Nick Invaders wrote: HelpfulCopper level tips :
-Build drones when you think you are safe. Scouting helps make sure you know when to build drones and when to produce military units. Lots of drones allows you to build up massive armies in short amounts of time later on in a game.
Only build drones when you know you're safe. Manyyyyy times zergs get rofl stomped with a mediocre pushes cuz they over-drone.
-Spread lots of creep. It gives you vision of the map and allows your ground units to move faster. I'd recommend multiple queen specifically designated to building creep tumors.
O.K. decent tip.
-Exploit everything. Attack where your enemy is not. My army tends to die vs most Terran and Protoss armies head on (though in a lot of instances zerg armies can annihilate if you position yourself well). If you can keep them in their base, it allows you to macro up more bases and eventually pick them apart.
This is real copper level attitude. Zerg was *meant* to send many waves of units until the other opponent breaks, but that isn't the case in the current meta-game. Terran don't really have deathballs, they get roflstomped by a decent unit comp army. Toss has it's deathball moments, but in no way are they impossible to beat, mass 3/3 roaches with mass corruptors + couple of broodlings is pretty hard to beat with the usual deathball (stalker/colosi/sentry).
And remember playing the game helps you a lot. Sure you'll lose a lot of the first few games, but later, if you're a smart player, you'll win a lot. I won about 65% of my games before the recent patch simply from knowing what to do in certain situations (I hate that it doesn't show how many times you lose now unless you are in Master's league). You might not win as much as me, but experience helps build a lot of knowledge about what to do. Losing isn't necessarily bad, you can learn from your mistakes.
Ok for builds....
Lately I've been having trouble using a speedling expand, because its so weak [to fight head on] mid game against higher level players.
I then found the roach.
3/3 roaches basically rape any ground army. ANY ground army. The only really way to get rid of them is mass immortal, but they r so phucked if you tech switch to mutas, which is really easy since corruptors and roaches are bread and butter(You should get a spire in the game anyway, is what im trying to say)
Don't. EVER. get. hydras.
They are they worst unit in the game, sure they may have very high dps, but they are basically an all in unit if you go attack your opponent. They simply can't retreat off creep. "BUT WHY WOULD U ATTACK IF YOU HAVE HARDLY ANY CREEP SPREAD?!?!" Simple. Hydras get killed so easily by collosi and tanks. The only real way to use them is to go attack them before ur opponent gets the tech to get collosi and tanks. Hydras are also extremely dependent on other units (roaches, speedlings.) You don't really need anti-air till late game. Massing queens ( a very good idea to spread creep like crazy and having a kick ass anti-air) is better then the hydra in my opinion, for the sake of AA)
Some easy BO's for a low level bronze are:
[Google these if I don't provide build order]
*7 roach rush into an expansion right away. [use this to get into gold+ easily, no use in practicing ur macro in bronze level matches since they wont teach u anything but to win againts
bad opponents]
*14 gas/14 pool
You basically get your gas first and THEN ur pool. The point of this is when the pool finishes you should have ~250 minerals and ~100 gas, which you can use to start speed for ling and a queen. This is also my fav build against terran.
*14 hatch/14 pool
The safest hatch first openings. This build has been stated by IdrA and other pro zergs as a pretty good way to secure a win against aggresive openings like a 2 rax [may also beat 2 gate if you put a roach warren right after ur pool.] A 15 hatch would come late against a 2 rax/gate if done correctly.
Ok now for build comps.
vs terran:
1. If they go pure MMM [marine, marauder, and medivac]---> You go speedling/baneling/muta [infestors can replace mutas if you want to end the match quicker]
*Don't over due it on the muta. A lot of noob zergs go for mass muta, only to get raped if they get attacked head on. Mutas were NOT ment to be a direct engaging unit, they are for harassing purposes. If they go heavy on the marauder and medivac, you respond with less banelings and more mutas+speedlings. If they go heavy on the marine, you NEED to cut back on the mutas and get more banelings/speedlings/infestors.
2. If the terran goes bio-mech into heavy mech..You need to contain the hell out of them and get ur broodlords out asap. Its extremely hard to beat a heavy mech build as zerg. Mutas get raped by mass marines/thors [the terran will always get mass marines, since they are a mineral dump].
A strong mech push doesn't come early in the game since it requires a lot of gas. The best thing to do is to go HEAVY on the roaches with broodlords + corruptors. Chances are they WILL get vikings, but with a little bit of mass queen micro, your broodlords can get tank a large amount of vikings. Note that vikings arent really cheap if massed. Their ground army will be weak if they need to mass vikings, leaving ur roaches to clean up.
Toss=
Google "how to beat 4 gate as zerg"
That is all they will do for a lot of games.
Deathball counters:
Gateway units [Zealot,stalker, sentry] heavy and some collosi.
Mass roaches with maybe 5-6 hydra and around 2-3 corruptors per collosi [mid game]. In late game just add some broodlords and dont directly engage ur opponent if you can run away with your army. Broodlings make collosi retarded.
Heavy on collosi + decent amount of gateway units
This build needs a little bit of tweaking to beat. You basically need to make a lot more corruptors and mass roaches. Engage the collosi with ur corruptors first, the lack of stalkers and sentries will make the collosi very vulnerable to air (corruptors are tanks...they are very difficult to beat..even for stalkers). Then engage with ur roaches, if you somehow are losing with ur roaches...back off and morph broodlords to take care of what ever is left. (you can also make 1-2 max broodlords before you engage. (broodlings arent as effective against mass collosi with ground support.
A new build toss likes to do is voidray+collosi+gateway units.
This was very hard for me because i always beat everything except the voidrays, which cleaned up my roaches if i couldnt get enough air support. I found a way to easily get rid of them. Mass roaches with mass corruptors. They wont have a lot of collosi and void ray since they are really hard to mass up both, so they lack in either one. Overkill on the corruptors is ur best bet. 3/3 roaches cannot be beaten by gateway units alone, and 30 corruptors are very hard to kill for the gateway units. They can basically go in by themselves or with roach support and kill off all the collosi and void rays (BE SURE TO USE THE CORRUPT ABILITY AS MUCH AS U CAN, YOU NEED IT TO BEAT VOID RAYS).
Zerg
7 roach rush.