XMoshe wrote:You_Dead_Yet wrote:XMoshe wrote:And put limit on uniques and make the items account bond.
No need. Why a limit? People would stop going after low lvl uniques since they would give low lvl 'unique items', and would go at uniques according to their level. So they would need great party for that, and I doubt it would be always the same people that get the kill on the same unique, since more (hopefully) party would do unique hunting, because of the benifit.
And why account bound? Whats wrong with selling them?
What would be nice is each unique would have his own items set. Like Yarkan would have Yarkan Chest, Yarkan boots, Yarkans shoulders, Yarkan Blade, ect.
So if you get same item twice, why not sell it?^^
Because high lvl's will start farming them then and sell them. It's not the point of going to higher lvl's when they get low lvl items. They get shit items now too and they still go for the lower uniques. The people in the game are just assholes and thats why they hunt lvl 20 uniques all day. The chance a low lvl char will kill a unique around his own lvl is 1 in a thousand or even lower.
God I hate sro's community.
Well atm in SRO i think you can't get drops from mobs which are like 15 or more levels lower than your char level? They could apply that to the unique drops as well, so high levels couldnt farm low level uniques for drops, because you're right this would kinda kill the fun.
So that way, you don't even need to limit levels or have the drop account bound, since only people which level is around the unique level could possibly get the unique drop. And I dont see why we couldnt allow them to sell them if they want.
But yeah like Zing said, best would be to have lvl limit on each unique. But at least if there is a level limit to actually get a drop from the unique, thats a start.
But anyway, nothing in that will be applied anyway
I wonder why they even came up with that Invalid Repair items idea... So useless


