NEW IDEA!!!
NEW IDEA!!!
Anti-KSing option. Similar to the thing in RuneScape (=_=) where the player chooses whether he/she wants help or not. If not, no one can attack the monster that the player is attacking.
I took a long break. 4 months of jSRO, 2 months of no SRO.
I level up slow because either..
A) I decide to have fun instead of grinding
B) I am SP Farming
C) I keep on getting killed
- SuicideGrl
- Retired Admin
- Posts: 8004
- Joined: Fri Jan 27, 2006 4:17 pm
- Location: World of Warcraft
interesting. i vote yes.

Thx IceCrash for my awesome sig :)
SRF Name Change Policy
Having trouble accessing SRF?
dom wrote:He's from Jersey. Close enough.RuYi wrote:Are you from outer space or something?
i need more details before i can vote yes or no.
like what happens if a player hits an enemy once and walks away? is there a timer or something? also, what is to stop someone from gathering up every enemy in the area and herding them, not allowing others any mobs at all?
i mean, overall not a bad idea, but it would have to be well done.
like what happens if a player hits an enemy once and walks away? is there a timer or something? also, what is to stop someone from gathering up every enemy in the area and herding them, not allowing others any mobs at all?
i mean, overall not a bad idea, but it would have to be well done.
- Shimohime
- Active Member
- Posts: 788
- Joined: Tue Feb 28, 2006 11:40 pm
- Quick Reply: Yes
- Location: Xian
I have played RuneScape. In that game, there are regular areas and multi-combat areas. In regular areas, whoever clicks the monster first gets the monster no matter what. In multi-combat areas, everyone can get that monster. The thing is, it's not really anti-ks... because in RS there were ways around it... So I guess what I'm saying is that there's always loopholes 
Last edited by Shimohime on Fri Mar 31, 2006 9:39 pm, edited 1 time in total.
-
Stallowned
- Senior Member
- Posts: 4561
- Joined: Tue Feb 07, 2006 6:34 pm
- Quick Reply: Yes
- Location: aeratadfer
Overall I think this could be a good idea, but realistically it won't be good.
As has said, someone could just go around hitting random enemies not allowing others to attack them or herd them up for himself.
And what if you're in an aggressive area trying to run away, and you have about 10 monsters on you that no one can kill to get them off.
The only way to fix that would be to make it that you can only attack or be attacked by one monster at a time.
But then that cancels out the advantage str have of being able to take on many enemies at once without dying.
Also what would happen at boss fights? Regardless of the above being implemented to fix some of gthose problems. With that timer, only one person will be able to fight the main boss. Only one person will be able to fight off each spawn. I could see the fight lasting ages and be extremely long and boring as each monster/player attacks one of the opposite.
There are other obvious flaws, but I've wasted too much time on the forum today and I really need to start playing sro.
I do agree though the ksing is really annoying, especially when someone is doing it on purpose.
As has said, someone could just go around hitting random enemies not allowing others to attack them or herd them up for himself.
And what if you're in an aggressive area trying to run away, and you have about 10 monsters on you that no one can kill to get them off.
The only way to fix that would be to make it that you can only attack or be attacked by one monster at a time.
But then that cancels out the advantage str have of being able to take on many enemies at once without dying.
Also what would happen at boss fights? Regardless of the above being implemented to fix some of gthose problems. With that timer, only one person will be able to fight the main boss. Only one person will be able to fight off each spawn. I could see the fight lasting ages and be extremely long and boring as each monster/player attacks one of the opposite.
There are other obvious flaws, but I've wasted too much time on the forum today and I really need to start playing sro.
I do agree though the ksing is really annoying, especially when someone is doing it on purpose.
<<banned from SRF for rules violations. -SG>>
I'd vote yes provided that (as was mentioned) certain mobs are excluded from the rule (whether it's only uniques, giants, etc), and that there is a limit to how many enemies you can "reserve" at any given time, for a set time.
So for example, you can hit up to 5 enemies, giving you solitary ownership of them, so hitting a 6th would either bump the 1st one you hit out of the queue, or not give you sole possession of the 6th (while retaining the rights to the first 5).
Also, a timer based on last attack, so your claim on the mob goes away 5-10 seconds after you last attacked it. Could also throw in a timer that if you haven't killed it within a minute (while not losing it due to no attacks in 5-10 seconds), then it again becomes fair game as it's either out of your league individually or you've bitten off more than you can chew in some other fashion.
Some of it would be easy to implement, other portions, while necessary, could just increase server load and cause other, unforseen problems.
So for example, you can hit up to 5 enemies, giving you solitary ownership of them, so hitting a 6th would either bump the 1st one you hit out of the queue, or not give you sole possession of the 6th (while retaining the rights to the first 5).
Also, a timer based on last attack, so your claim on the mob goes away 5-10 seconds after you last attacked it. Could also throw in a timer that if you haven't killed it within a minute (while not losing it due to no attacks in 5-10 seconds), then it again becomes fair game as it's either out of your league individually or you've bitten off more than you can chew in some other fashion.
Some of it would be easy to implement, other portions, while necessary, could just increase server load and cause other, unforseen problems.
Character: Saven (lvl 3x)
Server: Babel
Guild: Awakening
Build: Str/Blade/Fire
Server: Babel
Guild: Awakening
Build: Str/Blade/Fire
- Bakemaster
- Senior Member
- Posts: 4732
- Joined: Fri Feb 10, 2006 7:06 pm
- Quick Reply: Yes
- Location: Babel
Maybe I just haven't had to deal with KS in the way the rest of you have, but as far as I'm concerned things are just fine as they are. I try to find areas without too many other players whenever I quest, and when someone starts killing near me I start moving somewhere else. And if I'm not questing I don't really care.
LOL
-
1llu51on
- Regular Member
- Posts: 305
- Joined: Tue Feb 21, 2006 4:16 am
- Quick Reply: Yes
- Location: Babel
Rather than anti-KS system, I'd suggest Joymax to increase the monsters quantity.
It's ..... too little.
It's ..... too little.
A reason why SRO never improved, it came from our beloved SRO seniors.
Had given my account to my Guildmate, raising a new char.
Had given my account to my Guildmate, raising a new char.
Well i vote World Of Warcraft system FTW.
First hit gets the mob tagged for you, other can help doing dmg but wont get the drops. If you want to fight bosses, make a party.
The only problem would be that in this game you have a lot of archers that would be sending arrows at everything, but tehy would also get all the agro so it would be the exact same thing that happens now anyway.
Aside from that you have a timer, a few seconds maybe, after which you loose your tag, and another player can take it.
Golguthar
First hit gets the mob tagged for you, other can help doing dmg but wont get the drops. If you want to fight bosses, make a party.
The only problem would be that in this game you have a lot of archers that would be sending arrows at everything, but tehy would also get all the agro so it would be the exact same thing that happens now anyway.
Aside from that you have a timer, a few seconds maybe, after which you loose your tag, and another player can take it.
Golguthar
- Mousetrap
- Active Member
- Posts: 817
- Joined: Mon Mar 31, 2008 5:07 pm
- Quick Reply: Yes
- Location: Oasis
Re: NEW IDEA!!!
Let's bump topics from 2006! Yayyy
- Bread_Fish
- Regular Member
- Posts: 250
- Joined: Sat Dec 08, 2007 12:10 am
- Quick Reply: Yes
- Location: greece
Re: NEW IDEA!!!
holy crap youd never be able to grind near a warlock
*DOT* *runs* rinse and repeat
EDIT: didnt notice it was from 2006.....seriously...ugh
*DOT* *runs* rinse and repeat
EDIT: didnt notice it was from 2006.....seriously...ugh
yay paradox
http://www.youtube.com/watch?v=VSRIyDfo_mY
my only video
http://www.youtube.com/watch?v=RilaWBjkPPg
http://www.youtube.com/watch?v=VSRIyDfo_mY
my only video
http://www.youtube.com/watch?v=RilaWBjkPPg
- ranlotxac
- Casual Member
- Posts: 68
- Joined: Sat Dec 06, 2008 8:08 pm
- Quick Reply: Yes
- Location: up there
Re:
1llu51on wrote:Rather than anti-KS system, I'd suggest Joymax to increase the monsters quantity.
It's ..... too little.
+1
if this anti-ksing happen then nuker still the best kser ever with their lion shout series. I think is a bad idea
- DarkJackal
- Elite Member
- Posts: 6119
- Joined: Mon Feb 20, 2006 7:23 pm
- Quick Reply: Yes
- Location: A den~
- Contact:
Re: NEW IDEA!!!
I don't like the idea of anti ksing, it seems to restricting in a game to me.
Sure I don't like ksing, but I don't think it shouldn't be able to be done.
Some ppl need to be ksd, others need to be pkd for doing it lol.
Sure I don't like ksing, but I don't think it shouldn't be able to be done.
Some ppl need to be ksd, others need to be pkd for doing it lol.
- brentonsbbe359
- Addicted Member
- Posts: 2615
- Joined: Tue Mar 06, 2007 10:09 pm
- Quick Reply: Yes
- Location: I poopid :o
- Contact:
Re: NEW IDEA!!!
I like it. We need more details though. And i doubt joymax will actually use it.

Spoiler!
- iGod
- Veteran Member
- Posts: 3728
- Joined: Wed Oct 11, 2006 11:22 pm
- Quick Reply: Yes
- Location: Off Topic
Re: NEW IDEA!!!
So what if its 2006? KSing is still a problem in SRO..
Re: NEW IDEA!!!
unfortunately jm will never implement it
Nice idea though
Nice idea though
- sama98b
- Frequent Member
- Posts: 1428
- Joined: Thu Feb 22, 2007 2:32 am
- Quick Reply: Yes
- Location: Aege
Re: NEW IDEA!!!
2006: was a problem.
2008: 1 hitting all the mobs, no way to be ks-d.
2008: 1 hitting all the mobs, no way to be ks-d.
Be straight be proud of it, don't end up like them:


- AnarChaos
- Active Member
- Posts: 572
- Joined: Wed Jan 30, 2008 8:59 am
- Quick Reply: Yes
- Location: SILKROAD SALVATION
- Contact:
Re: NEW IDEA!!!
I think it should be this way:
It should be valid only for general mobs and champions. Not party mobs, giants, elites, uniques.
It should have 10 sec cooldown to prevent some jerks trying to stop your grinding by hitting mobs and running away.
It should be valid only for general mobs and champions. Not party mobs, giants, elites, uniques.
It should have 10 sec cooldown to prevent some jerks trying to stop your grinding by hitting mobs and running away.
Last edited by AnarChaos on Mon Dec 15, 2008 12:35 am, edited 1 time in total.
- _Creep_
- Frequent Member
- Posts: 1031
- Joined: Tue Jul 01, 2008 11:47 am
- Quick Reply: Yes
- Location: Far away from humans..............................further the better.
Re: NEW IDEA!!!
I honestly dont care, im the one that ks. If guy ask me nice not to ks I dont. Simple as that.
All that anti ks things are just shit, would be to many rules and to many bugs knowing joymax.
EDIT: 900 post Yay
All that anti ks things are just shit, would be to many rules and to many bugs knowing joymax.
EDIT: 900 post Yay
Last edited by _Creep_ on Mon Dec 15, 2008 1:02 am, edited 1 time in total.
Characters:
90 lvl rogue xbow/dagger/cleric
72 lvl bower pacheon/fire/light
79 lvl spear hybrid


Missing TG with this character lol
90 lvl rogue xbow/dagger/cleric
72 lvl bower pacheon/fire/light
79 lvl spear hybrid


Missing TG with this character lol
- Disconn3cted
- Veteran Member
- Posts: 3293
- Joined: Fri Mar 23, 2007 3:28 pm
- Quick Reply: Yes
- Location: WV, USA
- nohunta
- Loyal Member
- Posts: 1561
- Joined: Sun Jun 17, 2007 7:06 pm
- Quick Reply: Yes
- Location: Off Topic Lounge
Re: NEW IDEA!!!
In rs its like This:
If your attacking a mob in single way:No one can attack it except you AND you can attack nothing else.
If your attacking a mob in single way:No one can attack it except you AND you can attack nothing else.

Playing Jade Dynasty
2x Lupin Wdfmymoney
- Disconn3cted
- Veteran Member
- Posts: 3293
- Joined: Fri Mar 23, 2007 3:28 pm
- Quick Reply: Yes
- Location: WV, USA
Re: NEW IDEA!!!
nohunta wrote:In rs its like This:
If your attacking a mob in single way:No one can attack it except you AND you can attack nothing else.
that would really suck in SRO or any other game besides runescape....

- AznFury
- Loyal Member
- Posts: 1513
- Joined: Sun Jul 06, 2008 10:59 pm
- Quick Reply: Yes
- Location: The Billows
Re: NEW IDEA!!!
good idea but won't be implemented.
Full Force Nuker Guide

Come and play Jade Dynasty with me!
In USA-East The Billows, my name is AznFury. My Inductor ID is 6440043X060206013007425Z3f9d22
Copy the code when you make your first character and get lots of free stuff!

Come and play Jade Dynasty with me!
In USA-East The Billows, my name is AznFury. My Inductor ID is 6440043X060206013007425Z3f9d22
Copy the code when you make your first character and get lots of free stuff!
Re: NEW IDEA!!!
i hate botters...majority of the ppl when im grinding solo are botters in the area...so i enjoy ksing
...if its an actual player...i just turn my char around and head somewhere else.





