CrimsonNuker wrote:Definitely going to be playing this game when it comes out, just pre-ordered. Game is awesome. Leveling takes a while, but no big deal.
The PvP is Farking sick
CrimsonNuker wrote:Definitely going to be playing this game when it comes out, just pre-ordered. Game is awesome. Leveling takes a while, but no big deal.

Spiritual wrote:My expectations were pretty high as I've played morrowind, oblivion, skyrim, and loved them all. The world and some of the feeling might be there I guess but there's some negative aspects that might just be a bit too big for me to overcome. In no specific order they are:
-Monthly fees.
-Armor design. It's really lame... pasted on the skin, woop. If you're in a slightly darker area, it's almost like everyone is wearing the same shit. :/
-Generic classes. What the hell... I hoped they would have a system that gives you a huge variety in builds (they certainly had everything needed for it if you look at the older titles), e.g. train skills -> level up your char -> gain a skill point or couple upon level up, spend them on your chosen skill tree to gain new abilities. Since there would be a limited amount of points, everyone's char would be different. They could have made something awesome out of this...
-Lame skill animations and color schemes. Some spells are using the same colors/effects way too much. Some of the animations look like they're missing every 2nd screen, many of them are too damn fast. It breaks the immersion when a warrior in heavy armour is jumping around like a super charged monkey. I didn't enjoy GW2 grinding because I found myself spamming the same 2-3 skills over and over again in hack & slash pew pew style. It's not that hard to create some variety and good looking animations... Like real dynamics, not a 2h warrior performing a double spin in 0,3 seconds. Why does it always have to be so fast paced pew pew action. It gets a lot worse when combined with slow leveling.
Where's the original stuff at?

Skyve wrote:Did you even get into the mechanics of the game? It's a known thing that the classes are pretty much just templates as you can customize your own build
Spiritual wrote:God damn it, I accidentaly closed the window when I had almost finished my long reply...
Spiritual wrote:And before someone says anything about the combat in the past games, of course they would have had to create active skills for everything in ESO. It would kinda ruin the fun for many people if you only had a couple of different swings. :p



CrimsonNuker wrote:I agree with Spiritual, I would love the game more if it had a skill point based system like Skyrim.
I miss raising my sneak skill buy performing sneak kills
Sanktum wrote:CrimsonNuker wrote:I agree with Spiritual, I would love the game more if it had a skill point based system like Skyrim.
I miss raising my sneak skill buy performing sneak kills
I miss stabbing the greybeards over and over to raise my sneak.







CrimsonNuker wrote:Playing Rift for about a week and then going back to TESO this weekend...I think I like Rift more :'(

dom wrote:CrimsonNuker wrote:Playing Rift for about a week and then going back to TESO this weekend...I think I like Rift more :'(
I preordered already. You should play TESO so you can jack me off and we can make a gif, again.





dom wrote:Already made sure they cancel my auto withdrawals.

