As you all know private servers are not what they used to be anymore, even the teams that declare themselves as the most professionals fail to execute a stable launch, can't protect themselves against DDoS attacks/exploits and their servers usually go offline when their wallet has been refilled. Happily there are still some decent people left in the Silkroad community, and we can present you our newest project: Eltsur.
What is Eltsur?
Eltsur will be a 85 cap server running on the vsro files, we are using 3 years worth of experience to create the perfect silkroad server, while there have been hundreds of servers before us, none of them brought honour to their advertising threads or their promises; Happily this is not a bad thing, we were able to learn from their mistakes, and launch the perfect server at once.
How can we do this?
Well the answer is simple, we fix everything that's wrong with silkroad and other pservers, including (but not limited to)
-Balanced XP/SP rates (there is no point in running a high rate server if it's going to be empty in a month)
-Balanced skills (EU and CH)
-Economical viability (How many promising servers didn't fail because of inflation or a bug related to gold?)
-Cash shop (what's the point of a free to play game if you need premium+ to compete?)
-Competent team (We have experts in any area of hosting and development, even the best developer can not run a server without experienced system administrators, and the other way around)
-Support (Every member in our team is completely fluent in English)
So, why isn't endgame content on the list?
We have added literally hundreds of new features in relation to endgame content on Eltsur, we will be releasing more information about these while we are polishing them, notably:
-Balanced reborn system: Prolonging longetivity while assuring total balance, great incentives to use the system while not interfering with ingame balance.
-Custom triggers/instances: There are only two people in the silkroad scene that know how to use these, they are incredibly powerful and can change the way silkroad is played. We have added new instances for every level range (from starting level to cap), this will not only make leveling more fun, but it will add a completely new experience to the endgame.
-Set system, we have dozens of new sets, each with their own respective attributes, and you can only get them from their respective locations (most notably the end bosses of the new instances).
-Custom uniques: we have changed the uniques to make them more appealing to players, there will also be special mobs, that drop unique items, such as extremely high-end trade transports, adding yet another layer of fun to the trade system.
-Soft cap: You can not reach the maximum cap by grinding, only by doing a special quest line.
-Reworked quest system: New and actually useful quests
-Custom grind spots
-New skills: You will be able to specialize in certain skills after you have reached the cap, these are extremely powerful (but only usable on monsters, not on players or transports)
-Reworked magic pop, job temple (job dungeon + preventing spawn killing) and a new powerup system in the latter
-And much much more to come
So this was the early information, these are all the features that we have currently implemented, we will keep adding more until we feel confident in our server, for the latest news you are free to follow our development diary on facebook
https://www.facebook.com/pages/Eltsur/730655870302215







