[Official] SRF Starcraft II Beta Thread
Re: [Official] SRF Starcraft II Beta Thread
post a replay: sc2rc.com
- Da_Realest
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Re: [Official] SRF Starcraft II Beta Thread
Tried to upload a replay there with 3 different browsers and each time it gave me a weird error message.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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Re: [Official] SRF Starcraft II Beta Thread
probably because you didnt upgrade, or didnt control your units, and sometimes more downgraded tier > less upgraded tier
oh and plus, a selection of units. When you say void rays & stalkers killed your phoenixes,you have to take in mind that phoenixes only attack air, just fyi if u didnt know :>
oh and plus, a selection of units. When you say void rays & stalkers killed your phoenixes,you have to take in mind that phoenixes only attack air, just fyi if u didnt know :>
Re: [Official] SRF Starcraft II Beta Thread
hm... just upload directly to SRF then, attach it to your post. Or megaupload or something :/
Re: [Official] SRF Starcraft II Beta Thread
toss in 2v2 is retardedly weak, way too susceptible to rushes
- Da_Realest
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Re: [Official] SRF Starcraft II Beta Thread
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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Re: [Official] SRF Starcraft II Beta Thread
Da_Realest wrote:http://www.megaupload.com/?d=JEFHB1B1
I'm the red protoss player.
hm...interesting game lol
some of the big stuff u did in game:
i noticed that you placed ur nexus a few spots away from the optimal position for thos expos, and especially for that high yield spot, u should've killed the destructible rocks first.
u had 10k resources by the time ur opponent ran u over, that is a lot of units not made
build more warpgates, they're ur friend, and use ur chrono boost as much as you can
you let your opponent build up, as soon as you saw those row of cannons at his natural expo, you should've taken over the entire map.
ur observers came out a bit late, always chrono boost ur first obs, unless u'r in trouble or going for a push early on
build more gates and keep unit production constant. don't let one warpgate idle for too long
you had 45 minutes to tech up. counter his turtling by taking the map and massing carriers, lol
you should build more sentries, they would've helped you a lot
go for some early rushes, notice how he left his 2nd entrance into his main completely exposed?
EDIT:
oh yea, i noticed that you did rush in a couple of times, but after your first failed rush, you should've noticed how he was just building up to critical mass. that's when you should've realized you needed to macro as well, don't rush in with a couple of units, build up to max pop.
a couple of high templars wouldn't hurt as well. cast some storms on him would've helped you tons.
you also had way more than is necessary probes for each expo. each mineral patch can take up to 3 probes and anything after that is useless, so if a mineral line has 8 patches, that's around 24 probes to saturation. u had like 50 on one patch once. u should've expoed again.


Re: [Official] SRF Starcraft II Beta Thread
That toss was pretty good, I'm glad you were able to survive his one colossus harass =)
Da_Realest wrote:http://www.megaupload.com/?d=JEFHB1B1
I'm the red protoss player.
Yeah, this had nothing to do with micro, this was a gigantic macro lost for you. 3 things to work on and you'll definitely get to silver np, gold if you get good enough at it.
- Get a build order. I dunno if AoE players still do boom strats, but I loved to use those whenever I AoE lan with anyone. (33 min imperial age 100 vil in AoE II is always fun) Same with starcraft II, you need a build. I'm going to assume you play toss and not random so here's a very strong toss build order. Numbers denote your food count (max food not listed).
- 6 - start probe production, always have a probe going in your nexus
- 9 - pylon
- 11 - boost your nexus
- 13 - gateway
- 14/15 - gas (14 or 15 food is fine, sometimes it comes out a tiny bit late)
- 16 - pylon
- 17/18 - cycore
If you do it super well, then it'll beat everyone in the PvP and PvZ match up, even plats. (I use this in plat all the time) Auto win against fast tech in PvP and pool first fast expand zerg who doesn't make 30 spine crawlers. - Expansion location matter, make your nexuses as close to the minerals as possible. It's not like AoE where 3 extra feet from the tree/gold doesn't really matter in the long run.
- Max food is 200, don't stop making pylons/units until you hit that mark. Do not get pylon blocked, make sure you're ahead of your supply by at least 1 pylon, 2 if you have 2 bases. (i.e. you should be at 76/92 opposed to 76/82 because you'll block yourself for your next wave of units.
That's it, if you get those 3 down you'll be a gold player in beta, plat if you're lucky.
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Re: [Official] SRF Starcraft II Beta Thread
SM-Count wrote:
That toss was pretty good, I'm glad you were able to survive his one colossus harass =)
sarcasm, my main enemy


Re: [Official] SRF Starcraft II Beta Thread
TOloseGT wrote:SM-Count wrote:
That toss was pretty good, I'm glad you were able to survive his one colossus harass =)
sarcasm, my main enemy
What league is that?
Re: [Official] SRF Starcraft II Beta Thread
You're much better than silver :/ My friend plays in silver and he doesn't know how to detect dark templars with overseers yet xD
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Re: [Official] SRF Starcraft II Beta Thread
yea, when i first started, i got placed in bronze cuz i wasn't used to all the new units
i'm at 30/21 right now, rank 9 silver, hopefully i'll get into gold, then plat soon
i'm at 30/21 right now, rank 9 silver, hopefully i'll get into gold, then plat soon


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Re: [Official] SRF Starcraft II Beta Thread
Alright. Thanks for the advice guys. I'll see if I can put it to use.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
- Toshiharu
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Re: [Official] SRF Starcraft II Beta Thread
I'm in copper.. I assume that is under bronze.. lol
God I hate the stupid zerg flyer that throws shit on the floor.
God I hate the stupid zerg flyer that throws shit on the floor.
Re: [Official] SRF Starcraft II Beta Thread
http://forums.battle.net/thread.html?to ... 7&sid=5000
So play it up while you can. (or download a lot of UMS maps lol)
We’d like to let all of our StarCraft II: Wings of Liberty beta test participants know that the first phase of the beta test will be coming to an end in all regions on Monday, May 31. The beta test will be unavailable for several weeks while we make some hardware and software configuration changes in preparation for the final phase of the beta test and the release of the game. We plan to bring the beta test back online for a couple of weeks prior to the game’s launch to complete our testing. We’ll have more details to share about when this final beta-testing phase will begin at a later date.
We’d like to thank all of our beta-test participants for your enthusiasm, dedication, and valuable feedback during the beta test, and we look forward to hearing more of your thoughts on the StarCraft II beta test as the game’s July 27 launch approaches.
So play it up while you can. (or download a lot of UMS maps lol)
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Re: [Official] SRF Starcraft II Beta Thread
nooooooooooooooooooooooo
also, i couldnt watch the replays cause mega uplaod said the filesl were temporaily down.
also, i couldnt watch the replays cause mega uplaod said the filesl were temporaily down.
Re: [Official] SRF Starcraft II Beta Thread
Just a heads up, giving my us account to a friend. If you want a game just ask "r u from srf?" he'll understand, and say no if it's not me. He's pretty bad btw, he used to borrow my asia account to sneak in games now and again.
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Re: [Official] SRF Starcraft II Beta Thread
lol, how are we gunna reign over the platinums now :o
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Re: [Official] SRF Starcraft II Beta Thread
Da_Realest, i'm no expert at sc2, i'm not even that good, but this is how u macro up in 15 minutes:
http://www.megaupload.com/?d=TBQYR4I4
notice the little stuff that i do
i expoed when i had a big enough force, and i teched up just enough to feel comfortable with my army make up
my 2nd expo is always usually a high yield one, but this game went by quick enough that i didn't need it
notice how i stopped the other protoss' late expo? that army make up is able to kill dozens of cannons in your pvp (cannons are good to stop a couple of units, but against an army no way)
u need to get ur obs inside ur opponent's base ASAP, it's important. i saw him teching up, it was a bit useless and a waste of minerals because he only had one base. he can't sustain a tech up AND build up an army, so i knew that i could overrun him.
http://www.megaupload.com/?d=TBQYR4I4
notice the little stuff that i do
i expoed when i had a big enough force, and i teched up just enough to feel comfortable with my army make up
my 2nd expo is always usually a high yield one, but this game went by quick enough that i didn't need it
notice how i stopped the other protoss' late expo? that army make up is able to kill dozens of cannons in your pvp (cannons are good to stop a couple of units, but against an army no way)
u need to get ur obs inside ur opponent's base ASAP, it's important. i saw him teching up, it was a bit useless and a waste of minerals because he only had one base. he can't sustain a tech up AND build up an army, so i knew that i could overrun him.


Re: [Official] SRF Starcraft II Beta Thread
Aw what, I was planning on making SC2 my "summer game" for the lonely rainy days 

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what is life even
- Toshiharu
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Re: [Official] SRF Starcraft II Beta Thread
Does come out late July.. so.. hmm
Re: [Official] SRF Starcraft II Beta Thread
Don't worry, it's not the end of beta xD Just the end of the first phase of beta. They're taking servers down for 1-2 weeks and then second phase starts.
Re: [Official] SRF Starcraft II Beta Thread
Actually I'll have to study for my finals during that period. Good move Blizzard 

ExSoldier/Skyve/Loki
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Re: [Official] SRF Starcraft II Beta Thread
TOloseGT wrote:http://www.megaupload.com/?d=TBQYR4I4
Gotta criticize the build order. Going 10 gate no chrono vs. 13 gate chrono zealot is the same thing if you're defending, by the time his 10 gate no chrono zealot gets to your base 13 gate chrono zealot will already be out, the difference is you're out 2 extra probes cause you didn't chrono your nexus at 11. Double gate is good if you're going to zealot pressure, which you didn't, you just built a lot of zealots to sit at home for some reason :/ 13 gate -> gas -> cycore -> gas then add gates or tech is much better cause you have enough gas to be flexible. Plus zealot + sentry >>> mass zealot because sentry cost 50/100, which frees up minerals to add gateways and have a good army while using only gas. Plus Force Field is overpowered.
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Re: [Official] SRF Starcraft II Beta Thread
SM-Count wrote:TOloseGT wrote:http://www.megaupload.com/?d=TBQYR4I4
Gotta criticize the build order. Going 10 gate no chrono vs. 13 gate chrono zealot is the same thing if you're defending, by the time his 10 gate no chrono zealot gets to your base 13 gate chrono zealot will already be out, the difference is you're out 2 extra probes cause you didn't chrono your nexus at 11. Double gate is good if you're going to zealot pressure, which you didn't, you just built a lot of zealots to sit at home for some reason :/ 13 gate -> gas -> cycore -> gas then add gates or tech is much better cause you have enough gas to be flexible. Plus zealot + sentry >>> mass zealot because sentry cost 50/100, which frees up minerals to add gateways and have a good army while using only gas. Plus Force Field is overpowered.
hm...should i have gone 9 pylon 13 gate?
yea, i built those zlots cuz i saw he went 2gate, so i placed that 2nd gate just in case he was gonna rush me with zlots =[ , which, sort of happened but not really lol
so i switched up my BO and went back to my original plan which was stalkers/immortals/sentries.


Re: [Official] SRF Starcraft II Beta Thread
TOloseGT wrote:SM-Count wrote:TOloseGT wrote:http://www.megaupload.com/?d=TBQYR4I4
Gotta criticize the build order. Going 10 gate no chrono vs. 13 gate chrono zealot is the same thing if you're defending, by the time his 10 gate no chrono zealot gets to your base 13 gate chrono zealot will already be out, the difference is you're out 2 extra probes cause you didn't chrono your nexus at 11. Double gate is good if you're going to zealot pressure, which you didn't, you just built a lot of zealots to sit at home for some reason :/ 13 gate -> gas -> cycore -> gas then add gates or tech is much better cause you have enough gas to be flexible. Plus zealot + sentry >>> mass zealot because sentry cost 50/100, which frees up minerals to add gateways and have a good army while using only gas. Plus Force Field is overpowered.
hm...should i have gone 9 pylon 13 gate?
yea, i built those zlots cuz i saw he went 2gate, so i placed that 2nd gate just in case he was gonna rush me with zlots =[ , which, sort of happened but not really lol
so i switched up my BO and went back to my original plan which was stalkers/immortals/sentries.
Yeah, 9 pylon 13 gate is standard. Zealots kinda suck as the game moves on, once you saw he wasn't zealot rushing should've taken 2nd gas and teched to warp gates.




