[Official] SRF Starcraft II Thread

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Re: [Official] SRF Starcraft II Thread

Post by SM-Count »

DinoNuggets wrote:anyone wanna share some tips/ strategies for 1 vs 1? i got beaten on my first 1 vs 1 :/

all in every game till you feel good about yourself, then learn how to play the game.

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Re: [Official] SRF Starcraft II Thread

Post by TOloseGT »

lmao, HuK style?
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Re: [Official] SRF Starcraft II Thread

Post by vietxboy911 »

oh, i had a question since im not pro

when is a good time to stop making probes? like say you have two bases that are saturated, is it ok to stop? say your going to take an expansion, your main would be starting to get mined out so you would transfer all your workers to the expan?
keep in mind this question revolves around protoss + probes cause I really dont play anything else

unless the game goes really long term, do you make more workers?

noob question, thx :<
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Re: [Official] SRF Starcraft II Thread

Post by TOloseGT »

i make around 30 per expo. however, i never stop making probes. that way when u make an expo, you can instantly saturate it.

unless you're going for some timing builds or something, it's usually safe to constantly keep your probe count high
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Re: [Official] SRF Starcraft II Thread

Post by Skyve »

Yeah I think making lots of "workers" for Terrans & Protoss is a good tip. I remember following that guide which suggested to make lots of probes,was finally getting better at the game. I would actually expo in time and stuff.
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Re: [Official] SRF Starcraft II Thread

Post by cpinney »

yeah never stop making workers it will greatly improve your game.
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Re: [Official] SRF Starcraft II Thread

Post by vietxboy911 »

but say you have 3 bases, 60-70 probes and main is mined out. keep on making more + expan; unless all-in attack, or something like that?
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Re: [Official] SRF Starcraft II Thread

Post by TOloseGT »

when u get into mid game and late game, that's another issue. if u have 2 expos, but u'r playing on a 4 player map, then u can still have potentially 3-4 more expos, depending on how you handle your macro.

in that case, it's never "bad" to have excess probes. over-saturating is always better than under-saturating

it's up to the player to figure out the timings for additional expos

and if u have to cut probe production to get that immortal or VR out, sure thing. i personally never stop producing probes. i hotkey my nexus at 1, and go back to them and hit e until all of them are producing at least one probe.
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Re: [Official] SRF Starcraft II Thread

Post by destructionmama »

vietxboy911 wrote:first page

>


Thanks, mines is Trees, ID 823
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Re: [Official] SRF Starcraft II Thread

Post by SM-Count »

It actually is bad to keep producing probes. If you have 3 probes per mineral patch + 6 for gas, you should have 30 probes. However, the final 4 probes for the minerals give tiny returns cause of travel/find time, so 26 = fully saturated.

So if you're going a build that's aimed at ending the game at 8 minutes, stop building probes at 26. Want to know why your all-in failed? Cause you built too many probes. You can not support an all-in and constant probe production, that's the entire reason it's called an all-in. If you don't deal significant damage (or win) you're farked cause your expansion will be late and you own't have probes to saturate it.

So if you're playing 4 gate all-in, 3 gate robo, or 3 gate stargate, stop probe production at 26 and don't start again until after you push (not exact, you'll have to find your own timing). You will notice your push will be significantly stronger. (you will also notice yourself considerably more farked if your push fails horribly, but at low levels no one will be able to hold that push cause they're all missing pylons and not scouting) Afterwards you won't be able to afford all your unit production facilities, but that's the whole point of the strat. You can't have superior econ and superior army without a fight, the game does not allow this to happen. So if you're following a build order that focuses on army, then don't dilute the army portion with econ. All you're doing is making a smaller army than a guy focusing on army and not big enough of an army advantage to kill off an econ player who's second base/superior production will overwhelm you. Have a huge army, rape the econ player till he has no army and had to pull probes to finally drive you off, then skip a unit production cycle to get your econ going again and he'll have to catch up in both army and econ.

If you're going to play some type of "standard" build, 3 gate expo, 2 gate pressure into fast expo, 2 gate robo, 2 gate stargate, (2 gate dt into expo, though a lot of people I know don't consider any opening with the word dt in it standard)etc. the missing unit production building will let you keep building probes and eventually save enough money to take your expo.

I'd go on into timing attacks, but it's already a wall of text. Just read some brood war timing attacks. They cut a couple probes to squeeze out +1, goon range, or speed zeal so that the attack will arrive fast enough to counter a specific strategy. (there's a really nice one that's a pre-lurker +1 speed zeal timing) Another reason I don't want to go into it is cause commentators throw out the word "timing attack" like it's candy without understanding what's really going on.

If your build needs to stagger unit production and probe production then your build probably sucks. (i.e. you're adding gates too soon or adding too many gates or adding tech too soon or getting +1 too soon or w/e, basically you can't afford all your shit and you need to watch the replay and re-evaluate what your building)

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Re: [Official] SRF Starcraft II Thread

Post by TOloseGT »

^

wall of fail
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Re: [Official] SRF Starcraft II Thread

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Just completed all the challenges on gold.
This game owns!
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Re: [Official] SRF Starcraft II Thread

Post by dom »

@ my co-sunken-def-champions:

Sorry. My PC decided to peace out. I can't be bothered to go back on it. My Mac wasn't setup up (brought it to work). I finally set it up but now i'm too tired to play.
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Re: [Official] SRF Starcraft II Thread

Post by cpinney »

:( oh well we lasted a good 20 minutes or so afterwords, the lvl 3 tank sucks hard, thats what killed me.
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Re: [Official] SRF Starcraft II Thread

Post by SM-Count »

New brand, iCantPlaySc2 =)

Good times, sorry I can't 4v4 cause my comp lags. (I get like 10 fps in 3v3s)

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Re: [Official] SRF Starcraft II Thread

Post by vietxboy911 »

yall need to learn how to play bc
so I can ownz youz
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Re: [Official] SRF Starcraft II Thread

Post by SM-Count »

TOloseGT wrote:^

wall of fail

Watch any high level stream/replay and note when they stop producing probes when they one base, you don't have to take my word for it.

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Re: [Official] SRF Starcraft II Thread

Post by dom »

you guys are too cute
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Re: [Official] SRF Starcraft II Thread

Post by SM-Count »

vietxboy911 wrote:yall need to learn how to play bc
so I can ownz youz

game's too easy now :/ If I open ultra or roach ling half the time I just win.

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Re: [Official] SRF Starcraft II Thread

Post by vietxboy911 »

its only half the fun when you do the same opening :<

try something new lol

then again, 75% of the people I play now are bad :o
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Re: [Official] SRF Starcraft II Thread

Post by TOloseGT »

SM-Count wrote:
TOloseGT wrote:^

wall of fail

Watch any high level stream/replay and note when they stop producing probes when they one base, you don't have to take my word for it.


only kidding

i've gotten to the point when i know when to cut probe production.
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Re: [Official] SRF Starcraft II Thread

Post by vietxboy911 »

TOloseGT wrote:
i've gotten to the point when i know when to cut probe production
__________________________________________

i personally never stop producing probes. i hotkey my nexus at 1, and go back to them and hit e until all of them are producing at least one probe.


eat your words fatty.

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Re: [Official] SRF Starcraft II Thread

Post by TOloseGT »

ON THE CONTRARY SIR!

i said i know when to cut production, i never said i actually do it

=]
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Re: [Official] SRF Starcraft II Thread

Post by vietxboy911 »

yeah but it makes no sense if your always producing probes :wink:
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Re: [Official] SRF Starcraft II Thread

Post by cpinney »

oh snap
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Re: [Official] SRF Starcraft II Thread

Post by TOloseGT »

vietxboy911 wrote:yeah but it makes no sense if your always producing probes :wink:


what is this i don't even

ok, i read about this in TL, i'm gonna cheat the system and get 1000 wins by staying in bronze, so i can get the terran 1000 win portrait

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Re: [Official] SRF Starcraft II Thread

Post by SM-Count »

TOloseGT wrote:
vietxboy911 wrote:yeah but it makes no sense if your always producing probes :wink:


what is this i don't even

ok, i read about this in TL, i'm gonna cheat the system and get 1000 wins by staying in bronze, so i can get the terran 1000 win portrait

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Re: [Official] SRF Starcraft II Thread

Post by vietxboy911 »

I would do that, but you know, I wont get better by owning noobs :x
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Re: [Official] SRF Starcraft II Thread

Post by TOloseGT »

lmao, 13 wins by probe rushing
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Re: [Official] SRF Starcraft II Thread

Post by vietxboy911 »

42/11x W/L, GG
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