[Official] SRF Starcraft II Beta Thread

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TOloseGT
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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

got owned by a marauder drop =[

my randoms always seem to pick toss, gayyyyyyyy
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

Toss is ez mode tbh, very strong early game. Complete crap in 2v2s though.

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Re: [Official] SRF Starcraft II Beta Thread

Post by Toshiharu »

Build mass turrets around mass pylons.. funny stuff. Another funny thing is build turrets around their base early on. Ez mode indeed.
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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

my strongest race would have to be zerg =]
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Re: [Official] SRF Starcraft II Beta Thread

Post by Bleed4Me »

i play with proto's :D
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Re: [Official] SRF Starcraft II Beta Thread

Post by Toshiharu »

I play with Terran just because that's what I played with in the first game. Plus I never liked the other races.. Terran is easier to work with lol
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Re: [Official] SRF Starcraft II Beta Thread

Post by Azilius »

terran = super micro intensive

just what I've felt while playing them. I get screwed over by micro a lot with them =\
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

The only micro I do is hit 't' =)

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Re: [Official] SRF Starcraft II Beta Thread

Post by Azilius »

Yea but my MMM ball gets psi stormed hard. Amulet + warp gate = psi storm warp in = $%U$#*(UY%&*()$#%( rage
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

Guess you might have to hit 'e' a few times too then

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Re: [Official] SRF Starcraft II Beta Thread

Post by Azilius »

Guessing E is EMP -.-

MMM ball doesn't seem to work against a more mobile counter. Might just be me but I really don't do well with terran. I play pretty well with zerg macro though.
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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

http://www.mediafire.com/?emxkjwcmkdy

how's my BO?

EDIT:

http://www.mediafire.com/?ojnmhozyb3r#1

and that's my rep for getting owned by drops
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Re: [Official] SRF Starcraft II Beta Thread

Post by Bleed4Me »

i am stuck in copper :S anyways i only play 2vs2 1vs1 is so alone
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

2v2 is all rushing though :/ 9 rax reaper with zerg 10 pool is impossible to stop as protoss + other race. As in literally unstoppable if you play toss, the other team can type "we're going 9 rax reaper and 10 pool speed lings" and if you're P you can't do anything but just surrender and save yourself 10 minutes.

btw, my division is srs business, two and a half hour of laddering (half hour of which trying to play mouse only while eating sandwhich) I'm sub 1400 and #1 zzzzzzzz
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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

man, i'm at 1460 silver =x
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

Early game build's a lot better. A few things though:
  1. Gas before second pylon is better than second pylon before gas, but it doesn't really matter (delays warp gates a tiny bit I think, but that's only if the rest of the build is optimized)
  2. Cycore before second gateway, this makes a difference. 2 gate before core is only for if the other player is toss and he's 2 gating + boosting his gates. Cycore out faster means faster sentry/stalker and warp gates. Add a second gate after cycore.
  3. Going 4 gate you have to do pylon then add 2 gates at the same time. That's why you were supply blocked at 34/34, you added gates before pylon.
  4. One note about mid game transition, once your 2nd is up and running, you need more probes. 24 is optimal but 20 is good (the last 4 have pretty large diminishing returns). It just so happens the select units screen fits 24 units so always check your probe count by selecting all your mineral probes and seeing if they're at 20 yet. You needed to keep making probes to make your second base worth it. Also, when your second base is running and you get 2 more gas, make a tech transition and add 2 gates. You added forge+citadel but didn't add 2 gates (or get templar archives, not that it mattered, I think zerg had like 10 supply worth of units). You can also add 2 gates, another robo, and a support bay or 2 gates + 2 star gates. The 2 extra gas opens a lot of doors. oh, 2 gates + 2 forges work too.

Last note on PvP, after adding 2 more gates to your 2 starting ones, if you scout he's going for dts (or something suspicious) get a robo right after your next round of unit production from your first 2 gates. This means you won't have enough to use 4 warp gates at the onset but you won't die to dts.

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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

ty, i'll try perfecting that transition into 4 gate
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Re: [Official] SRF Starcraft II Beta Thread

Post by Skyve »

I had the most amazing SC2 game ever :love: It was a 2vs2 and I was playing Protoss.

I actually discovered how good it is to have lots of workers without purpose. I wanted to try that cheap "Proxy Cannon" technique. So after Pylon and Forge,I made about 15 Probes that we're mining. None of them being at Vespene because I don't need it for cannons. Sadly I didn't manage to build cannons because the Zergs would rape them(duh). So decided to play normally,only now I had a freaking huge ton of minerals.

I then proceeded to build like crazy.For some reason my opponent's were not too aggresive and I managed to have 4 Expos :D Needless to say ressources wasn't a problem anymore. Made a Mothership + LOTS of Carriers & Voids :love: GG.
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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

oh yea

tolos.tolosegt
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Re: [Official] SRF Starcraft II Beta Thread

Post by Miguez »

Me wants to play :(

Been playing some Starcraft against my brother just to get somewhat used to it, I already got past the graphics issue, yey

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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

i want another race..
like.. an animal based race with lions lol
like a earth based zerg
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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

got owned by zerg, big macro fail on my part =x (t)
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

I'm too lazy to ladder T_T spent all day playing custom games with friends and UMS maps. Need motivation; need to find a hot girl to have sex with me only if I advance 100 ELO and tease me otherwise.

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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

me and sm raped house

except for that one game
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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

im afraid i have been slacking, and my skill level has also dropped.. o no :soosad:
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

Well, at least you guys aren't limited based on hardware :/ Can't do anything in a battle, screen freezes. I just a-move and get back to macroing at an awesome 6 fps. I disable every none essential process including explorer just to play at 6 fps xD (run the game from command prompt)

That was my fault btw, we could've won that one game if I had a decent computer, I was trying to lay down bunkers but my comp keeps freezing up. /sigh SC2 is so frustrating. I need to steal some RAM, and a new processor, and a new video card from someone >.>

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Re: [Official] SRF Starcraft II Beta Thread

Post by TOloseGT »

loooooooool

i built my computer for like $700 =P runs sc2 smoothly at medium-high settings

unless ur strapped for cash
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Re: [Official] SRF Starcraft II Beta Thread

Post by Toshiharu »

My school's computer can run starcraft on the lowest settings without any problems besides first few seconds of the match it freezes. I don't remember the specs but it wasn't beyond $400. Even playing the game on low it looked good still.
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Re: [Official] SRF Starcraft II Beta Thread

Post by vietxboy911 »

i'm not trying to be a douche or anything, but my cpu runs everything max :sohappy:

:love:
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Re: [Official] SRF Starcraft II Beta Thread

Post by SM-Count »

Yeah, I've been thinking about upgrading my comp for a long time, I dunno, probably will do it when the games comes out. I'm just cheap.

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