It's because the way of the damage system works. In sro, as soon as the animation is played, the system calculates the damage dealed to the opponent. In some games that i played, the damage is calculated at the time u get hit or at the end of the animation.
I dont want to confuse u. So, in a short word, frozen status, in the middle of the opponent's skill animation, doesnt stop the damage but only the animation. In consequence, it allows the oppenent to cast skill more frequent => more damage, after 1.5s recover from the status.




