Hey guys,
unfortunately I've been busy in the past months and there wasn't much time to work on the server nor to keep you updated here. First of all I'd like to mention that I didn't give up on my project and you can be sure that it'll be ready someday (haha...).
Now let's get to the changes that has been done in the meantime. First of all and most important is that
all quests have been reworked, furthermore I've added 3 custom quests (more will follow). I hope that the new quest rewards are more suitable in comparison to their tasks, but for sure I'll keep and open eye on them and if necessary changes can be applied. Btw, I won't release any details to the new quests, find and do them by your own... better do them in a party

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I've made usage of the hidden NPCs concept, meaning that there is now a hidden trade route and some quest giving NPCs. This trade routes grant you great amounts of experience and gold, but it won't be easy to locate them. Regarding quest NPCs I can say that I want to spread some pure quest NPCs (from all towns) in the world (meaning that they have no other function as merchant or whatever), the related quests will be a bit better than ordinary quests, since it's harder to find them.
Next point is about auto potion. I've done some researches and the result is the following: There is a base for auto potion in the client, but functions which are responsible for calling the window creation and such stuff are simply cut off and it's way too much effort to rebuild it via ASM. That's why I decided to use a packet based auto potion for the server. On the one hand it's an extra program to download and use but on the other hand you won't notice it during gameplay since it'll operate in the background.
That's it for the moment. I'll now concentrate on auto potion, skill balances and more hidden NPCs/custom quests. Regarding skill balances I'd like to mention that it's really about balancing, not about creating a whole new and over-edited skill system. Bow mastery could need some knock-back for example since I guess that we all agree, that bow is very weak in comparison to blade/glaive at 60 cap.
Like always, feel free to submit suggestions or give your opinion to implented/planned features. I recommend any form of constructive criticism.
regards Monte
