How did they edit the Pk files to show 9th deg gear?
I hardly see the advantage of seeing kSRO 9th degree, if your arguement is that you can pick out lower levels from higher levels. Im not sure how closely you looked at the current 9th degree armor, but its tinted red instead of blue. I dont think Joymax qualifies editing how the game appears as illegal.
Just to show you, Ill give you an example; if they were worried about visual advantages, they would have to lock things like viewing distance, which may give a theif with a better graphics card, processer and ram a much better chance of finding a trader un detected. Simply, the way the game looks is totally up to the user, the way it is played is governed by Joymax.
Just to show you, Ill give you an example; if they were worried about visual advantages, they would have to lock things like viewing distance, which may give a theif with a better graphics card, processer and ram a much better chance of finding a trader un detected. Simply, the way the game looks is totally up to the user, the way it is played is governed by Joymax.
..
W/ such editing you can tell what lvl of prot a char is wearing, and if you tell someone that he's wearing a lvl 73 chest(it appears as 9th degree to you) or lvl 65 chest, he might think you logged on his account.
I don't use such editing, but it stated under JM policy
5.1 If a user is found abusing a bug or system glitch, the user may have his account restricted or erased. Listed below are similar instances in which similar action may be taken.
– If a user knowingly benefits indirectly from exploitation of a bug.
I don't use such editing, but it stated under JM policy
5.1 If a user is found abusing a bug or system glitch, the user may have his account restricted or erased. Listed below are similar instances in which similar action may be taken.
– If a user knowingly benefits indirectly from exploitation of a bug.
- PR0METHEUS
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Karlos Vandango wrote:The Client is the EXE
when u open the sro folder u get
alod of icions like Silkroad.ICON
PK2 Files are the Particles.pk2
its a differnt Extension then client
The Client is referred to the EXE files which is called sro_client
pk2 files are seperate
Perhaps we're speaking semantics here...
Part of my duties in my current job is in software development. When dealing with client/server applications, the client is all of the executable files, .dlls, configuration files, and all that come as part of the client application. It is not just the .exe file itself. Just like on the server side, there are multiple files that make up the "server".
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
-
PureOwnage
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- [SD]Master_Wong
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- PR0METHEUS
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Master_wong wrote:PureOwnage wrote:aw lemon ur pissed? Jeeze thought we were tight. Oh wellSPREAD IT ALL YOU WANT FOLKS, FREEDOM OF INFORMATION ACT FTW!
Data Protection Act ftw
i dont get the point as both those acts conflict with each other
Well not all information is covered by FOIA. Some is confidential or classified, or sensitive.
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
-
Vandango
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Master_wong wrote:PureOwnage wrote:aw lemon ur pissed? Jeeze thought we were tight. Oh wellSPREAD IT ALL YOU WANT FOLKS, FREEDOM OF INFORMATION ACT FTW!
Data Protection Act ftw
i dont get the point as both those acts conflict with each other
thats only personl data lol
<<banned from SRF for bot admission. -SG>>
- sloweredmangyang
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- PR0METHEUS
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Karlos Vandango wrote:Sharp324 wrote:wow justt got confused, your talking about finding fiels but when i open with xvi32 all i see what looks like hexidecimal coding
PK2 is a form of hex i think
No.
PK2 is just another compression format like .zip or .tar.gz or .rar.
There aren't different forms of hex. Hex is just base 16 (digits 0-9 & A-F instead of Decimial which is 0-9). The reason you see hex in the pk2 file when you open it is because you're opening it with a hex editor. If you open ANY file with a hex editor, you will see hex.
I agree with the person above. Don't mess with this if you don't know what you are doing. If you do mess with it, you do so at your own risk, even if successful.
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
PR0METHEUS wrote:It's pretty easy to do actually. All of the 9th degree textures and models are already stored in the media.pk2 and data.pk2 files. You just need to search data.pk2 for the path and filename of each item you want to switch, then open media.pk2 in a hex editor and do a find/replace for each item.
I did it for my blade before. Replace all instances of item/china/weapon/blade_06.bsr (and .ddj) with item/china/weapon/blade_09.bsr (and .ddj). I haven't gotten my armor to switch yet though. I've heard of people turning their wolves into horses, but I've been unsuccessful. My goal is to turn my wolf into Tiger Girl hahahaha.
Unfortunately it's only a client-side change, so other people won't see it. However, when you make a change, everyone with that item will be changed as well.
can ypu explain how did you do that ??
- PR0METHEUS
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mar0lx wrote:PR0METHEUS wrote:It's pretty easy to do actually. All of the 9th degree textures and models are already stored in the media.pk2 and data.pk2 files. You just need to search data.pk2 for the path and filename of each item you want to switch, then open media.pk2 in a hex editor and do a find/replace for each item.
I did it for my blade before. Replace all instances of item/china/weapon/blade_06.bsr (and .ddj) with item/china/weapon/blade_09.bsr (and .ddj). I haven't gotten my armor to switch yet though. I've heard of people turning their wolves into horses, but I've been unsuccessful. My goal is to turn my wolf into Tiger Girl hahahaha.
Unfortunately it's only a client-side change, so other people won't see it. However, when you make a change, everyone with that item will be changed as well.
can ypu explain how did you do that ??
My post above is as close to a tutorial as I will get. I'm not sure these changes are even allowed by Joymax, so I won't be providing more help to do this. I have received several PMs asking for help as well, and I have told them the same thing.
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)





