What would you guys like to see in a new server?
- Something96
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What would you guys like to see in a new server?
Which cap do you prefer? Anything different you would like to see? Nerfs/buff? Would you like silk items that provide an advantage to be bought with gold?
/Discuss
/Discuss

- Aristocrat
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- penfold1992
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Re: What would you guys like to see in a new server?
nerf 2h warriors and rogues. nerf glaviers slightly. Buff bards and bladers.
Increase cooldown of bless and warrior buffs.
hmm... i probably missed a lot.
also what cap are we talking about?
Increase cooldown of bless and warrior buffs.
hmm... i probably missed a lot.
also what cap are we talking about?

- Something96
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Re: What would you guys like to see in a new server?
I'm thinking of 90 cap with 120 skills. Kinda like salvation did.

- Toast
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Re: What would you guys like to see in a new server?
Dear god no. 120+ skills are horribly unbalanced.

- penfold1992
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Re: What would you guys like to see in a new server?
Toast wrote:Dear god no. 120+ skills are horribly unbalanced.
so are warriors.

Re: What would you guys like to see in a new server?
You know, having thought about it a little bit, I feel like one of Salvation's turn offs was that it was 70 cap, with egy gear and higher level skills.
And while it worked pretty well, for a new player coming in they were probably just like, "What the ****?". And left.
I feel like the best way to go about it is to pick a cap, and stick with it. Gear/skill wise, at least
And while it worked pretty well, for a new player coming in they were probably just like, "What the ****?". And left.
I feel like the best way to go about it is to pick a cap, and stick with it. Gear/skill wise, at least
Re: What would you guys like to see in a new server?
Toast wrote:Dear god no. 120+ skills are horribly unbalanced.
And they look bad. Except the Bicheon chain, which is probably the coolest Chinese skill ever.
- Toast
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Re: What would you guys like to see in a new server?
Sanktum wrote:Toast wrote:Dear god no. 120+ skills are horribly unbalanced.
And they look bad. Except the Bicheon chain, which is probably the coolest Chinese skill ever.
I dunno, the new wiz ice spear looks pretty cool, but none of the servers can get the animation right. The wiz is supposed to "throw" each spear, not even Myth got that added in.

- penfold1992
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- Toast
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Re: What would you guys like to see in a new server?
http://www.youtube.com/watch?v=FSP7rVh9X28
3:56
You can't see it since he's using a 1D 2h, and Myth might have fixed it, but the damage on that skill is bugged to something like 1800% phy damage per hit on most servers. Something like 50-80k a hit, getting higher the higher the cap obviously.
3:56
You can't see it since he's using a 1D 2h, and Myth might have fixed it, but the damage on that skill is bugged to something like 1800% phy damage per hit on most servers. Something like 50-80k a hit, getting higher the higher the cap obviously.

- penfold1992
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Re: What would you guys like to see in a new server?
i was talking about the ice skill. id like to see it how its supposed to look

- Avellia
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Re: What would you guys like to see in a new server?
90 cap seemed the most balance, just nerf some euro skills like black ress put absoluts mana cost up nerf warrior and rogue damage and done deal.
Esro 1 : Avell 100 Warrior/Cleric
- iztupido
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Re: What would you guys like to see in a new server?
70 cap without any aditional bullshit.
Locar @ ecsro/fembria lvl 90/70
(got bored of sro, letting my chars rest for a long long long time)
I dare you to beat my brute!! http://malucodocrl.mybrute.com
Locar_ @ Azteca lvl 76 wiz (hope ur happy tasdik)
(got bored of sro, letting my chars rest for a long long long time)
I dare you to beat my brute!! http://malucodocrl.mybrute.com
Locar_ @ Azteca lvl 76 wiz (hope ur happy tasdik)
- Toast
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Re: What would you guys like to see in a new server?
penfold1992 wrote:i was talking about the ice skill. id like to see it how its supposed to look
Oh my fault.
http://www.youtube.com/watch?v=YdJaEQKiWRI
0:26

Re: What would you guys like to see in a new server?
^Interesting. Though it still isn't as cool as some Chinese skills. Blade throws are cooler imo. There was also this dagger throw. They better fix the animation because that is a retarded way of throwing a dagger.
- Eureka
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Re: What would you guys like to see in a new server?
To be able to transmute the skins you like to the weapon you wear.
- Feataler
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Re: What would you guys like to see in a new server?
80-90 cap without egyptian gear, and 10x rates at most. Not more.
And some 3000 players.
And some 3000 players.

- Valkyria
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Re: What would you guys like to see in a new server?
There were several threads discussing this question already, e.g. this one
But well, it's impossible to include everyone's wishes into one server.
But well, it's impossible to include everyone's wishes into one server.
- Something96
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Re: What would you guys like to see in a new server?
All right. So here's what I've been up to:
80 Cap.
Alex disabled.
Wizard skills nerfed about 5k dmg average on each spell.
Warrior screens nerfed. (Decreased stats, increased cooldown, no numbers because I'm still working on it)
EXP/SP rate: x8 or x10, still not sure.
Party rate
10 or x12, still not sure.
Drop rate: Normal
Alchemy rate: +1 100%, +2 100%, rest like normal.
Trade rates: Like normal.
Premium/Damage increase/Damage absorption scrolls removed.
Working on making Immortal/Astral tablets drop from monsters on a very low rate. Or if that doesn't work sell them at NPC for an extremely expensive price.
Old job system.
Glaviers (You know, I noticed that even though I played SRO for 5 years, I'm still not sure how to spell it.) nerfed.
Bladers buffed.
Bless spell now has 50% effect on caster.
So what are your thoughts guys? Should anything be changed? And give me suggestions!
80 Cap.
Alex disabled.
Wizard skills nerfed about 5k dmg average on each spell.
Warrior screens nerfed. (Decreased stats, increased cooldown, no numbers because I'm still working on it)
EXP/SP rate: x8 or x10, still not sure.
Party rate
Drop rate: Normal
Alchemy rate: +1 100%, +2 100%, rest like normal.
Trade rates: Like normal.
Premium/Damage increase/Damage absorption scrolls removed.
Working on making Immortal/Astral tablets drop from monsters on a very low rate. Or if that doesn't work sell them at NPC for an extremely expensive price.
Old job system.
Glaviers (You know, I noticed that even though I played SRO for 5 years, I'm still not sure how to spell it.) nerfed.
Bladers buffed.
Bless spell now has 50% effect on caster.
So what are your thoughts guys? Should anything be changed? And give me suggestions!

- iztupido
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Re: What would you guys like to see in a new server?
Something96 wrote:All right. So here's what I've been up to:
80 Cap.
Alex disabled.
Wizard skills nerfed about 5k dmg average on each spell.
Warrior screens nerfed. (Decreased stats, increased cooldown, no numbers because I'm still working on it)
EXP/SP rate: x8 or x10, still not sure.
Party rate10 or x12, still not sure.
Drop rate: Normal
Alchemy rate: +1 100%, +2 100%, rest like normal.
Trade rates: Like normal.
Premium/Damage increase/Damage absorption scrolls removed.
Working on making Immortal/Astral tablets drop from monsters on a very low rate. Or if that doesn't work sell them at NPC for an extremely expensive price.
Old job system.
Glaviers (You know, I noticed that even though I played SRO for 5 years, I'm still not sure how to spell it.) nerfed.
Bladers buffed.
Bless spell now has 50% effect on caster.
So what are your thoughts guys? Should anything be changed? And give me suggestions!
Remove euros, and it'll be just right.
Locar @ ecsro/fembria lvl 90/70
(got bored of sro, letting my chars rest for a long long long time)
I dare you to beat my brute!! http://malucodocrl.mybrute.com
Locar_ @ Azteca lvl 76 wiz (hope ur happy tasdik)
(got bored of sro, letting my chars rest for a long long long time)
I dare you to beat my brute!! http://malucodocrl.mybrute.com
Locar_ @ Azteca lvl 76 wiz (hope ur happy tasdik)
Re: What would you guys like to see in a new server?
iztupido wrote:Remove euros, and it'll be just right.
Euros are great and all but having a pure chinese server would be downright dope. And there is no need to nerf or buff any chinese skills/classes cause they're fine as is..

- Something96
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- Toast
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Re: What would you guys like to see in a new server?
Creddy did a chinese only server, and it worked well, until everyone started getting +14 weapons.
Gonna be BA? If so, immo's/astrals for BA coins. 10 each maybe
No advanced elixirs
No magic lucky powders
No DS
No premium
No lucky dresses
Really tough uniques, that require a coordinated party, and give drops worth the time. Not like TG in Salvation that took a long time to kill and didn't drop anything worth it.
Gonna be BA? If so, immo's/astrals for BA coins. 10 each maybe
No advanced elixirs
No magic lucky powders
No DS
No premium
No lucky dresses
Really tough uniques, that require a coordinated party, and give drops worth the time. Not like TG in Salvation that took a long time to kill and didn't drop anything worth it.

Re: What would you guys like to see in a new server?
viewtopic.php?p=1958333#p1958333
Also, we have no advs and atm LY is lvl 80 with default stats. Would be interesting to test this.
Also, we have no advs and atm LY is lvl 80 with default stats. Would be interesting to test this.
- Toast
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Re: What would you guys like to see in a new server?
Ah k. The rest would be nice to see too. Premiums and lucky avatars just make it lolalch.

Re: What would you guys like to see in a new server?
I have so many ideas to make a private server, but I don't have the time, experience and (especially) money to run a server, so it will never happen.
Some of my ideas are:
- 80 cap, Chinese only with mastery limit on 240 and without SRO-R skills
Why Chinese only? Personally I always liked Chinese and it's also the easiest way to achieve a balanced gameplay with minimal changes.
- Experience rate from 1-40 at 2x and 41-80 at 3x
- SP rate from 1-40 at 4x and 41-80 at 6x
Why low rate? It's a low cap server so it doesn't really need high rates. On top of that you gain SP at a higher rate than experience. This reduces the farming needed, which was the least fun part about grinding.
- Minimal skill changes
Why? Chinese only are already very balanced in my opinion, but one thing I would change for example is making snow shield only available for INT-based characters (even the lowest level one). I also have some ideas for some buffs/skills that could be used for party play against challenging uniques, but the idea would be that they can't be used in PvP. Unfortunately I have no idea if that's possible.
- If possible only have Jangan as map (+ 2 or 3 dungeons and maybe some special areas for events or guild wars and stuff like that)
- Spawn rate would get increased to 2-3x that of iSRO to allow people to grind in peace on a small map
- No botting/power level/multi-client allowed
- Mobs only drop gold from 1-30 and very little amount (e.g.: general mob = 1 gold, champion = 2-3 gold, giant = 5-10 gold, etc...), after 30 they drop nothing (to counter gold bots).
- Items dropped from mobs would have no resell value or an extremely low one (e.g.: no gold for reselling low level gear and 8D gear selling for 1 gold at NPC). This is also to counter gold bots.
- Obviously the entire economy would be balanced so that gold is totally different than on iSRO (e.g.: highest potions sell for 1 gold/each, 1D 2 handed weapon from NPC sells for 5 gold/each, 8D 2 handed weapon from NPC sells for 5000 gold/each, elixirs can be bought at the NPC for 250-1000 gold depending on the type, etc...)
- The idea would be that having 10mil gold for example would make you a rich player.
- Several end-game sets (all with same stats) that can't be earned through grinding (to remove bot problem), but can be earned from several end-game activities. This way everyone can choose their prefered activity and it adds difference in end-gear.
- A maximum of only 3 uniques that don't spawn that often, making them truly unique.
- JG cave would be one of those dungeons where the end boss unique is located. A bad ass unique that appears only once a day and requires 50-100 FF max levels co-operating (or more depending on how popular your server is). His attacks would be annoying as hell, targeting 30-50+ people at once, giving lots of bad statusses, etc... He would also spawn a terrible amount of mobs that really need to be taken care of before continueing with the unique.
- Only Bandit Fortress enabled
- Guilds hold a maximum of 25 members and a union consists of maximum 4 guilds. (Again this depends on server popularity to make it challenging)
- Remove all the item mall items from the game that give an advantage to silk buyers in terms of strength in PvP (devil spirit, damage increase/absorption scrolls,...). Item mall items would be for example cosmetic items (avatars) or basic items that make your life easier (silk transports, reverse return scrolls,...)
- Only keep 50% speed potions in the game, this adds an advantage of taking lightning as skill tree.
- Remove vigor potions and remove all grains from the game
- Remove zerk potions from game
- Remove some useless items from the game (example: stealth/invisble potions since there are no EU's)
- Astral stones completely removed from game
- Immortal/Luck stones removed, but keep these blues as possible blues on item drops (making these drops worth a lot)
- No advanced elixirs, etc... (Simple old school alchemy, no fancy new stuff.)
- More difficult alchemy, but only a maximum of +7. (up to +3 = common, +4 = NICE, +5 = OMG WOW DUDE, +6 = alchemy god, +7 = you must be cheating)
- Glows would be either old SRO (transparent, purple, gold, blue) or later SRO (same colours with sparkles added)
For example: +0: nothing; +1: transparent; +2: purple; +3: gold; +4: blue; +5: purple sparkles; +6: gold sparkles; +7: blue sparkles
- 5% or 10% stones from NPC and mobs. Some challenge should be added, that's why I don't choose 0% stones like most servers.
- Only keep useful quests like inventory expansion but better rewards (inv. exp 1 = 20 slots; inv. exp 2 and 3 = 10 slots/each)
- Make new quests that don't require tons of work and that give useful rewards (SP, gold, silk transports, choice of silk attack pet,...)
- About trading... This is in my opinion the thing that was so unique and awesome about SRO, so it should be a big part of end game content. It should also be the place to be if you want to make money on this server. (It should give the best amount of money out of any activity on the server, but still require work.)
- Special job suits buyable only for high level jobbers (and untradeable so that you can't have someone else buy it for you)
- Add a transport to NPC that goes fast, has very low HP and very low carrying capacity (meant for 1 star safe trades)
- One of the trading routes would be from JG city to the ferry, where they require materials for building the ferry. As if you were still in an era before Donwhang was discovered. It would add the possibility to open the ferries to DW if more room is needed and give the impression to players as if they helped build it through a series of quests.
I know I forgot a lot and there are some things I maybe don't want to tell
but these are a few points.
Some of my ideas are:
- 80 cap, Chinese only with mastery limit on 240 and without SRO-R skills
Why Chinese only? Personally I always liked Chinese and it's also the easiest way to achieve a balanced gameplay with minimal changes.
- Experience rate from 1-40 at 2x and 41-80 at 3x
- SP rate from 1-40 at 4x and 41-80 at 6x
Why low rate? It's a low cap server so it doesn't really need high rates. On top of that you gain SP at a higher rate than experience. This reduces the farming needed, which was the least fun part about grinding.
- Minimal skill changes
Why? Chinese only are already very balanced in my opinion, but one thing I would change for example is making snow shield only available for INT-based characters (even the lowest level one). I also have some ideas for some buffs/skills that could be used for party play against challenging uniques, but the idea would be that they can't be used in PvP. Unfortunately I have no idea if that's possible.
- If possible only have Jangan as map (+ 2 or 3 dungeons and maybe some special areas for events or guild wars and stuff like that)
- Spawn rate would get increased to 2-3x that of iSRO to allow people to grind in peace on a small map
- No botting/power level/multi-client allowed
- Mobs only drop gold from 1-30 and very little amount (e.g.: general mob = 1 gold, champion = 2-3 gold, giant = 5-10 gold, etc...), after 30 they drop nothing (to counter gold bots).
- Items dropped from mobs would have no resell value or an extremely low one (e.g.: no gold for reselling low level gear and 8D gear selling for 1 gold at NPC). This is also to counter gold bots.
- Obviously the entire economy would be balanced so that gold is totally different than on iSRO (e.g.: highest potions sell for 1 gold/each, 1D 2 handed weapon from NPC sells for 5 gold/each, 8D 2 handed weapon from NPC sells for 5000 gold/each, elixirs can be bought at the NPC for 250-1000 gold depending on the type, etc...)
- The idea would be that having 10mil gold for example would make you a rich player.
- Several end-game sets (all with same stats) that can't be earned through grinding (to remove bot problem), but can be earned from several end-game activities. This way everyone can choose their prefered activity and it adds difference in end-gear.
- A maximum of only 3 uniques that don't spawn that often, making them truly unique.
- JG cave would be one of those dungeons where the end boss unique is located. A bad ass unique that appears only once a day and requires 50-100 FF max levels co-operating (or more depending on how popular your server is). His attacks would be annoying as hell, targeting 30-50+ people at once, giving lots of bad statusses, etc... He would also spawn a terrible amount of mobs that really need to be taken care of before continueing with the unique.
- Only Bandit Fortress enabled
- Guilds hold a maximum of 25 members and a union consists of maximum 4 guilds. (Again this depends on server popularity to make it challenging)
- Remove all the item mall items from the game that give an advantage to silk buyers in terms of strength in PvP (devil spirit, damage increase/absorption scrolls,...). Item mall items would be for example cosmetic items (avatars) or basic items that make your life easier (silk transports, reverse return scrolls,...)
- Only keep 50% speed potions in the game, this adds an advantage of taking lightning as skill tree.
- Remove vigor potions and remove all grains from the game
- Remove zerk potions from game
- Remove some useless items from the game (example: stealth/invisble potions since there are no EU's)
- Astral stones completely removed from game
- Immortal/Luck stones removed, but keep these blues as possible blues on item drops (making these drops worth a lot)
- No advanced elixirs, etc... (Simple old school alchemy, no fancy new stuff.)
- More difficult alchemy, but only a maximum of +7. (up to +3 = common, +4 = NICE, +5 = OMG WOW DUDE, +6 = alchemy god, +7 = you must be cheating)
- Glows would be either old SRO (transparent, purple, gold, blue) or later SRO (same colours with sparkles added)
For example: +0: nothing; +1: transparent; +2: purple; +3: gold; +4: blue; +5: purple sparkles; +6: gold sparkles; +7: blue sparkles
- 5% or 10% stones from NPC and mobs. Some challenge should be added, that's why I don't choose 0% stones like most servers.
- Only keep useful quests like inventory expansion but better rewards (inv. exp 1 = 20 slots; inv. exp 2 and 3 = 10 slots/each)
- Make new quests that don't require tons of work and that give useful rewards (SP, gold, silk transports, choice of silk attack pet,...)
- About trading... This is in my opinion the thing that was so unique and awesome about SRO, so it should be a big part of end game content. It should also be the place to be if you want to make money on this server. (It should give the best amount of money out of any activity on the server, but still require work.)
- Special job suits buyable only for high level jobbers (and untradeable so that you can't have someone else buy it for you)
- Add a transport to NPC that goes fast, has very low HP and very low carrying capacity (meant for 1 star safe trades)
- One of the trading routes would be from JG city to the ferry, where they require materials for building the ferry. As if you were still in an era before Donwhang was discovered. It would add the possibility to open the ferries to DW if more room is needed and give the impression to players as if they helped build it through a series of quests.
I know I forgot a lot and there are some things I maybe don't want to tell
but these are a few points.- Something96
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Re: What would you guys like to see in a new server?
Natsuyo wrote:- JG cave would be one of those dungeons where the end boss unique is located. A bad ass unique that appears only once a day and requires 50-100 FF max levels co-operating (or more depending on how popular your server is). His attacks would be annoying as hell, targeting 30-50+ people at once, giving lots of bad statusses, etc... He would also spawn a terrible amount of mobs that really need to be taken care of before continueing with the unique.
I would love to do this but I don't have the coding knowledge :/
- Remove all the item mall items from the game that give an advantage to silk buyers in terms of strength in PvP (devil spirit, damage increase/absorption scrolls,...). Item mall items would be for example cosmetic items (avatars) or basic items that make your life easier (silk transports, reverse return scrolls,...)
Done.
- Astral stones completely removed from game
- Immortal/Luck stones removed, but keep these blues as possible blues on item drops (making these drops worth a lot)
This is actually not a bad idea. Will look into it more.
- Only keep useful quests like inventory expansion but better rewards (inv. exp 1 = 20 slots; inv. exp 2 and 3 = 10 slots/each)
I am going to increase the quest rewards significantly.
- Make new quests that don't require tons of work and that give useful rewards (SP, gold, silk transports, choice of silk attack pet,...)
I will look into it but I don't think I will be able to do it because of my limited skills.
- Add a transport to NPC that goes fast, has very low HP and very low carrying capacity (meant for 1 star safe trades)
This is actually a great idea. How didn't I think of that
.
- penfold1992
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Re: What would you guys like to see in a new server?
theres a problem with no skill balancing... bowers at 70 cap are way way under powered... they would either need a super high crit rate or some skills that give them kb or stun or dull or something.
as Ive already said, bladers pose and issue... theyre hell to grind and turn out freakin useless which is a shame! they should be hard to kill if you put that effort in to grind them.
also as ive already said, choose glavie and roll your face across the keyboard, you dont need any skill at all.
I liked in salvation the use of stats like bleed and impotent making nukers a little bit more about skill choice rather then nuke nuke nuke repeat repeat (throw in a kd)
as Ive already said, bladers pose and issue... theyre hell to grind and turn out freakin useless which is a shame! they should be hard to kill if you put that effort in to grind them.
also as ive already said, choose glavie and roll your face across the keyboard, you dont need any skill at all.
I liked in salvation the use of stats like bleed and impotent making nukers a little bit more about skill choice rather then nuke nuke nuke repeat repeat (throw in a kd)





