Atm, when a player finishes/robs/protects a trade, then he will get gold and job exp.
But i think, when a player goes jobbing, he should also get normal exp and maybe sp too.
So when u finish a trade as a trader, u will get xp and sp after selling the goods.
When u rob a trade as a thief, u will get xp and sp after selling the stolen goods.
When u protect a trade as a hunter, u will get xp and sp after the protected trade is finished.
Or...
When a trader finishes trades, then he gets xp and sp weekly, when he talks to the merchant guild leader.
When a thief robs trades, then he gets xp and sp weekly, when he talks to the thief guild leader.
When a hunter protects trades, then he gets xp and sp weekly, just like he gets gold, when he talks to the hunter guild leader.
Or maybe only the hunter should get exp weekly, like he gets gold atm.
The amount of exp and sp should be enough to keep playerbots from botting, altough it will not work for goldbots.
Also, when u are capped and unfarmed, then u can trade to get FF.
This idea is meant to make the Triangular Conflict system More active.
So what do u think about this idea?







