Blood Chain vs Billow Chain
Blood Chain vs Billow Chain
Blood Chain vs Billow Chain:
153 MP vs 215 MP
4 hits vs 5 hits
71-86 (61%) vs 71-86 (68%)
Both available at same level, for same SP amount. They each lead to different end skills. I need to know which is better, specifically:
1/ damage difference, how big is it? I think I read somewhere that the 4 hit does more damage, if so what's the point of the 5 hit?
2/ recharge time of the skills (time before you can re-use them again), how do they compare to each other and how do they compare to Illusion Chain (the pre-requisite)
3/ which one is quicker to finish its execution, and how much by compared to the other, and also compared to Illusion Chain?
4/ which looks cooler?
5/ what's your recommendation?
I only want to get one of these, and save some SP.
153 MP vs 215 MP
4 hits vs 5 hits
71-86 (61%) vs 71-86 (68%)
Both available at same level, for same SP amount. They each lead to different end skills. I need to know which is better, specifically:
1/ damage difference, how big is it? I think I read somewhere that the 4 hit does more damage, if so what's the point of the 5 hit?
2/ recharge time of the skills (time before you can re-use them again), how do they compare to each other and how do they compare to Illusion Chain (the pre-requisite)
3/ which one is quicker to finish its execution, and how much by compared to the other, and also compared to Illusion Chain?
4/ which looks cooler?
5/ what's your recommendation?
I only want to get one of these, and save some SP.

- Bakemaster
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- banzaimonkey
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Hm....
I think the distinction is that one skill is designed for STR users, the other for INT users. Billow / Heaven Chain (5 attacks) is designed for INT users to increase the amount of imbue hits. The other two (with 4 attacks) do higher base damage.
Looks like you need about 7000 SP to max each line. That's ~14000 SP to max both. *shrugs*
I think the distinction is that one skill is designed for STR users, the other for INT users. Billow / Heaven Chain (5 attacks) is designed for INT users to increase the amount of imbue hits. The other two (with 4 attacks) do higher base damage.
Just farm sp and get both of them at the same time.. its really not that hard.
Looks like you need about 7000 SP to max each line. That's ~14000 SP to max both. *shrugs*
- banzaimonkey
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Shujaa wrote:Thanks BM, that helps. Any idea why the "lower damage" one has a lower % next to it than the "higher damage" one?
I might get them both just to compare, then un-learn one of them (even though I hate paying that greedy Herb guy and wasting SP)
I don't know what the %# or attack power listed on the skill does, honestly. Some of the things (magic balance on armor for example) don't actually do anything. *shrug*
- TuthankhamoN
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that % mean parry ratio
as Bm said..
one of em for sword users ( 5 hit )
and 4 hit for blades....
but that % makes sumthings complicated... cuz more % mean more MAX hit with ur imbue/weapon.. then my opinion both users (sword /blade) must use 5 hit due to more MAX dmg.... i'm prety sure i'm missing 1 thing abt that % but still cant find correct explain in korean sites... * still searching*
but if we thinking deeply.. hmmm blade users got realy huge STR BASED attack point... maybe thats why % lower than the others.......... *searching* realy nice question
as Bm said..
one of em for sword users ( 5 hit )
and 4 hit for blades....
but that % makes sumthings complicated... cuz more % mean more MAX hit with ur imbue/weapon.. then my opinion both users (sword /blade) must use 5 hit due to more MAX dmg.... i'm prety sure i'm missing 1 thing abt that % but still cant find correct explain in korean sites... * still searching*
but if we thinking deeply.. hmmm blade users got realy huge STR BASED attack point... maybe thats why % lower than the others.......... *searching* realy nice question
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- durant
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strike_freedom wrote:The % may mean less damage, but faster attack
That's what it means. I can't remember where I read it, but that was basically it.
For example, nukes (at least 250%) take longer but deal more damage, while the Lion Shout series (100%) are quick, but don't deal as much.
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durant wrote:strike_freedom wrote:The % may mean less damage, but faster attack
That's what it means. I can't remember where I read it, but that was basically it.
For example, nukes (at least 250%) take longer but deal more damage, while the Lion Shout series (100%) are quick, but don't deal as much.
One word makes your theory false. Mars
billow chain is better because that last 5th hit is a hard one and is better for pvp, but just get both cuz ascension chain is great too...fast
Character: Level 5x Full STR Fire Blader
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Server: Greece
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Weapon: LVL 52 SOM +6 Blade Crit 14~Full Blue
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OK there's some thing to know.
The billow chain will do more damage to your enemy than the blood chain. As some has stated before, the 5th hit (the uppercut attack) does a lot of damage and will hurt A LOT if you get a crit on it. What some people do (though I do not anymore, in order to save MP) is to get both skills and use them one after each other. This is a semi-good idea if you have plenty of MP to spare.
To answer your questions specifically, however,
1. Billow chain (5 hit combo) will do more damage.
2. I think that the recharge time is the same. If not, then blood chain might recharge a bit faster.
3. I believe the Billow chain completes longer than blood chain because it does more combos.
4. Billow chain definitely looks cooler. You're doing flips and stuff. Blood chain still looks pretty nice too. =)
5. Billow chain only, if you have know down. If you don't have knock down, either get it (very important), or get blood chain as well (somewhat useful on giants).
Some things to note, when you use a billow chain on a giant and then follow with a knock-down, and the knock-down doesn't knock him down, you're billow chain will not be fully recharged. I sometimes use this time to use the blood chain, but in reality you will only need to wait 1-2 seconds before billow chain is ready again.
Also note, the differences for the 2nd and 3rd books (blood and billow) chain are similar to the 4th and 5th book of the series. Ultimately, I believe, you will only need two of the skills (either Billow chain + 5th book, or 4th + 5th book).
Hope this helps.
The billow chain will do more damage to your enemy than the blood chain. As some has stated before, the 5th hit (the uppercut attack) does a lot of damage and will hurt A LOT if you get a crit on it. What some people do (though I do not anymore, in order to save MP) is to get both skills and use them one after each other. This is a semi-good idea if you have plenty of MP to spare.
To answer your questions specifically, however,
1. Billow chain (5 hit combo) will do more damage.
2. I think that the recharge time is the same. If not, then blood chain might recharge a bit faster.
3. I believe the Billow chain completes longer than blood chain because it does more combos.
4. Billow chain definitely looks cooler. You're doing flips and stuff. Blood chain still looks pretty nice too. =)
5. Billow chain only, if you have know down. If you don't have knock down, either get it (very important), or get blood chain as well (somewhat useful on giants).
Some things to note, when you use a billow chain on a giant and then follow with a knock-down, and the knock-down doesn't knock him down, you're billow chain will not be fully recharged. I sometimes use this time to use the blood chain, but in reality you will only need to wait 1-2 seconds before billow chain is ready again.
Also note, the differences for the 2nd and 3rd books (blood and billow) chain are similar to the 4th and 5th book of the series. Ultimately, I believe, you will only need two of the skills (either Billow chain + 5th book, or 4th + 5th book).
Hope this helps.
- howlparrot
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for the %, this is my thought
a sword uses 2slashes as 1hit. (a regular 1hit is 100%, the damage difference in the 100% is the imbue and weapon attack range)
a heaven chain does 5hits, the overall 5hits add up to 92% compare to 5 regular hits, (10 slashes) but is alot faster.
just my idea, maybe nt true
a sword uses 2slashes as 1hit. (a regular 1hit is 100%, the damage difference in the 100% is the imbue and weapon attack range)
a heaven chain does 5hits, the overall 5hits add up to 92% compare to 5 regular hits, (10 slashes) but is alot faster.
just my idea, maybe nt true
Dempster wrote:durant wrote:strike_freedom wrote:The % may mean less damage, but faster attack
That's what it means. I can't remember where I read it, but that was basically it.
For example, nukes (at least 250%) take longer but deal more damage, while the Lion Shout series (100%) are quick, but don't deal as much.
One word makes your theory false. Mars
not necessarily
Mars has a very long after skill delay, the time it takes to cast may not only be restricted to the beginning of the skill.
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I agree with what some of the people are saying, 5 hit for ints, 4 hit for str's. Since the 4 hit does more damage per hit, but less damage overall, the crit's would be stronger. Once you get the second stab book though, you rarely need to use combo's in pvp. Again this is only if you want to choose one, I suggest getting both combo's.
In regards to the % affecting attack speed, pacheon skills totally ruin the theory. Most skills have the same charge speed, as long as they are the same type(IE: anti devil book1, anti devil book2), but increase in %. Don't take my word for it though, I never played as an archer. But one skill does help me prove this theory wrong, arrow combo. I can tell, just from watching archers use the skill, that the skill gets slightly longer in each book, yet the % stays constant.
In regards to the % affecting attack speed, pacheon skills totally ruin the theory. Most skills have the same charge speed, as long as they are the same type(IE: anti devil book1, anti devil book2), but increase in %. Don't take my word for it though, I never played as an archer. But one skill does help me prove this theory wrong, arrow combo. I can tell, just from watching archers use the skill, that the skill gets slightly longer in each book, yet the % stays constant.
- howlparrot
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- MastaChiefX
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There is a good reason to have both chains...you can't get ascension chain without blood chain lvl 9. However, KD plus 3 stabs is most likely the best PVP strategy, but you need something in case your KD doesn't knock them down.
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Weapon: LVL 52 SOM +6 Blade Crit 14~Full Blue
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Server: Greece
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Weapon: LVL 52 SOM +6 Blade Crit 14~Full Blue
Shield: LVL 52 SOS +5 BR18

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Monkey_guy
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Why not see it for yourself? Someone posted this on youtube. Get both if it's based on coolness!
http://www.youtube.com/watch?v=pplHT25Gn_s
http://www.youtube.com/watch?v=pplHT25Gn_s
- MastaChiefX
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KD doesnt become amazing till 69. By then most people have quit.
How bout this, try grinding with just one of them.
Chain, kd, burn your imbune, stab, and chain again. And thats only if it does get kd. If it does you will stand there like an idiot.
Or chain 1, chain 2.
How bout this, try grinding with just one of them.
Chain, kd, burn your imbune, stab, and chain again. And thats only if it does get kd. If it does you will stand there like an idiot.
Or chain 1, chain 2.

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Explanation of the %'s in skills:
The % of a skill represents how long the skill takes to use in comparison with a regular attack with that weapon. In addition, the % is a mulitplier of the damage, so if a normal attack does 100 damage, and a 150% skill with no phys or magical damage will do 150 damage, but it will also take 1.5 times as long to use. When a skill has magical or physical damage, such as a skill which has 150 magical attack, that magical attack is added to your normal magical attack, and then you multiply the damage that you get with that mag/phys attack power on a normal hit by the % of the skill.
Hope this helps.
With any skill which hits mulitiple times, such as a chain, the phys/mag attack power and the % is applied to each hit, or the % is the average % and the phys/mag attk power is the average which each hit deals.
Also, the % includes the cooldown (time before you can attack with another skills, such as after ghost spear) and precharge (strongbow is unique in that the precharge isn't included in the %)
I suppose that I might be wrong, because this is all from my own experience and I don't have much higher level experience because all my files are less than level 37.
The % of a skill represents how long the skill takes to use in comparison with a regular attack with that weapon. In addition, the % is a mulitplier of the damage, so if a normal attack does 100 damage, and a 150% skill with no phys or magical damage will do 150 damage, but it will also take 1.5 times as long to use. When a skill has magical or physical damage, such as a skill which has 150 magical attack, that magical attack is added to your normal magical attack, and then you multiply the damage that you get with that mag/phys attack power on a normal hit by the % of the skill.
Hope this helps.
With any skill which hits mulitiple times, such as a chain, the phys/mag attack power and the % is applied to each hit, or the % is the average % and the phys/mag attk power is the average which each hit deals.
Also, the % includes the cooldown (time before you can attack with another skills, such as after ghost spear) and precharge (strongbow is unique in that the precharge isn't included in the %)
I suppose that I might be wrong, because this is all from my own experience and I don't have much higher level experience because all my files are less than level 37.
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