So far, im like level 14, 2.5 kd! Wager matches are really fun too. The Galil & Famas seem a bit OP though, or is it just me who thinks that?
Any tips on guns/perks you guys would want to share?

McLovin1t wrote:Got the game today for hannukah, but had to pay with my own money

ExSoldier wrote:McLovin1t wrote:Got the game today for hannukah, but had to pay with my own money
Shit, that sounded so jewish (not the hannukah part). I lol'd.

Thee_UniQue wrote:I hate the Galil personally.
Sitting at second prestige level 17 with a kdr of around 1.73 and wlr of 1.0 I think. I'm a kd whore so I just leave when I join a game where my team is spawn-trapped and getting raped by a chopper/dogs.
My class setup at the moment is Flak Jacket/SoH/Tactical Mask, but I might switch to Hardline, I'm still trying to figure out which one is better on the long run. I mostly rock either the Famas, the Ak74u or the Ak47. Dual Mags all the way.





Subtle increase in sniper rifle accuracy when scoping in.
Additional minor reductions in knife lunge.



Combat Training. Hit WAY better shots in Matchmaking, vid showing that to come soon.

Boiler wrote:http://www.callofduty.com/board/viewtopic.php?f=72&t=313365
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/board/viewtop ... 0&t=346952
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.
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Thee_UniQue wrote:yeah I once got two choppers/gunships on a game but the opposite team had this guy with ghost pro who would take them down after like 3 kills..
I run alot less with my AA class now though so I usually have to switch first.
[Epic Beard Man] wrote:You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle!
PureStr wrote:Ghost pro FTW to shot down aircrafts and helicopters!
I only have to do the sentry gun challenge to have it.
But almost no one calls sentry guns in BO, unlike MW2 where there were sentrys everywhere


Cool story bro...Rawrrr wrote:that vid with the dude sniping.. doesnt show that its helped qs'ing he just sucks lol.. its on ct and he still misses them lol i started using the L96A1 more than usual today (after patch) and with the acog on it i get around 20-30 kills a match depending on wat game type im playing and thats all coz of quickscoping and no scopes. treyarch failed at preventing quickscoping
Rawrrr wrote:that vid with the dude sniping.. doesnt show that its helped qs'ing he just sucks lol.. its on ct and he still misses them lol i started using the L96A1 more than usual today (after patch) and with the acog on it i get around 20-30 kills a match depending on wat game type im playing and thats all coz of quickscoping and no scopes. treyarch failed at preventing quickscoping
Rawrrr wrote:that vid with the dude sniping.. doesnt show that its helped qs'ing he just sucks lol.. its on ct and he still misses them lol i started using the L96A1 more than usual today (after patch) and with the acog on it i get around 20-30 kills a match depending on wat game type im playing and thats all coz of quickscoping and no scopes. treyarch failed at preventing quickscoping
