Ludoworks Apricis - Multicap server | PVP/PVE Content |

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Something96
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Something96 »

Did I miss anything here?
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Tasdik »

Oh, Aristo, this is what I posted/they responded too...

So, standing at sam South atm, I noticed someone who was invisible was putting on a cape. So I pop an invis pot, walk over to them, and to my surprise, no one appears. Only logical explanation is that it's a GM. So I'm like "Alright, whatever.". But then the Gm, proceeds to nuke two of my union members from the undetectable invis.



How is this not abusing power? You guys are starting to get a reputation as a corrupt private server given all the advantages that "supporters" have. I suggest you do something about it, before people wise up and begin to leave.


Second post:
And now Scoon is running around killing people in invincible status with his/her 11d gear on the 100cap server.


Seriously, get your shit together.


Their response:
We've checked our logs and what you're saying is true. He's being expelled from the team right now.

Sorry for the incovenience caused, and thank you for your report.

#closed


Winning.

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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Grounded »

Win. but we are already out!
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Aristocrat »

WIINNNNING!!
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Toast »

Good. Scoon was a pathetic brat. Even in 11D gear one soul spear with a +5 glavie killed him as soon as he turned of his invincible. He got pissy and turned it back on right after I killed him.
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Tasdik »

Scoon just sent me a pm on the forums.

I'm Scoon, sorry for what happen just joking around didnt mean for someone to take it serious. Anyway, noone asked me to say sorry just wanted to thought i made a mistake about all of us. Anyway it was mistake i got fired from the team so i guess i got my Punishment. This server is clean and fun hope you have a great time in it.


1. Get a mod banned.

2. Have the mod apologize of his own free will.

3. ?????

4. Profit.

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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Tasdik »

So, during a prolonged server inspection, I got bored...yeah...

http://ludoforums.com/index.php?/topic/546-satisfaction-guaranteed/#entry3665

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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Toast »

Yeah, so, the picture speaks for itself.

Spoiler!
Last edited by Toast on Mon Jan 21, 2013 7:50 pm, edited 1 time in total.
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Tasdik »

<- jelly

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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Something96 »

So after about an hour trying to 4 man Roc, server crashed.

GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Tasdik »

I Farking hate what they did to absolutes. So stupid. Wiztards are even more op now.

I swear, they don't think anything through.

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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Natsuyo »

Something96 wrote:So after about an hour trying to 4 man Roc, server crashed.

GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG


I feel ya :soosad: So much rage hhhh

On a side note, some people who said they were going to another server have been kicked from guild, if you happen to come back, feel free to PM for guildspot (Saya or Avell).

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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by omier »

Toast wrote:Yeah, so, the picture speaks for itself.

Spoiler!


Lol, how did you get that title?

Also, anyone have room in teh guild?
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Toast »

RequestTitleID(77) in a message sent to [System]
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Aristocrat »

this spawnfest is taking the unique out of the unique....if I only knew how to code i'd make a perfect server, how hard can it be, all these kids got no clue what to do *sigh*
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Toast »

Lets all move to 90 cap, and wreck the only 4 man guild that's playing there.
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Majorharper »

Toast wrote:Lets all move to 90 cap, and wreck the only 4 man guild that's playing there.

Lol xD
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Toast »

We can farm the crap out of the uniques too. I've already found 4 of the int ones, I'll find the rest later.
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Something96 »

I'm up for it
100 cap is imba. Warriors and unkillable wizards too stronk.
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by omier »

You are the Sun:
Spoiler!
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Aristocrat »

wtb coder to make server, yes.
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Ger_slayer »

I plan on joining this server later tonight after work! What server cap are most of you on?
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Aristocrat »

100
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by .curve »

Toast wrote:Lets all move to 90 cap, and wreck the only 4 man guild that's playing there.


I'd go 90 cap with you. At least unique hunting would be more fun than sitting at Sam south waiting for an Invis Wizard to pop out and one shot you
Speak the truth, even if your voice shakes.
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Aristocrat »

servers kinda lame atm
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by penfold1992 »

Aristocrat wrote:this spawnfest is taking the unique out of the unique....if I only knew how to code i'd make a perfect server, how hard can it be, all these kids got no clue what to do *sigh*


the hard part is end of game balancing. IMO salvation never got boring other then the fact everyone was joining Infensus because they held the fort and forcing no competition in the server.

The balancing was reasonably good and the way items were set up also worked fine imo. Required grinding (which I like)
Required leveling (which was too fast for me but if I could choose the cap would be 80 cap anyway)
Required Party play
Required skill in 4* FGW
but you could do everything solo if needed
and old job system.

the balancing for me is most of the issue... ive never liked that you can level up fast and also be more powerful in pvp then slower levelers. Bladers should be slightly more powerful in order to tank and kill and glaviers need to be less powerful as they generally excel in everything.

as for euros, just nerf the **** out of warriors and certain rogue skills thats all for me.
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Tasdik »

I'm probably going to be branching out into the 110 cap server. Simply because I'll be able to kill new people for BC. Since I've hit my limit of newbs on this one.

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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Toast »

The only issue with a potential move to 90 cap is there would be zero competition. I wasn't kidding about the 4 man guild. The fort description on 90 cap says "Thanks to my guild: *list of 4 players names*".
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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Tasdik »

Spoiler!


Le win.

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Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |

Post by Tasdik »

Spoiler!

Le double win.

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