how so high
how so high
how do people always get such high hp and mp cause im lvl 30 and have 2.5khp and lvl 90 + have like 20-30k how?
- Puma60
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Re: how so high
Each time you level up, you get 3 str and int, as well as another 3 stats points to add onto either HP or MP. By the time you level up to 90, a full str will have about 25k HP. Then str added on all set pieces, 600 HP increase on Head, Chest and Legs. Then you have Devil Suits which add a further 15% HP/MP. And Heuksal has about 4k HP increase from the passive. It all adds up.
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Re: how so high
my bad i dunno if they changed it i just remember i thought it was u get 5 points each level 2 automatically go to str and int and u got to spend the other 3 well fair enough anyway
Re: how so high
yes you are right.. each level you automatically get 1 STR and 1 INT, then you additionally get the 3 stat points to add where you like.
Also to answer your question, as you attain higher levels, your INT and STR points increase your HP/MP by higher amounts. Therefore adding 3 STR to a level 30 character will give much less HP, lets say 30HP, than adding 3 STR points to a level 90, which would give, lets say, 90HP
Also to answer your question, as you attain higher levels, your INT and STR points increase your HP/MP by higher amounts. Therefore adding 3 STR to a level 30 character will give much less HP, lets say 30HP, than adding 3 STR points to a level 90, which would give, lets say, 90HP

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- Disconn3cted
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Re: how so high
The formula for calculating hp and mp changes each time you level, because of this 1 str point will give a lvl 90 character far more hp than 1 str point will give to a lvl 30 character.

Re: how so high
ok thanks good to know
- DominiEmpri
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Re: how so high
yes good information is always good to know
- NuclearSilo
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Re: how so high
Disconn3cted wrote:The formula for calculating hp and mp changes each time you level, because of this 1 str point will give a lvl 90 character far more hp than 1 str point will give to a lvl 30 character.
fail
Formula is formula, it never changes. Only the final result changes
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Re: how so high
NuclearSilo wrote:Disconn3cted wrote:The formula for calculating hp and mp changes each time you level, because of this 1 str point will give a lvl 90 character far more hp than 1 str point will give to a lvl 30 character.
fail![]()
Formula is formula, it never changes. Only the final result changes
Well something causes the result to increase. If the formula never changes then 2+2 will always be 4. And those HP amount would never increase no matter what level you get to. Logic dictates that a variable was altered. I would have to assume that as you level up your new level gets factored into the formula thus there is a change.

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Re: how so high
BuDo wrote:NuclearSilo wrote:Disconn3cted wrote:The formula for calculating hp and mp changes each time you level, because of this 1 str point will give a lvl 90 character far more hp than 1 str point will give to a lvl 30 character.
fail![]()
Formula is formula, it never changes. Only the final result changes
Well something causes the result to increase. If the formula never changes then 2+2 will always be 4. And those HP amount would never increase no matter what level you get to. Logic dictates that a variable was altered. I would have to assume that as you level up your new level gets factored into the formula thus there is a change.
WTF did anyone else understand this on the first read lol?
Re: how so high
Dbett5 wrote:WTF did anyone else understand this on the first read lol?
yeah hes saying that the increase in hp and mp with each stat point each level steadily increases based on your current level, like 1 str point at lvl 30 will add 30 hp but 1 str point at 90 will add say 90hp... all this info is already in this thread...
Re: how so high
lol im suprised this is like a 3 post thread to some answers and agreements its somehoww gone to above 10
- loveisintheair
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Re: how so high
BuDo wrote:NuclearSilo wrote:Disconn3cted wrote:The formula for calculating hp and mp changes each time you level, because of this 1 str point will give a lvl 90 character far more hp than 1 str point will give to a lvl 30 character.
fail![]()
Formula is formula, it never changes. Only the final result changes
Well something causes the result to increase. If the formula never changes then 2+2 will always be 4. And those HP amount would never increase no matter what level you get to. Logic dictates that a variable was altered. I would have to assume that as you level up your new level gets factored into the formula thus there is a change.
So the only type of formula in existence is linear?


- NuclearSilo
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Re: how so high
BuDo wrote:NuclearSilo wrote:Disconn3cted wrote:The formula for calculating hp and mp changes each time you level, because of this 1 str point will give a lvl 90 character far more hp than 1 str point will give to a lvl 30 character.
fail![]()
Formula is formula, it never changes. Only the final result changes
Well something causes the result to increase. If the formula never changes then 2+2 will always be 4. And those HP amount would never increase no matter what level you get to. Logic dictates that a variable was altered. I would have to assume that as you level up your new level gets factored into the formula thus there is a change.
So you're saying that if someone asks you what's the formula for calculating hp and mp is, you'd say that there is too much formulas because it changes every time you level up so you can't give him the answer?
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- Disconn3cted
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Re: how so high
NuclearSilo wrote:Disconn3cted wrote:The formula for calculating hp and mp changes each time you level, because of this 1 str point will give a lvl 90 character far more hp than 1 str point will give to a lvl 30 character.
fail![]()
Formula is formula, it never changes. Only the final result changes
The formula does change, I don't know the formula but a variable did change or a str point wouldn't be worth more at higher lvls. You know this as well as I do, I think your English isn't good enough to understand what I said.

Re: how so high
why are you guys arguing about this lol
- Disconn3cted
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Re: how so high
Smi!ezZ wrote:formula doesn't change.. variables change... retards
oh, thats right. I think I just died a little inside.


- curvekiller
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Re: how so high
I wonder how much 1 STR point is... is it like 1% more HP than you had before? Does anyone know?
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- TheDrop
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Re: how so high
lol 

let it gooooo let it gooooOoOooOOOOOO
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She open up her mouth and then I blow her brains out

Let her suck my pistol
She open up her mouth and then I blow her brains out

Re: how so high
Now a days we have endless tensions and I can say that these endless tensions always cause the problems for you.
Never hurt others you never know how it influence your life and the opponent.
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- chickenfeather
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Re: how so high
Based on nivlam's calculator, I got that the amount of HP you get per STR point increases exponentially as a function of the level.
approximate HP you get for each STR point you add = 9.7617*exp(0.0198*level)
Example : If you were level 100 pure str(416 str points), then you would get
9.617*exp(0.0198*100) = 70.7014842 or 71 hp per str point
416*71 = 29536 hp total
This is a little bit off since I didn't take all of nivlam's points into account, but I think it's a good approximation.
approximate HP you get for each STR point you add = 9.7617*exp(0.0198*level)
Example : If you were level 100 pure str(416 str points), then you would get
9.617*exp(0.0198*100) = 70.7014842 or 71 hp per str point
416*71 = 29536 hp total
This is a little bit off since I didn't take all of nivlam's points into account, but I think it's a good approximation.
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- babbe1
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Re: how so high
HP = 1.02 ^ (lvl-1) * (str*10)
MP = 1.02 ^ (lvl-1) * (int*10)
Of course you have to add HP/MP blues on equip.
MP = 1.02 ^ (lvl-1) * (int*10)
Of course you have to add HP/MP blues on equip.
- curvekiller
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Re: how so high
babbe1 wrote:HP = 1.02 ^ (lvl-1) * (str*10)
MP = 1.02 ^ (lvl-1) * (int*10)
Of course you have to add HP/MP blues on equip.
Thanks a lot, that's pretty awesome... Makes 4,9k HP for lv 44 with 210 STR points... Seems to be right.
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