maverick2104 wrote:Please help, this is my problem, i cant find anything of those string
Remove that first backslash.
Charlotte wrote:May I ask what are the names of textures for the character's body ? Want to make a 18+ patch but can't find any clue what to replace

(Sparta)morningdew
17 Jan 2007 00:11 am
Posts: 1609
Posted: 22 Feb 2007 10:05 am
Post subject:
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Please do not edit the files on the Silkroad folder for the 9th degree effect. The patch may find you have a check sum error then ban you for 3rd party software used on your computer. Besides, tampering with the software may bring unrecoverable disasters.
joymax moderation team
Cruor wrote:Krais wrote:Thieeeeffsssss
I don't see people using some of my more obscure mods so I think they are original.![]()
Made this mod a while ago. Hadn't had time to show anyone it though.
http://youtube.com/watch?v=c_2A4pWB2Ag
The hits are a bit off because I swapped it with Heaven, but when I tried swapping it with Billow it was spot on. Did some captures of other spear moves with the blade but Fraps screwed them up so I scrapped it.
sama98b wrote:But can't find the missing byte to render the missing body parts.
Plus44 wrote:Very nice, was laso done in uhmm deranged's latest move I think
Plus44 wrote:But the bit you need is from ' 4:20+ From there you see knockdown's with spear stabs etc etc etc.
Cruor wrote:Plus44 wrote:But the bit you need is from ' 4:20+ From there you see knockdown's with spear stabs etc etc etc.
Hmm, did they do that through modding though? I saw a few times where they did the old weapon switch. My skill mods go completely over other skills. The hard fire protection and grasswalk speed in my video are actually just modded lower book skills, and Shura is modded over Heaven chain so that whenever I use Heaven chain, it looks like Shura. No weapon switching involved. I actually got the idea to put Shura over another skill from this video because I thought it looked cool, but even that video is still weapon switching.
Cruor wrote:Start out by copying data\prim\mesh\item\china\etc\drop_ch_money_small.bms into your hex editor. Now copy the coordinates for the first vertice over the remaining four so you end up with a blank model.
Next paste it over
data\prim\mesh\item\china\man_item\clothes_00_ba.bms
data\prim\mesh\item\china\man_item\clothes_00_la.bms
data\prim\mesh\item\china\man_item\light_00_ba.bms
data\prim\mesh\item\china\man_item\light_00_la.bms
data\prim\mesh\item\china\woman_item\clothes_00_ba.bms
data\prim\mesh\item\china\woman_item\clothes_00_ba_2s.bms
data\prim\mesh\item\china\woman_item\light_00_ba.bms
data\prim\mesh\item\china\woman_item\light_00_la.bms
and use null bytes to cover up the parts of those mesh files that the blank mesh didn't replace.
Now you need to find
data\res\item\china\man_item\clothes_00_ba.bsr
data\res\item\china\man_item\clothes_00_la.bsr
data\res\item\china\man_item\light_00_ba.bsr
data\res\item\china\man_item\light_00_la.bsr
data\res\item\china\woman_item\clothes_00_ba.bsr
data\res\item\china\woman_item\clothes_00_la.bsr
data\res\item\china\woman_item\light_00_ba.bsr
data\res\item\china\woman_item\light_00_la.bsr
and figure out which flags need to be set to render the parts of the body that aren't rendered.
In short, wait for me to make a guide on it.