SilkroadR

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
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Razorhead
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SilkroadR

Post by Razorhead »

Anyone playing on the test server?
Freaking laggy :P

Cold,Fire,Light = 1 mastery
Chinese mastery limit = 240
Force = seperate mastery, but has become like a real cleric (party heals, res & mag/def buffs & still keeping the debuffs from old force)
Each weapon mastery also has a party buff

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Goseki
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Re: SilkroadR

Post by Goseki »

Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-
.curve wrote:Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.

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omier
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Re: SilkroadR

Post by omier »

Razorhead wrote:Anyone playing on the test server?
Freaking laggy :P

Cold,Fire,Light = 1 mastery
Chinese mastery limit = 240
Force = seperate mastery, but has become like a real cleric (party heals, res & mag/def buffs & still keeping the debuffs from old force)
Each weapon mastery also has a party buff


Oh that is the worst thing ever. At least the other stuff is good.
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Razorhead
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Re: SilkroadR

Post by Razorhead »

Oh well, it's about time china got a decent update.
And it's confirmed that bless spell goes away when switching to a different weapon ^_^
Wizzies getting slaughtered :)

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reyboy7
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Re: SilkroadR

Post by reyboy7 »

This is European char suppose to be. they design for party and not for solo.

If you are cleric then your suppose to be cleric at all times if you want the buff stay in the party.
Updating . . .

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SNAPPA77
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Re: SilkroadR

Post by SNAPPA77 »

Goseki wrote:Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-



This confirmed?

I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.

Can't wait for this to get implemented.
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Toshiharu
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Re: SilkroadR

Post by Toshiharu »

Goseki wrote:Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-


Quick use your sp scrolls! Get your sp back from the mastery levels!
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Goseki
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Re: SilkroadR

Post by Goseki »

SNAPPA77 wrote:
Goseki wrote:Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-



This confirmed?

I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.

Can't wait for this to get implemented.



No. I'd rather they nerf euros instead of making chinese stonger like this. This basically reduces the number of chinese builds possible down to 3.

Pure str Wep/Force. Pure str Wep/Elements. Pure int Wep/Elements.
.curve wrote:Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.

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TheDrop
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Re: SilkroadR

Post by TheDrop »

Erm no. Those are the current cookie cutter builds anyways

Now there is somehwat of a chance for say int hybrids, having light for magic buff, fire for phy, cold for snow, etc

At first i thought this was a Pserver lol.
or is it? ._.
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BuDo
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Re: SilkroadR

Post by BuDo »

SNAPPA77 wrote:
Goseki wrote:Great. Now EVERY chinese build is Wep/Fire/Ice/Light. -_-



This confirmed?

I hope it is true. F'N euros have been enjoying a lopsided advantage for far too long.

Can't wait for this to get implemented.


+1
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BuDo
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Re: SilkroadR

Post by BuDo »

Does this update means the final cap is indeed 120?
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Re: SilkroadR

Post by firefinal1 »

The fire / light / ice of Chinese = 1 Mastery (Confirmed)
LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now)
Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance)
Bladers and Sword nukers have unlimited KD KB STABS.

Euro STR Weapons get 10% more base Damage
Chinese Weapons get 10% more Phy Damage
Euro INT skills lose 10% mag Damage.

Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang...
Crit is 2x higher...
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Re: SilkroadR

Post by jbrigjaj »

firefinal1 wrote:The fire / light / ice of Chinese = 1 Mastery (Confirmed)
LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now)
Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance)
Bladers and Sword nukers have unlimited KD KB STABS.

Euro STR Weapons get 10% more base Damage
Chinese Weapons get 10% more Phy Damage
Euro INT skills lose 10% mag Damage.

Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang...
Crit is 2x higher...


Summing it all up theyre closing isro?
[ AinoSRO]
StoneCold

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jbrigjaj
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Re: SilkroadR

Post by jbrigjaj »

firefinal1 wrote:The fire / light / ice of Chinese = 1 Mastery (Confirmed)
LifeTurnover has been reduced.. (Rogues with Dagger Desperate or Xbow Extreme hit WAY more now)
Warriors have nerfed Dare Devil. (1 100% hit and 2nd hit has 50% chance)
Bladers and Sword nukers have unlimited KD KB STABS.

Euro STR Weapons get 10% more base Damage
Chinese Weapons get 10% more Phy Damage
Euro INT skills lose 10% mag Damage.

Rogue vs Mangyang non crit is higher then a Wizard in life vs Mangyang...
Crit is 2x higher...


Summing it all up theyre closing isro?
[ AinoSRO]
StoneCold

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antics
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Re: SilkroadR

Post by antics »

damn this update is way too late for me. this wouldve been nice

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Vaya
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Re: SilkroadR

Post by Vaya »

nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p
guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented?
Hi

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phulshof
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Re: SilkroadR

Post by phulshof »

Considering how Joymax farked up iSRO with its bot and grinding, how many people are actually planning on playing SRO 2? I certainly don't plan on playing.
[88] Vivace
Pure INT Bard/Cleric, Bard 88, Cleric 88

[83] Pinokkio
Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60

[81] Sybian
Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60

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omier
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Re: SilkroadR

Post by omier »

K.K wrote:nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p
guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented?

That is great!
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Toshiharu
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Re: SilkroadR

Post by Toshiharu »

K.K wrote:nice tactic, this way all pservers will become the "old sro" which is going to be way different from the new silkroad, and the pservers managers won't be able to update their servers to isro's version, unless if another server files version got leaked :p
guess its time to make a chinese character and start over, but what will happen to the old chinese charaters? skill rest once the update is implemented?


Would not be hard to make the changes of the masteries and skills to it. So.. uhh.. yeah. Would be easy to do. Probably not perfect, but still doable.
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TheDrop
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Re: SilkroadR

Post by TheDrop »

If they really wanted its somewhat do-able
I think these can be changed
the mastery cap
skill and their affect/dmg
Dmg

Im not sure but they could probably transfer some skills from cleric --> force, and transfer PQ from warriors --> glaive. Not sure if possible but i think it probably could be done
let it gooooo let it gooooOoOooOOOOOO

Let her suck my pistol
She open up her mouth and then I blow her brains out
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