confirmed changes:
retro hipfire recoil increased
hammerburst no longer has a damage modifier for headshots, active reload damage nerfed
lancer head/face damage modifier increased
sawed-off auto-down distance sounds like it was taken out, but it still does a little bit of damage outside of gib range so it still can down people. no other changes made to it.
"A LOT" of weapon skins.
execution now has a "man up" rule to go along with stalemates. whichever team has more players alive at the end of the time limit wins the round. if teams have an equal number of players, a stalemate occurs.
you can change your loadout between execution rounds. FFFFFFFFFFFFFFFFFUUUUUUUUUUU. somehow i saw it coming. fail.
side note: trenches looks really cool now. there's an underground tunnel below nest that's a well designed cave area. can enter it from either teams spawn, goes all the way through to the other teams spawn or you can come out in the middle of the hill going to oneshot/mulcher.
thrashball changes i noticed - a couple higher walls on the field, and sandbags placed uptop on each corner where everyone would sawed off camp the top of the stairs. i'm guessing that was the main reason for it. you're either on the sandbag or you're out where you can be seen now.




