GrindingEternaly wrote:Kraq wrote:GrindingEternaly wrote:You obviously haven't played isro at 100+, rates are an issue.
Haha, rates were an issue for me at Lv. 50.
Shit was horrible, if anyone thinks otherwise, then you have played too many rpgs.

It's good I've got another person that thinks rates are shit. Although I'm not planning to play the game because the current Australian life expectancy is 81 years, 1x or even 2x will be incredibly hard to level or farm at 100+.
CeLL, I have played Ksro up until level 94 at the 100 cap and rates still suck hard. The different exp requirements make it a little easier but it's still a lot. It's been said in the past should "run the server=> advertise=>donations", not "advertise=>donations=>run the server". Btw, closed beta with basic systems doesn't count as running the server.
Yeah well I do thiking that at least up to 60 or even 80 cap, 1x rates will be enough, but after that, it would make sense to up the rates but just in a staggering matter, for example
once the cap gets raised to 80 cap, 1-70 rates should be 3x while 70-80 would still be 1x then at 90 cap 1-80 would be 3x while 80-90 would be 1x, 90-100 would be 1-90 at 4x, 100-110 would be 1-100 5x, and levels 100-110 be at 3x so that it would be fairly easy for new players to get into the game and not be so burdend by the high lvl cap and giant wall to surmount to be able to play the truely enjoyable parts of the game (yes I know that partying and making friends is enjoyable blah blah but im talking about jobbing and fw so don't start with that bullshit please)
If it was done in that manner, the population would truly be a fun population, and there would be a balance, as no one guild or union would really be one up over another with regards to grinding.
Ive played many games, and Ive witness lats of games DIE because the power structure was off, for example, a newbie joins the game late and because of that he is *punished* by having to play on a server mostly dead because of the fact that everyone is high lvl and leveling TO the *enjoyable levels* is just so slow that it just get too boring, then this newbie tries pvp or jobbing, only to get owned over and over again by the veterans. . .
This is not fun, yeah I know some people will say *oh that should be your motivation to level and work harder, don't be so lazy blah blah blah but most of you forget. . . nevermind, Ill just post this quote instead that I found somewhere else talking about this same thing that plagues 99% of all f2p games:
Quote:
"Work" should never be associated with a game. The purpose of a game is to have fun. To be lazy. To play. To relax.
I go to work and get paid. I don't want to have to work more when I get home. Especially when I don't get paid for it.
I don't equate an arbitrary increase of time with achievement. Making it require 200 quests or 500 mobs to get one level when it used to take 20 quests or 100 mobs doesn't add to the experience, it just makes a level take longer for reasons that don't benefit the player any. Instead, they only serve to keep the player playing longer so they can get more money out of you.
Completing 200 quests vs. 20 quests isn't a measure of difficulty, it's a measure of patience and tolerance. Killing 20 bears to turn in a quest isn't any different from killing 20 Angry Bears 30 levels later. The gameplay often remains the same, the time to level is simply increased.
When your content creation isn't forcibly designed around giving players enough filler to make it through the next level (due to lengthy TTL) you are more free to create interesting and memorable content throughout the progression. When your XP curve dictates it should take X (large) amount of quests or hours or days weeks, and years to get through a level you aren't going to have time or resources to put together interesting quests to meet that quota, instead you end up with a lot of derivative basic stuff, or even worse, repeatable quests.
I suppose if you prefer running from quest hub to quest hub and clicking a bunch of question/exclamation marks to fill your journal with stuff you don't really care about but are only doing to get the next ding, that is your prerogative. 
pretty much, once the game gets too boring and seems like he would never be able to get on par with the other people who are playing, to enjoy the fun part of the game, the game dies.
What happens when a game dies:
First, a small hardcore group of players who are usually the top of the server, pretty much run the game, due to the fact that they were there *first* and that by the time the lvl cap had gone so much out of control, the influx of players has dwindled.
Usually Unknowignly these SAME people help to drive away new players by bitching and complaining whenever the gms decide to help the new players out. Usually the gms listen to the veterans for fear of losing them, and pretty much forget about helping out newer players
They are ALSO the same ones who would say stuff like *oh you need to work hard blah blah blah, and basically flame any new players with their attitudes.
These players after realizing that theyve driven all the players begin to realize that *hey we need more players for pvp or else it gets boring* But of course they still do the same things as above, further communicating to the new players that they are just bragging about how much they own in a roundabout way. New players who most of read the forums usually get turned off and go somewhere else(YES new players read forums of games before they play them)
Pretty much after no new players come in, and the veterans get bored and leave, the game pretty much dies. leaving pretty much about 20 people on the server who still pay enough to keep the server running
now this is a game that has no hacks or cheats in it but is still a f2p game.
somewhere along the timeline of the lvl cap being insanely high, bots, hacks and cheats pop up, leaving the state of the game like silkroads, and the gms decision to either a) spend all their time banning bots and no content, b) spend half their time making half assed content and dealing with bots and hacks or c)just raising the lvl cap, adding mobs with the same skins but different names. . .A.K.A silkroad
of course at this point, theres gold bots spammers, hackers scammers, AND no one actually playing the game, this way the game *dies* because its not being played anymore by human hands, the only way that the devs make revenue is to trick the players to PAY the devs to NOT play the game.
Now if this is the kind of game that is going to be remade, then Ill gladly just wait for guild wars 2 next year. Ive gone through all scenarios of both types of game deaths before and Im not going through all that again, with a private server which can go down at any time.