Criticals. Correct me if i'm wrong...
- Ch4otik
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Criticals. Correct me if i'm wrong...
please. correct me if i'm wrong.
a critical in sro doubles whatever the normal damage would have been, right???
a critical in sro doubles whatever the normal damage would have been, right???
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Re: Criticals. Correct me if i'm wrong...
Only if the char is str. Ints don't crit much higher than they normally hit.

- Ch4otik
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Re: Criticals. Correct me if i'm wrong...
so the critical only affects the physical damage, not the overall damage?
or is it that the critical affects both physical and magical but doubles the damage for a character that leans heavily on the str side (even if not full)?
or is it that the critical affects both physical and magical but doubles the damage for a character that leans heavily on the str side (even if not full)?
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- firefinal1
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Re: Criticals. Correct me if i'm wrong...
Let give a simple math example.
Normal damage: 2000. 100% phy.
Crit damage 4000
Normal damage 2000 75% phy 25% mag
Crit damage 3500 (1500 = phy x2 500 mag)
Normal damage 2000 50% phy 50% mag
Crit damage 3000
Normal damage 2000 75% mag 25% phy
Crit damage 2500
Normal Damage 2000 100% mag
Crit damage 2000.
So it only doubles the part of the attack that is physical.
Euro wizards / warlocks / clerics / bards will never crit.
Normal damage: 2000. 100% phy.
Crit damage 4000
Normal damage 2000 75% phy 25% mag
Crit damage 3500 (1500 = phy x2 500 mag)
Normal damage 2000 50% phy 50% mag
Crit damage 3000
Normal damage 2000 75% mag 25% phy
Crit damage 2500
Normal Damage 2000 100% mag
Crit damage 2000.
So it only doubles the part of the attack that is physical.
Euro wizards / warlocks / clerics / bards will never crit.
- Ch4otik
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Re: Criticals. Correct me if i'm wrong...
cool. cool. i understand the concept.
but your numbers bring more confusion. (not to me, but in case someone else reads this).
i know they were arbitrarily chosen, but they suggest that a 100% physical balance does the same damage as 75/25 phys/mag balance but higher crit?
but your numbers bring more confusion. (not to me, but in case someone else reads this).
i know they were arbitrarily chosen, but they suggest that a 100% physical balance does the same damage as 75/25 phys/mag balance but higher crit?
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- TheDrop
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Re: Criticals. Correct me if i'm wrong...
x = phy
y = mag
x+y normally the dmg
Critical would be
2(x)+y
not
2(x+y)
Math.
y = mag
x+y normally the dmg
Critical would be
2(x)+y
not
2(x+y)
Math.
let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol
She open up her mouth and then I blow her brains out

Let her suck my pistol
She open up her mouth and then I blow her brains out

- TheDrop
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Re: Criticals. Correct me if i'm wrong...
x = phy
y = mag
x+y normally the dmg
Critical would be
2(x)+y
not
2(x+y)
Math.
y = mag
x+y normally the dmg
Critical would be
2(x)+y
not
2(x+y)
Math.
let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol
She open up her mouth and then I blow her brains out

Let her suck my pistol
She open up her mouth and then I blow her brains out

- jbrigjaj
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Re: Criticals. Correct me if i'm wrong...
UnbeatableDevil wrote:x = phy
y = mag
x+y normally the dmg
Critical would be
2(x)+y
not
2(x+y)
Gay.
I corrected it for ya
[ AinoSRO]
StoneCold
- TheDrop
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Re: Criticals. Correct me if i'm wrong...
I was doing math hw at that moment so my point stands
let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol
She open up her mouth and then I blow her brains out

Let her suck my pistol
She open up her mouth and then I blow her brains out

- Ch4otik
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Re: Criticals. Correct me if i'm wrong...
haha. actually. i understood the algebraic expressions better. but thanks omier 
i'm a "math-head".
so. is it possible for a hybrid str to crit higher than a pure str?
because techincally speaking, a hybrid's y (magical attack) should be greater than a pure strength.
what i'm saying is; even though a pure str has higher x (physical attack), could a hybrid's y (magical attack) make up enough points in the expression 2x+y to crit higher than a pure strength if the right balance is found?
i'm a "math-head".
so. is it possible for a hybrid str to crit higher than a pure str?
because techincally speaking, a hybrid's y (magical attack) should be greater than a pure strength.
what i'm saying is; even though a pure str has higher x (physical attack), could a hybrid's y (magical attack) make up enough points in the expression 2x+y to crit higher than a pure strength if the right balance is found?
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Re: Criticals. Correct me if i'm wrong...
Ch4otik wrote:haha. actually. i understood the algebraic expressions better. but thanks omier
i'm a "math-head".
so. is it possible for a hybrid str to crit higher than a pure str?
because techincally speaking, a hybrid's y (magical attack) should be greater than a pure strength.
what i'm saying is; even though a pure str has higher x (physical attack), could a hybrid's y (magical attack) make up enough points in the expression 2x+y to crit higher than a pure strength if the right balance is found?
Hmm, don't know what a hyb hits compared to a pure. Your theory seems pretty accurate though; I think you might be right.

- NuclearSilo
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Re: Criticals. Correct me if i'm wrong...
Ratio mag:phy
blade, glaive = 1.4:1
bow = 1.6:1
sword,spear = 1.8:1
max = 0;
p=96; m=28 //pure str balance
Loop until pure int
if (Ratio.phy*2*p + Ratio.mag*m > max)
max = Ratio.phy*2*p + Ratio.mag*m;
p--; m++;
Endloop
return {max, p+1, m-1};
blade, glaive = 1.4:1
bow = 1.6:1
sword,spear = 1.8:1
max = 0;
p=96; m=28 //pure str balance
Loop until pure int
if (Ratio.phy*2*p + Ratio.mag*m > max)
max = Ratio.phy*2*p + Ratio.mag*m;
p--; m++;
Endloop
return {max, p+1, m-1};
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Re: Criticals. Correct me if i'm wrong...
NuclearSilo wrote:Ratio mag:phy
blade, glaive = 1.4:1
bow = 1.6:1
sword,spear = 1.8:1
max = 0;
p=96; m=28 //pure str balance
Loop until pure int
if (Ratio.phy*2*p + Ratio.mag*m > max)
max = Ratio.phy*2*p + Ratio.mag*m;
p--; m++;
Endloop
return {max, p+1, m-1};
Say what?
- Ch4otik
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Re: Criticals. Correct me if i'm wrong...
NuclearSilo wrote:Ratio mag:phy
blade, glaive = 1.4:1
bow = 1.6:1
sword,spear = 1.8:1
max = 0;
p=96; m=28 //pure str balance
Loop until pure int
if (Ratio.phy*2*p + Ratio.mag*m > max)
max = Ratio.phy*2*p + Ratio.mag*m;
p--; m++;
Endloop
return {max, p+1, m-1};
interesting.
how do i iron out the kinks and execute it? i'm too lazy to go re-learn ?javascript?
you can pm me.
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- NuclearSilo
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Re: Criticals. Correct me if i'm wrong...
any language would be able to output this simple algorithm
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- Ch4otik
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Re: Criticals. Correct me if i'm wrong...
NuclearSilo wrote:any language would be able to output this simple algorithm
true but like i said...
i'm too lazy. been like 8 years since i last programmed anything (or even thought about looking at a program. including veeeery simple ones
too much bio in my head.
so. got easy fix? i just want the answer without the work.
hehe.
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- NuclearSilo
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Re: Criticals. Correct me if i'm wrong...
what i wrote is just an example
the real formula involved the defense, str, int bonus, etc...
so forget it
the real formula involved the defense, str, int bonus, etc...
so forget it
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- firefinal1
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Re: Criticals. Correct me if i'm wrong...
Lets test your theory :
These are the stats of a Legend+0 Blade
Phy. atk. pwr. (2616-2765)
Mag. atk. pwr. (3935-4159)
Durability 150
Attack distance 0.6 m
Attack rate 129
Critical 5
Phy. reinforce (346-360)
Mag. reinforce (520.5-541.5)
Lets assume 5 builds:
Level 100 Pure STR (420STR 120 INT)
Normal Damage: 5.371 to 5.650
Critical Damage: 9.441 to 9.927
Assumed Ratio: Phy: 100% Mag 28%
Level 100 Hybrid 2int:1str (220 STR 320 INT)
Normal Damage: 6.036 to 6.353
Critical Damage: 7.805 to 8.215
Assumed Ratio: Phy: 52% Mag 76%
Level 100 Hybrid 4int:1str (180 STR 360 INT)
Normal Damage: 6.367 to 6.698
Critical Damage: 7.755 to 8.161
Assumed Ratio: Phy: 42% Mag 85%
Level 100 Hybrid 6int:1str (150 STR 390 INT)
Normal Damage: 6.658 to 7.004
Critical Damage: 7.778 to 8.183
Assumed Ratio: Phy: 35% Mag 93%
Level 100 Pure Int (120STR 420 INT)
Normal Damage: 6.987 to 7.346
Critical Damage: 7.853 to 8.260
Assumed Ratio: Phy: 28% Mag 100%
Formula used:
Phy Ratio * (Phy attack + Phy rein * STR Points ) = Phy attack total
Mag Ratio * (Mag Attack + Mag Rein * INT Points ) = Mag attack total
(1 * Phy Attack Total) + Mag Attack Total = Normal Damage
(2 * Phy Attack Total) + Mag Attack total = Critical Damage
Off course this is not entirely accurate, but it shows that Crits will get stronger if you have MORE str then int points.
These are the stats of a Legend+0 Blade
Phy. atk. pwr. (2616-2765)
Mag. atk. pwr. (3935-4159)
Durability 150
Attack distance 0.6 m
Attack rate 129
Critical 5
Phy. reinforce (346-360)
Mag. reinforce (520.5-541.5)
Lets assume 5 builds:
Level 100 Pure STR (420STR 120 INT)
Normal Damage: 5.371 to 5.650
Critical Damage: 9.441 to 9.927
Assumed Ratio: Phy: 100% Mag 28%
Level 100 Hybrid 2int:1str (220 STR 320 INT)
Normal Damage: 6.036 to 6.353
Critical Damage: 7.805 to 8.215
Assumed Ratio: Phy: 52% Mag 76%
Level 100 Hybrid 4int:1str (180 STR 360 INT)
Normal Damage: 6.367 to 6.698
Critical Damage: 7.755 to 8.161
Assumed Ratio: Phy: 42% Mag 85%
Level 100 Hybrid 6int:1str (150 STR 390 INT)
Normal Damage: 6.658 to 7.004
Critical Damage: 7.778 to 8.183
Assumed Ratio: Phy: 35% Mag 93%
Level 100 Pure Int (120STR 420 INT)
Normal Damage: 6.987 to 7.346
Critical Damage: 7.853 to 8.260
Assumed Ratio: Phy: 28% Mag 100%
Formula used:
Phy Ratio * (Phy attack + Phy rein * STR Points ) = Phy attack total
Mag Ratio * (Mag Attack + Mag Rein * INT Points ) = Mag attack total
(1 * Phy Attack Total) + Mag Attack Total = Normal Damage
(2 * Phy Attack Total) + Mag Attack total = Critical Damage
Off course this is not entirely accurate, but it shows that Crits will get stronger if you have MORE str then int points.
- NuclearSilo
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Re: Criticals. Correct me if i'm wrong...
no no
as far as I remember, a pure int will have 56:98 balance
so it should be:
normal = 3197*56% + 6433*98% = 8094
crit = 3197*56% + 6433*98% = 9884
which means they have almost equal crit
as far as I remember, a pure int will have 56:98 balance
so it should be:
normal = 3197*56% + 6433*98% = 8094
crit = 3197*56% + 6433*98% = 9884
which means they have almost equal crit
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- firefinal1
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Re: Criticals. Correct me if i'm wrong...
NuclearSilo wrote:no no
as far as I remember, a pure int will have 56:98 balance
so it should be:
normal = 3197*56% + 6433*98% = 8094
crit = 3197*56% + 6433*98% = 9884
which means they have almost equal crit
It is just an example. Its not accurate like i said.
But the fact will be that a pure STR will crit more then a Pure int.
Pure int Adv:
High average damage
Pure int Dis:
Low HP
Pure STR adv:
High Hp
Pure STR Dis:
Low average damage
But a PURE STR will always crit mor then a pure int will do. ^^
- Ch4otik
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Re: Criticals. Correct me if i'm wrong...
first of all firefinal.
your numbers are wrong.
second. it's just as Silo says. if you are trying to use your numbers to prove a point then it has clearly failed because, again, your numbers are wrong.
thirdly. i am not interested in whether a pure it crits more than a pure str. there's not doubt to the truth of that matter. what i am interested in is whether a particular hybrid balance of str/int can be reached where the increased magical attack makes up for the loss in physical attack in the crit formula of 2*phys attack + mag atttack.
for example.
say. pure str with 98/27 phys/int balance has normal physical attack 4428 and 1220 magical. total 5648. crit would be 10076.
str hybrid with 85/47 phys/int balance would have a normal 3840 physical attack and 2123 magical. total 5963. crit would be 9803. (which proves, btw, that str hybrids have overall higher damage but lower crit).
and holy crap. nevermind. i can figure this out by choosing arbitrary numbers for pure str damage and finding a ratio that would result in higher crit from there. (if it's possible)
your numbers are wrong.
second. it's just as Silo says. if you are trying to use your numbers to prove a point then it has clearly failed because, again, your numbers are wrong.
thirdly. i am not interested in whether a pure it crits more than a pure str. there's not doubt to the truth of that matter. what i am interested in is whether a particular hybrid balance of str/int can be reached where the increased magical attack makes up for the loss in physical attack in the crit formula of 2*phys attack + mag atttack.
for example.
say. pure str with 98/27 phys/int balance has normal physical attack 4428 and 1220 magical. total 5648. crit would be 10076.
str hybrid with 85/47 phys/int balance would have a normal 3840 physical attack and 2123 magical. total 5963. crit would be 9803. (which proves, btw, that str hybrids have overall higher damage but lower crit).
and holy crap. nevermind. i can figure this out by choosing arbitrary numbers for pure str damage and finding a ratio that would result in higher crit from there. (if it's possible)
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- Ch4otik
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Re: Criticals. Correct me if i'm wrong...
wow. you mean to tell me that the entire detailed report on my findings i typed on saturday didn't get posted?
well. the gist is this: i found what we already know.
the more you drift towards int, the higher your overall damage and the lower your crit. my calculations proved it was impossible to crit higher than a pure str (no extra blues).
if a pure str and pure int fought with ALL ELSE EQUAL IN GEAR, WEAPON, AND SKILLS, assuming a pure str does 5648 normal damage with 4428 physical and 1220 magical and that they both crit 1 in 10. then in 10 hits, a pure str would do 60908 dmg and a pure int 69164.**
which is better? depends on how much health you sacrifice for each build, i guess.
**using the pure str arbitrary normal damage, a pure int would do 2304 physical and 4382 magical (6686 total)**.
well. the gist is this: i found what we already know.
the more you drift towards int, the higher your overall damage and the lower your crit. my calculations proved it was impossible to crit higher than a pure str (no extra blues).
if a pure str and pure int fought with ALL ELSE EQUAL IN GEAR, WEAPON, AND SKILLS, assuming a pure str does 5648 normal damage with 4428 physical and 1220 magical and that they both crit 1 in 10. then in 10 hits, a pure str would do 60908 dmg and a pure int 69164.**
which is better? depends on how much health you sacrifice for each build, i guess.
**using the pure str arbitrary normal damage, a pure int would do 2304 physical and 4382 magical (6686 total)**.
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Re: Criticals. Correct me if i'm wrong...
you guys are all dorks for doing so much math.
>.> juuuust kidding! math owns.
>.> juuuust kidding! math owns.
[url]
[/url]
[url]
[/url]
The one real truth is that everything is a lie.
[/url] [url]
[/url]The one real truth is that everything is a lie.
- firefinal1
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Re: Criticals. Correct me if i'm wrong...
Ch4otik there will be some point eventually where a Hybrid build will be balanced well enough to make up the damage in crit on the average. So I will agree with you on that point.
However I am using a simple math function to keep it simple for those who arent that well in maths. Therefore using only the most simplest formula. Off course this isnt accurate and detailed. But in general it gives other people a little bit more understanding then diehard mathematics.
Because in the end this is still a gamers forum, not a mathematics forum.
However I am using a simple math function to keep it simple for those who arent that well in maths. Therefore using only the most simplest formula. Off course this isnt accurate and detailed. But in general it gives other people a little bit more understanding then diehard mathematics.
Because in the end this is still a gamers forum, not a mathematics forum.
- Strwarrior
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Re: Criticals. Correct me if i'm wrong...
Pure str crits exactly double, imbue dmg doesnt crit.
Ints crit what their str can deal as dmg, hit someone with no imbue( lets say ur dmg is 300, crit 600) the crit will be ur dmg with imbue + 300 in a crit.
Ints crit what their str can deal as dmg, hit someone with no imbue( lets say ur dmg is 300, crit 600) the crit will be ur dmg with imbue + 300 in a crit.

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