Force Guide
- Skitsefrenik
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Force Guide
I know its pretty much a useless mastery but can somebody make a Force build guide?
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- [SD]Master_Wong
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Re: Force Guide
Skitsefrenik wrote:I know its pretty much a useless mastery but can somebody make a Force build guide?
useless f*** you for a pure int its a life saver...harmony thearpy+ice walll in pve = pwnage
and stops them little mobs getting you when on a giant
++ Res and the mp bonus
MaStEr

credits zelzin ^^

credits zelzin ^^
- Skitsefrenik
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Re: Force Guide
Master_wong wrote:Skitsefrenik wrote:I know its pretty much a useless mastery but can somebody make a Force build guide?
useless f*** you for a pure int its a life saver...harmony thearpy+ice walll in pve = pwnage
and stops them little mobs getting you when on a giant
++ Res and the mp bonus
uh, like i said...its a useless mastery. harmony thearpy + ice wall + int = still death. what you gonna do.....cast ice wall every time it goes down? and what about harmony thearpy(u gonna run away for 5 minutes and come back to pvp?). Its only your fault if you cant understand how to kill regular mobs first before killing the giant, even bots know that.
- [SD]Master_Wong
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Re: Force Guide
Skitsefrenik wrote:Master_wong wrote:Skitsefrenik wrote:I know its pretty much a useless mastery but can somebody make a Force build guide?
useless f*** you for a pure int its a life saver...harmony thearpy+ice walll in pve = pwnage
and stops them little mobs getting you when on a giant
++ Res and the mp bonus
uh, like i said...its a useless mastery. harmony thearpy + ice wall + int = still death. what you gonna do.....cast ice wall every time it goes down? and what about harmony thearpy(u gonna run away for 5 minutes and come back to pvp?). Its only your fault if you cant understand how to kill regular mobs first before killing the giant, even bots know that.
ishades,flowers mobs like that you just stand there also helps while thiefing large loads mobs dont attack you
MaStEr

credits zelzin ^^

credits zelzin ^^
sourceOnly downside is that your pots take 4 times as much to load up in Europe, so you need a healer. Europe takes more skill really then china, you need to work with your team to survive. In guildwars, 8 europeans vs 8 chinese, europe would do better then 1vs1.
Seems Force tree might become more useful in later updates or just europe chars will use pots much slower. Anyone know yet if it will affect also chinese chars' pot use effectiveness?

agree
my second biggest prob with sro is the lack of teamplay
thus the only useful force skill is resurrection imo
this game would be SO much better if there was some teamplay
my second biggest prob with sro is the lack of teamplay
thus the only useful force skill is resurrection imo
this game would be SO much better if there was some teamplay
Kewanaar - Bakemasters
Lv6x - Trader Lv3 - Hunter Lv2 // Wolf - Huan
I'm a legend in my spare time!
Quit :/
Lv6x - Trader Lv3 - Hunter Lv2 // Wolf - Huan
I'm a legend in my spare time!
Quit :/
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Force needed something would kick ass.
The problem is, force has nothing 'cool' and fun.
Res and heal only benefit others. For yourself, using pots is faster. Who cares about cure. And harmony is just 'nice to have'.
IMO, force should have been more like a priest paladin, which would include COOL things like AOE heal, auras that affect allies, auras that affect enemies, etc
Thats what makes a good old paladin fun. Like in D2 all the sweet things he could get, like Might - double damage to your group or more, and spells that actually damage
More people would have picked force... especially if it had some damage spells.
Too bad the chinese restaraunt wasn't so creative. Shoulda done more drugs and created more fantasy. LAWL.
The problem is, force has nothing 'cool' and fun.
Res and heal only benefit others. For yourself, using pots is faster. Who cares about cure. And harmony is just 'nice to have'.
IMO, force should have been more like a priest paladin, which would include COOL things like AOE heal, auras that affect allies, auras that affect enemies, etc
Thats what makes a good old paladin fun. Like in D2 all the sweet things he could get, like Might - double damage to your group or more, and spells that actually damage
More people would have picked force... especially if it had some damage spells.
Too bad the chinese restaraunt wasn't so creative. Shoulda done more drugs and created more fantasy. LAWL.
Force was designed by idiots. If they go with 300 mastery limit, 2x150. That means that force sucks. Cause its got no imbue. First two skills are kinda better than pot/pill, but are worthless cause they are time consuming, why would someone stop do a spell, if the pot can be used without stoping a skill. Then theres the ress, usefull, but it should give the resser some reward for using it; exp/sp, and to prevent bashing it should give lets say 5-10% of lost exp. Theres healing hand, I have no objection there, really usefull. I love therapy, makes me survive all those 5*double spawns.
Vital spot series blows, cause its buged, and GMs dont feel like fixig it = useless. Passive is ok. And again every mastery has mastery lvl bonus, Force doesnt...
<<banned from SRF for bot admission. -SG>>