Alkali wrote:^ we are talking about silkroad and joymax, forgot that?
No shit, which is why pfarming is necessary unless you want to 9 gap at 100+. SP quests give SP sure, but not enough to FF real quick.
Alkali wrote:^ we are talking about silkroad and joymax, forgot that?
Guardia wrote:I believe the term "taxi" came from ppl tracing the plvler when there was no safe spot before. It gets the ppl who received the plvl from point A to B", A being whatever spot they're in, B being whatever spot the plvler going to go / for the next mobs. Just like penon's plvl. Hope u guys understand what i'm trying to say. lol..
iztupido wrote:Guardia wrote:I believe the term "taxi" came from ppl tracing the plvler when there was no safe spot before. It gets the ppl who received the plvl from point A to B", A being whatever spot they're in, B being whatever spot the plvler going to go / for the next mobs. Just like penon's plvl. Hope u guys understand what i'm trying to say. lol..
yeeaaaahh.... i think it came from turks

ZaKnighT wrote:iztupido wrote:Guardia wrote:I believe the term "taxi" came from ppl tracing the plvler when there was no safe spot before. It gets the ppl who received the plvl from point A to B", A being whatever spot they're in, B being whatever spot the plvler going to go / for the next mobs. Just like penon's plvl. Hope u guys understand what i'm trying to say. lol..
yeeaaaahh.... i think it came from turks
dude.. do turks know what does taxi in English mean ??
reyvenb wrote:ZaKnighT wrote:PR0METHEUS wrote:I seriously hope Joymax eliminates power leveling all together. Besides, 'taxi' is a stupid name for it anyway. Taxis are used for transportation from point A to point B...
point A = lvl 50 point B = 51 ??
Haha.. Very good point indeed. That term needs to be changed. lol.
The power-leveling system is fine anyway. This will help a guild or union or circle of friends to grow together. Some players also making money out of it. So not bad at all. But please we can excluded scammers (they always exists).
PR0METHEUS wrote:There is no "Power Leveling" system in SRO. There is a party system, and an Academy System that people abuse in order to power level. Everyone in the party should be doing their part to contribute to the leveling, not just sitting on horses...

ZaKnighT wrote:PR0METHEUS wrote:There is no "Power Leveling" system in SRO. There is a party system, and an Academy System that people abuse in order to power level. Everyone in the party should be doing their part to contribute to the leveling, not just sitting on horses...
and sro didn't abuse the sp and exp rate ?
PR0METHEUS wrote:ZaKnighT wrote:PR0METHEUS wrote:There is no "Power Leveling" system in SRO. There is a party system, and an Academy System that people abuse in order to power level. Everyone in the party should be doing their part to contribute to the leveling, not just sitting on horses...
and sro didn't abuse the sp and exp rate ?
Here's a thought... Maybe Joymax is making the exp and sp rates so insanely high because they don't WANT everyone to be fully farmed and capped? The longer that players stay in the game (slower leveling) the more they'll spend on silk (in the long run) trying to get to the top.
Besides, if there was a somewhat more even distribution of player levels in the game (say 60% around lvl 50-80, 10% 90-cap, 20% lvl 20 - 50, 10% below 10...) there would be more for people to do all around the game. More chance for lower levels to compete, more variety of trade runs, etc. If 90% of the server is at or near cap because of botting, plvl, etc., the few that are left 'at the bottom' don't stand a chance and eventually turn to cheating.


Zing wrote:This makes me think if being fully farmed was ever possible. That the limitations were originally set to force people to specialize in their trees rather than become the jack of all trades as they are today. Sounds interesting.. Although people find ways to work around this boundary (which I'd say is the the death of SRO).
Then again, Joymax is funky
Zing wrote:This makes me think if being fully farmed was ever possible. That the limitations were originally set to force people to specialize in their trees rather than become the jack of all trades as they are today. Sounds interesting.. Although people find ways to work around this boundary (which I'd say is the the death of SRO).
Then again, Joymax is funky
Ch4otik wrote:if 1 million-ish sp is all you need to be a 110 ff 1h warrior, farming is unneccessary. simply playing from lvl 20 - 100 with a 4 lvl gap gives you 800 thousandish. throw in one to 3 lvls of an extra gap or two and you'll have your 1 million-ish.
and that's from plain grinding. throw in the quests which you are SUPPOSED to do (so you grind and get a reward a the same time, be it exp/sp points or money) and it'll be no problem.
but to do this. you must first accept that getting to 110 is a long term goal without a 3 month deadline. if this was the mentality of the community, there would be a whooole not more "mid-level" partying and questing and no need to be the ultimate. when the majority of the game players are at incredibly high levels, the rest feel compelled to get that high as well and resort to "cheating", whatever form that may take.
PROMETHEUS's earlier 'proposition' makes a whooole lotta sense.
chickenfeather wrote:Even if you aren't a "jack of all trades" the sp requirement is still horrendous.
chickenfeather wrote:Of course, you could say that no one is forcing us to get to cap and this is true, but this would mean that the job system, fortress war, and alexandria are only for bots.
chickenfeather wrote:Besides, what is the problem with making it easier for everyone to reach cap by lowering the sp requirements? Jobbing and fortress wars would become much more active.
Ch4otik wrote:if 1 million-ish sp is all you need to be a 110 ff 1h warrior, farming is unneccessary. simply playing from lvl 20 - 100 with a 4 lvl gap gives you 800 thousandish. throw in one to 3 lvls of an extra gap or two and you'll have your 1 million-ish.
and that's from plain grinding. throw in the quests which you are SUPPOSED to do (so you grind and get a reward a the same time, be it exp/sp points or money) and it'll be no problem.
but to do this. you must first accept that getting to 110 is a long term goal without a 3 month deadline. if this was the mentality of the community, there would be a whooole not more "mid-level" partying and questing and no need to be the ultimate. when the majority of the game players are at incredibly high levels, the rest feel compelled to get that high as well and resort to "cheating", whatever form that may take.
PROMETHEUS's earlier 'proposition' makes a whooole lotta sense.
PR0METHEUS wrote:Not if you spread the SP collection out across all 110 levels as Ch4otik suggested, rather than screaming your way to 110 and then trying to farm 1 million SP at the end. Be patient.
Who said the job system, fortress war are only for extremely high level players? If 90% of the server population is lvl 40-60 (for example) then most of the jobs and fortress war would be done by those players.
The capped players would only matter on a case by case basis. They can't cover the entire map at once 24x7.
Jobbing would be much more active at lower levels if cheating wasn't so rampant throughout the server. You know... if people actually PLAYED the game. People are just impatient.
Blackdragon6 wrote:And that 1mil SP.. you make it sound easy.. With an auto relog 24/7 bot maybe.. But for ppl that actually have to press the keys and look at the screen, that takes a ridiculous amount of time.
chickenfeather wrote:Blackdragon6 wrote:And that 1mil SP.. you make it sound easy.. With an auto relog 24/7 bot maybe.. But for ppl that actually have to press the keys and look at the screen, that takes a ridiculous amount of time.
Totally agree. It's not easy at all. At my rate, it would take 10 years to get 1 mil sp.
Blackdragon6 wrote:have you tried lvling at a 4 gap 80+.. it makes no sense to make a game dependent on botting to cap and even max out minimum skills and then ban ppl for it. And that 1mil SP.. you make it sound easy.. With an auto relog 24/7 bot maybe.. But for ppl that actually have to press the keys and look at the screen, that takes a ridiculous amount of time. The way I see it, ppl that claim the haul to cap and being FF is easy are most likely closet botting bitches. And I stress the bolded. Don't get offended unless your one of those ^_-
PR0METHEUS wrote:Blackdragon6 wrote:have you tried lvling at a 4 gap 80+.. it makes no sense to make a game dependent on botting to cap and even max out minimum skills and then ban ppl for it. And that 1mil SP.. you make it sound easy.. With an auto relog 24/7 bot maybe.. But for ppl that actually have to press the keys and look at the screen, that takes a ridiculous amount of time. The way I see it, ppl that claim the haul to cap and being FF is easy are most likely closet botting bitches. And I stress the bolded. Don't get offended unless your one of those ^_-
When I used to play, I had a 3-5 gap on my str blader from lvl 1 through lvl 54 when I quit. Every time I leveled, I had enough SP to level up the skills I wanted. I would have been able to do more, but I also donated SP to our guild at different times, and even reallocated skills via the cursed heart quest (which costs SP in the long run). Mind you, this was over a spread of about 2 and a half years of MINIMAL playing. I was very inactive, logging maybe 2-4 hours a week the whole time.
If I was more active, and didn't donate my SP or reallocate skills like I was doing, I would be a lot better off on my blader. Sure, it takes a while, but it's not hard. It would have gone a lot quicker, like I said, if I was more active.
I understand you're talking about 80+, but with SP tickets, various quests that give SP rewards, and the like, it should make gaining SP at 80+ a bit better.
However, even if every single person in the server was lvl 110, there would still be a group of dominant players who could potentially 'shut down' the server... until people start getting more creative in HOW they trade (or hunt, or thief).
PR0METHEUS wrote:When I used to play, I had a 3-5 gap on my str blader from lvl 1 through lvl 54 when I quit. Every time I leveled, I had enough SP to level up the skills I wanted. I would have been able to do more, but I also donated SP to our guild at different times, and even reallocated skills via the cursed heart quest (which costs SP in the long run). Mind you, this was over a spread of about 2 and a half years of MINIMAL playing. I was very inactive, logging maybe 2-4 hours a week the whole time.
If I was more active, and didn't donate my SP or reallocate skills like I was doing, I would be a lot better off on my blader. Sure, it takes a while, but it's not hard. It would have gone a lot quicker, like I said, if I was more active.
Blackdragon6 wrote:If people were suppose to pay money for it, it would be P2P not F2P. If exp tickets and Sp tickets were more useful I would buy them. Cause so far even if I were to play the 5 hours on a prem +, that would amount to 10 hours and a bot does 24 hours... I have had my character for over 3 years now. Total playtime would amount to prolly only a little over 1 1/2 years cause I stopped playing for about a year, and then like 4 months shortly after that again. I am sitting on 87 still.. and the biggest gap I've used on one full lvl was 3 since I got above lvl 30. SP wasn't much of an issue back then cause I did buy a prem and prem + before which gave me some. Now, the 20k SP is not gonna do SHIT for people above lvl 90. One single skill takes over 5k at my lvl even...
Blackdragon6 wrote:Another thing I think is laughable is ppl turning a blind eye to the obvious botters still here on SRF.. for instance people with 2 or more 110 chars that are decently farmed.
Ch4otik wrote:this is what is people refuse to understand. when i was reaaallly active, meaning i played about 6 hrs a week, it took me about 4 or 5 months to get to lvl 61 as an archer. i chose to buy the pickup pet cause it made things easier for me. and i used those beginner exp tickets somewhere between 36 and 40 cuz that was the hump for me.
now that i'm a whoooole lot less active, meaning an hour or less per week, it's been two months and my wiz/bard build is at lvl 37.
so. suck it up folks.

Blackdragon6 wrote:chickenfeather wrote:Blackdragon6 wrote:And that 1mil SP.. you make it sound easy.. With an auto relog 24/7 bot maybe.. But for ppl that actually have to press the keys and look at the screen, that takes a ridiculous amount of time.
Totally agree. It's not easy at all. At my rate, it would take 10 years to get 1 mil sp.
It's called having a Life. But all the closet botters here claim it's easy..
This game would be MUCH better off if they had Stopped at 90 or 100 Cap. 70 was still the best imo. Not easy to get to, but not impossible if you have a life. SRO is made for no lifers and botters.
PR0METHEUS wrote:Blackdragon6 wrote:Another thing I think is laughable is ppl turning a blind eye to the obvious botters still here on SRF.. for instance people with 2 or more 110 chars that are decently farmed.
So why don't you expose them in EB? Having 2 or more 110 farmed characters doesn't automatically mean you're a botter. The accounts could have been given to you after someone worked hard on them for 5 years. I could just list 5 fake characters in my SRF sig...
Your talking about pt grinding only. Chn were not intended for pt play, Euro were. Plus pt play isn't an option except on a new server. Which even then after about a month, you will barely find a pt under lvl 60. And there is a big difference between being active and having no life. Being active means you play regularly. Having no life means you prolly skip a lot of daily routines that most ppl go through just to play.Mupf9 wrote:Blackdragon6 wrote:It's called having a Life. But all the closet botters here claim it's easy..
It's actually easy if you always have an active party plus SP Ticket and Premium/Pick Pet ofc (and if you grind some hrs a day with long pauses ofc otherwise ppl get bored very fast (well thats the biggest problem at legit pts at all)). With full EUR pt you can farm alot at any lvl with any gap. But ya, would take lot of time too.
Of course it's another thing to farm solo and grind without party, especially with any chn...
and about that p2p thing. IF you rlly want to farm lot of sp in some months and not years you need to pay. ;P
Blackdragon6 wrote:Ppl haven't been hitting 110 for very long, the chances of someone having 2 for themselves is ridiculous. They then "joke" about playing 24/7. Hard to expose ppl when I only play when I have absolutely nothing else to do, which is less than a day a week lol. And even then it's only CTF usually on my 24 warlock >.> I'm sure if the supposed In-game bot comes out, we will see how many closet botters SRF has. My point is that SRO has become a game for ppl with No Life, or Mandatory botting for newcomers. A new player isn't gonna pick up this game and get it down in under a year. Most mmo's in under a year is easy for at least 1 char. SRO's exp/sp rate is the only complaint I actually have about in-game mechanics. That's prolly one of the biggest reasons ppl quit. Simple solution would be increase the xp output of all mobs. Maybe then some legits can get to cap while still having a life.
Blackdragon6 wrote:Your talking about pt grinding only. Chn were not intended for pt play, Euro were. Plus pt play isn't an option except on a new server. Which even then after about a month, you will barely find a pt under lvl 60. And there is a big difference between being active and having no life. Being active means you play regularly. Having no life means you prolly skip a lot of daily routines that most ppl go through just to play.