Kronos wrote: It would be better to make lv.60 cap, but with DW cave already. Then you can at least grind on Lv.70 monsters until lv.60.
Well unfortunately DW cave won't be implemented, it was just a pain in the ass to work so it's being skipped I believe.
I think Taklamakan will be implemented with 60 cap, idk, but as Euros we could go grind on Karra or Devil Eyes instead. Not as good as the cave mobs but it will have to do.
Kronos wrote:Btw, did you think about making something against high levels killing low uniques, like lv.50+ (or maybe lv.40+) on TG or something. I think you shouldn't allow the players to attack uniques more than 10 or at least more than 20 lv. under them. I don't know, if it's possible to introduce it, but it would be a nice improvement and it would stop unique whoring.^^
It's been mentioned many times and it won't be done, we could just have a GM teleport to the player who killed the unique and see what level they are and if they're too higher we could ban them for a day. Probably won't be done but it is possible to keep high levels away from uniques.
magisuns wrote:Kronos wrote:With 10x rates you can be lv.60 in less than a month for sure, even without premium.
it takes like 3~5 days with 10x lol, and with euros that would be way too quick
With 10x rates an INT spear was able to hit 64 in 2 days with SP being bought staying FF the whole way. The same story for a friend of mine with a glaiver.
With us having 5~10x rates without a GT/Premium you should be able to hit 60 in under 2 weeks regardless of build if you were to just grind for a few hours a day.
Random example: 1x rates with a Premium+ on iSRO @ 7 days a week 5 hours a day, that would be equal to
70 hours worth of grinding time a week.
eSRO with 5x rates with a Preimum+ @ 7 days a week 5 hours a day, that would then be
350 hours worth of grinding a week.
Now add that amount of EXP to a European party.
