[Guide] Bard Cleric guide

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ontaria
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[Guide] Bard Cleric guide

Post by ontaria »

The Bard/Cleric Guide



What are the benefits of a bard/cleric?
A bard cleric is one of the most, if not the most wanted build in a party. The reason is because you are a versatile buffer. In parties, you can either restore mana, absorb damage, nuke monster, and increase damage as a bard or heal HP, resurrect party members, buff party members with Int and Str as well as physical and magical defense, and protect against harmful statuses. That’s a mouthful! No wonder a bard cleric is wanted in so many parties, especially 90+! You will shine as a bard in group pvp with your lightning fast nukes and players will always want you on their team!

What are the downsides?
Unfortunately there is no good without bad. Although they may shine while jobbing in groups, bard clerics are not much of 1vs1 pvpers. They may stand a chance against wizards, but against other builds it will be tough to win! Also, during the lower levels, not many players realize the benefit of having a bard in their party – many would rather another wizard or attacker.This build is also not much of a solo leveling build. Sure, you wont need any MP and only a few HP pots, but bards must 2-3 hit mobs their level.

Pure Int or Hybrid?
I would recommend going pure int. Mana orbit at level 90 requires around 15K MP to cast and that extra mana will sure come in handy when healing as a cleric when you are unable to switch back to bard. Pure int will also increase your damage from your nukes, which is vital if you plan to be a battle bard!

Although a Hybrid is not bad, this will severely limit your ability to heal and you wont be able to “buff” to your full potential. A little bit of Str won’t harm you that much, though. It will increase your survivability by a tiny bit, but it will decrease your damage. Every INT counts!

Armor
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Light Armor! Wearing Light Armor will give you a good balance between physical and magical defense as well as give you a 10% moving speed boost (that’s 120% speed at 100) and 10% mana reduction! Also, the cleric passives for Light Armor give around 150 phys defense and 200 mag defense boost. They also increase the defense and and str and int on a buffed target!

Weapons:
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Harp and Cleric Rod of course! You may think that since you are a buffer build, the magical damage on your weapon does not matter – but that is NOT TRUE! The amount of health and mana you can heal depends on your magical attack and reinforce on your weapon! So it is important to always have at least a +3 harp and Cleric rod with decent magical attack percents. At the cap, I would recommend to +5 each of your weapons.

Bard Skills:

Bard’s Dream:
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These are the passives that make a good bard buffer. The first increases damage done by bard nukes, the second passive increases the range for which your tambours and moving march are effective, the third lowers the mana consumption of your tambours, and the fourth increases your resistance. Resistance is useful so if you do get attacked while using a tambour, it is most likely to stay up. This is key in parties with multiple bards buffing with dances.

Battle Chord:
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These are your nukes. If you want to call yourself a battle bard, you need these. The first horror chord hits a single target, the second, booming chord, hits multiple targets without the need to target a specific one, skip the third skill, the fourth is the second version of horror chord but hits multiple targets, and the fifth is the higher version of booming wave.

Music Pleasure:
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This line contains all of the bard’s core buffs. They consist of tambours (music protection that absorbs up to 40% phys and mag damage), movement buffs, and also tambours that increase the party’s hit rating. You must get all of these.

Skipping the Melody Series for now – only max patter clamor: It gives bind status!

Sound:
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This series contains mainly your mana restoration skills. Tuning noise and Tuning sound are both absolute damage skills. These are great if your opponent has bless and screens on because they will always deliver the same damage no matter what. The infamous Noise skill, which prevents normal and party mobs from attacking you, is a must for an int bard. Mana Cycle restores MP to a single target while Mana Orbit restores mana to up to 8 players within range in a party. Skip Mana wind/breeze because it aggros (you already have mana cycle/orbit), and discordant wave can also end up bringing mobs onto you.

Beautiful Life:
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These are your passives for your dances. They increase the range your dance is effective and also increase your resistance so the dances can stay up even under attack.

Dancing Concert:
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Ohh how bards are beautiful! These skills are useable when there are 2+ bards in the party. The initial bard must do a tambour and then the second bard (in range of the tambour) can then do one of the above dances. In order, they increase phys damage, mag damage, effect of healing, reduce of mana consumption, and then the higher books of phys damage, mag damage, effect of healing, reduce of mana consumption. Take all that apply to what you would like to do in the party! Dancing of Wizardry is by far the most used, so take that for sure!

Cleric Skills:

Divine Creed:
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Max this if you have the skill points – it increases your clerical attack damage . You may think, “why do I need to max this if the only cleric attacks I will be using are the absolute damage ones?” Well, you can’t pull off an offering without this skill. For those of you who don’t know, a cleric’s offering is the hardest hitting skill in the game and without that 100% damage increase at the cap, you will do petty damage. Right now at 90, I do not have this passive maxed and I do a measly 6k offering on level 100s. With this passive maxed, I guarantee I can pull around 12-15k on FF 100s with this skill. You will probably also be attacking with cleric a lot if you are healing in group pvp.

Cardinal Praise:
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If you plan on attacking as cleric, be sure to max trial cross and justice cross (Justice hits multiple targets). Also be sure to max the last book, Integrity, of this skill line as well. It does not have any prerequisite skill either, yay! When used, it clears 2 bad statuses from the whole party in range. That’s great if someone in the party is burned or has zombie effect.

Mental Culture:
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This passive requires the use of robes and a cleric rod and gives HP recovery 20% increase and MP 10% reduce. Yes, I know we are not wearing robes so this passive won’t help us that much, but we need to max it in order to get recovery division and healing orbit.

Mortal Recovery:
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These are our main attacks as a cleric. We will use these on the target between heals in order to take him down faster. The great thing is, no matter if the target is fully buffed with bless or screens, these always do the same damage. At the max level, these puppies hit about 10k or so and can really pack a punch against int builds. Max them!

Recovery:
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This skill line contains most of your heals. The first book, group healing, heals a decent amount of HP but takes some time to cast while the second book, healing division, casts almost instantly but only shares healing power with the 3 members with the lowest HP in the party. Both of these skills agro, and so do their 2nd tier books as well, group healing breath and healing favor, respectively. Max these skills if you plan to be healing large amounts of HP – stuff that healing orbit can’t handle. The third and sixth books of this series are a must to max. They are like mana cycle and mana orbit, except they heal a specific amount of HP every 2 seconds for 16 seconds. Healing cycle only applies to one target while orbit works on the whole party in range.

Blessed Recovery:
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This is your second line of healing skills. The first book is bless spell and must be maxed. This increases the party’s physical and magical defense greatly for 45 sec. I personally have not found a use for books 2 and 5 yet, so they are not required. They heal the HP of a specific party member greatly. I find I can just cast healing orbit on the tank and he will be fine (occasionally mixed in with other healing skills from the line above). Books 3 and 6 are recovery division! This is the whole reason many people take cleric as a sub. This little skill heals HP every few seconds, and really helps make up for that nasty Euro pot delay. MAX ‘EM! Lastly, you have group recovery and holy group recovery. These healing skills are an instant cast and heal ALL (or atleast close to all) of the party’s HP. This is great in dire situations when the party is dying and needs a quick boost! Max it!

Resurrection:
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At least the first 2 books of this series must be maxed for the 100 cap. These skills can revive targets up to 20 levels higher than you. Group reverse resurrects all party members within a range and reverse oblation revives a single target and for a time gives the target a 65% HP increase and 65% damage absorption. Even if you don’t want to give the target this buff, he can easily dismiss it by right clicking it on the top of his screen.

Glory:
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These passives are the reason we are wearing light armor. The first book is as follows at level 90: When a target is blessed, Str 13 increase, Int 13 increase, Physical defense 62 increase, Magical defense 100 increase. That extra defense or Str/Int could be the difference between a win or loss! The second book gives you around 150 extra physical defense when in light armor and using a cleric rod, and the third gives you around 200 magical defense when in LA and using a cleric rod. Max them all!!

Sacrifice:
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The highest hitting skill in the game at a whopping 967%! This skill combined with the clerical attack increase skill will be sure to drop some jaws over the damage output. Max this only if you have enough SP to max the attack increase skill.

Saint Prayer:
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Max the third book, Holy Word only. This will prevent you and the party from getting bad statuses from mobs as well as players. It does not require the first book to max it. We don’t need heaven flash because we already have the bard skill that gives bind status.

Blessing:
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Max all of these! They give extra STR, INT, physical defense, and magical defense to the target. At max they give around 40 extra Str/Int, which adds quite an advantage to whomever is being buffed.
Last edited by ontaria on Thu Mar 04, 2010 11:50 pm, edited 4 times in total.

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Memories
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Re: [Under construction] Bard Cleric guide

Post by Memories »

I found a typo o-o
In the Downside section, you wrote bard/cleric "are" much of a pvper.
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Thank you Kraq for the signature ^^


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ontaria
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Re: [Under construction] Bard Cleric guide

Post by ontaria »

DrFantasy wrote:I found a typo o-o
In the Downside section, you wrote bard/cleric "are" much of a pvper.

Uhg thanks! I saw that earlier - I swore I fixed it!
Please feel free to comment guys - especially on the needed cleric skills. I dont play cleric nearly as much as I play bard, so I'll need some help.

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Re: [Under construction] Bard Cleric guide

Post by Puma60 »

Really nice guide, ingame screenshots of a Bard/Cleric would be nice though.

OT: Can I ask your IGN? I'm on Rome too, and I know only 1 Bard/Cleric on the server :D
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Re: [Under construction] Bard Cleric guide

Post by weanLsyc »

nice starting ;)

I haven't read everything yet, but you don't need trial cross togehter with justice cross because u won't be able to use these skills silmutanly (like horror chord and weird chord).For example :
If you start hitting with justice cross, justice and trial cross will both have a cooldown of 6seconds.(tested already with my Bard Cleric char)

IMO just skill justice cross for hitting multiple targets.Your main cleric atks will be pur offering and those absolute dmg skills .

And u should mention, that Bard Clerics can also wear robe for PvM because robe reduce the mp usage + 10% more speed than light armor.Clerics in robes are also very usefull, since they can heal a higher amount of HP in PTs than with LA.
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Elric
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Re: [Under construction] Bard Cleric guide

Post by Elric »

I don't completely agree on some of the statements from the experience of playing a Bard/Cleric.

A bard cleric is one of the most, if not the most wanted build in a party.

This is true, every party needs at least 1 cleric and at least 1 bard to succeed. The only thing you don't take into account is that a party needs at most 2 bards and 1 cleric. This means you're actually only able to take 3 of 8 spots. A wizard/bard for example competes for 5-6/8 spots.

You mention that the biggest downside to bard/cleric is the fact it isn't a great 1v1 pvp build. The other downside for this build is that it's also a crappy solo build. Sure, it doesn't use much HP/MP but it also kills really slowly if compared to a wiz, lock, rogue, bower, spear, sword..

As for clerics, you wrote:
I personally have not found a use for books 2 and 5 yet, so they are not required. They heal the HP of a specific party member greatly. I find I can just cast healing orbit on the tank and he will be fine...

I guess this works in iSRO where nobody really plays between 1->cap.. but if you plan to be near your PC and, god forbid, play your character as well, those skills will help your tanks a great deal against giant party monsters.

That's all I can see. Good job on the guide ^^
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Re: [Under construction] Bard Cleric guide

Post by Tiffany »

nice guide i suggest Picture of skill will help so that new player know which skill is under which name so they dont have to sit in game and look for the name and picture of it
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Re: [Under construction] Bard Cleric guide

Post by mario123 »

nice guide im thinking about making a bard/cleric guide myself once i get to cap in the next 10 years or something

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Re: [Under construction] Bard Cleric guide

Post by pr0klobster »

Nice guide, but can you change the skill names to the "regular" ones? It's "offering", not Sacrifice.

Other things you might want to include:

-Weapon blocking ratio (i.e. high ratio = more chance to hit mob and higher)
-Shield parry ration (like in PvP, better chance to block)
-Plus and blue EVERYTHING with both int and str. This is vitally important on this build. IMHO, not until you get in 8d stuff. Otherwise it's just really tough to help with trades and PvP.
-A true bard/cleric needs almost all the skills from both classes. You can do a cleric sub but you're much more limited in party play. you should mention the very high SP cost (almost as much as warrior/cleric).
-Get an avatar suit and put that 1% ignore mob defense on it. It's handy as you already level slow.
-if you want this class to shine, you better be ready to do at least +6 on weaps/shield or SoS +5. IMHO, tis the only way you can grind on mobs your level successfully. You CAN one-shot stuff your level, it's just really costly to get all your gear plussed and blued right. That or one-hit with int/hit/trigger scrolls, wolf finishes off the mob, move on.

Don't forget, cleric can tank with good gear in a pinch too. Not for ages, but they can.
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Re: [Under construction] Bard Cleric guide

Post by weanLsyc »

pr0klobster wrote:-A true bard/cleric needs almost all the skills from both classes. You can do a cleric sub but you're much more limited in party play. you should mention the very high SP cost (almost as much as warrior/cleric).


Bard tree has also many useless skills like temptation or mana switch...
My Bard Cleric got all partyheals + healing cycle and I think that you don't need the other singletarget-heals.

1%Monster Ignore Def is really usefull, because you'll onehit mobs ( if u 2-hit mobs normally )

FB set .. nothing to mention.. common way of 80+

And at least .. Bard Cleric won't need as much SP as Warrior/Cleric(1handed,2handed,dualaxe),
only if you skill the most useless skills which is a waste of SP.
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ontaria
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Re: [Under construction] Bard Cleric guide

Post by ontaria »

Thank you guys for all the advice! I feel bad I havent gotten around to updating the guide because of the holidays coming up.

@Puma60: Thanks! I want to get around to making a video as well. I don't play on Rome anymore, I play on Mars.

@weanLsyc: Okay thanks! I dont have justice/trial cross skilled so i had no idea! I will be sure to fix that for the next mass update of the guide. Yeah, and although clerics can wear robes, i really think that LA would be the best for this build.

@Elric: Right! Crappy solo! How could i forget that one! I will fix that ASAP and also add the benefit that you wont use many pots.

@Tiffany: Yeah, i will eventually put the names of the skills (in order) right above their pictures.

@pr0klobster: The names of the skills aren't listed. Those headings are the name of the SKILL LINE (see above response). I wouldn't really suggest soloing much with this build - it is for party play afterall! And I think the guide pretty much says to get most of the skills? o.O

@weanLsyc: Yeah, the melody skill series is useless( except bind and cure music), that's why i skipped it!

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Re: [Under construction] Bard Cleric guide

Post by weanLsyc »

BTW.. why would bard do bad in soloing?They 2hit each mob and it'll take only a bit of time to kill gigs. If you grind cleverly you won't say that bards sucks in soloing.
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ontaria
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Re: [Under construction] Bard Cleric guide

Post by ontaria »

weanLsyc wrote:BTW.. why would bard do bad in soloing?They 2hit each mob and it'll take only a bit of time to kill gigs. If you grind cleverly you won't say that bards sucks in soloing.


We're comparing them to wizards, rogues, and other high-hitting euro builds

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Re: [Under construction] Bard Cleric guide

Post by pr0klobster »

I wouldn't say that bard sucks, but it's definitely slower soloing than a wiz. Of course a bard lasts longer when soloing, you don't die like a wiz, you just need to repair your harp, and you switch to cleric for giants.
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Re: [Under construction] Bard Cleric guide

Post by panterr »

You could maybe add some pictures, and add the sp needed for lvl 100 FF?
Anyways, really nice guide you've got there :)!
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Re: [Under construction] Bard Cleric guide

Post by larrylhm »

Great guide in my opinion :) Really explained a lot of skills about the cleric class. I've always been wondering why does cleric have so many skills and which ones are actually useful. thanks for clearing that up :)

and a question is. in the trail and justice row, there's a skill that is used for ressurection if im not wrong. im wondering why cleric skills are all over the place in different rows and stuff.
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Re: [Guide] Bard Cleric guide

Post by Aed »

Thanks for this guide, really helpful to me and organized nicely so its easy to look through and find something quickly when I alt-tab out to see if I'm still somewhat on track. :)

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Re: [Guide] Bard Cleric guide

Post by Ricooo »

Very nice guide, but it is kind of disorganized.. I'm really not sure which skills I need to take.
How much SP do you need to farm in order to be FF? What gap? Thank you :)
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Re: [Under construction] Bard Cleric guide

Post by _Clitrix_ »

Puma60 wrote:Really nice guide, ingame screenshots of a Bard/Cleric would be nice though.

OT: Can I ask your IGN? I'm on Rome too, and I know only 1 Bard/Cleric on the server :D

CAN I HAZ YOUR IGN?
i play rome.
and im bard/cleric :S
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Re: [Guide] Bard Cleric guide

Post by apan »

Nice guide, even though most people will never use it ^^
LV 88 Nuker

LV 92 Blader

JuelzSantana wrote:technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol

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Re: [Guide] Bard Cleric guide

Post by zZMindTricksZz »

great guide :D :D :D
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Re: [Guide] Bard Cleric guide

Post by paul855 »

apan wrote:Nice guide, even though most people will never use it ^^


lol
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Re: [Guide] Bard Cleric guide

Post by zuka12 »

IMO i very nice build... No Pots For HP MP or Speed. Good Dmg dealer.. Very Nice build to PLVL... PVE Build... I like it.. got one on ksro..
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