dx11 Tessellation

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BlackFox898
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dx11 Tessellation

Post by BlackFox898 »

http://hardocp.com/article/2009/11/06/u ... ssellation

scroll down to the Screenshots, wtf! it's the new AA, you'll never have it on.

EDIT: video: http://www.youtube.com/watch?v=9F6zSgtRnkE

watch it in HD!!!!
Last edited by BlackFox898 on Sun Nov 08, 2009 8:20 pm, edited 1 time in total.
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Re: dx11 Tessellation

Post by CrimsonNuker »

HOLY SHIT!

We're gonna have to play everything on 800x600 if we ever want to use DX11 with tessellation lmao
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Re: dx11 Tessellation

Post by Blurred »

dang those are Major improvements, I wonder if it will improve crysis :roll:
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Re: dx11 Tessellation

Post by Squirt »

God damn, my pc would get 3 FPS
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Thomas42
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Re: dx11 Tessellation

Post by Thomas42 »

Hairy balls of the gods.
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Re: dx11 Tessellation

Post by cpinney »

damnn nice
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Squirt
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Re: dx11 Tessellation

Post by Squirt »

Thomas42 wrote:Hairy balls of the gods.

With tessellation you can actually see the hairs curl!
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Azilius
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Re: dx11 Tessellation

Post by Azilius »

Meh the pictures are just like the dx9 vs dx10 pictures...
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Re: dx11 Tessellation

Post by LuxonEmpress »

Azilius wrote:Meh the pictures are just like the dx9 vs dx10 pictures...


I don't comprehend what you are trying to get at...
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Re: dx11 Tessellation

Post by [SD]Master_Wong »

pretty nice but keep in mind if your reading this you prolly cant use that function xD

some will though in which case you hold them il punch and he can rob the computer
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Re: dx11 Tessellation

Post by TheDrop »

seems 3d ;o
let it gooooo let it gooooOoOooOOOOOO

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Re: dx11 Tessellation

Post by Squirt »

ofy1993 wrote:Omg looks so amazing.

I feel like it's as big as the time we wnt from pictures to videos.

On dx11 tessalation, every bullet in FPS games will be measured perfectly to see if they actually did or did not hit the tip of your nose :P

Every ball, foul on football games will be measured if there is actually contact. Because now, it's really sad to see when a refree gives a foul and my player's slide did not even get close to touching him.

*I think this is what it can fix. Correct me if I'm mistaken*

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Re: dx11 Tessellation

Post by poehalcho »

the only improvement in this that I really like are the roofs...
the rest is just faulty design imo >__>
look at GE and compare it to other mmo's. GE has been awesomely programmed graphically, even my horribly shitty PC can take it without any lag.

seriously, PC graphics are always designed horribly. a Xbox360/ps3's graphic card isn't anything special, so why should we need the newest shit to play the same stuff on PC??
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Re: dx11 Tessellation

Post by Achilles990 »

Thomas42 wrote:Hairy balls of the gods.


lol hahahahahah :D
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Re: dx11 Tessellation

Post by *BlackFox »

Really, I don't see much difference with and without tessellation.
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Re: dx11 Tessellation

Post by Squirt »

*BlackFox wrote:Really, I don't see much difference with and without tessellation.

Notice the curves on the tiles and the shadows...

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Re: dx11 Tessellation

Post by peex »

*BlackFox wrote:Really, I don't see much difference with and without tessellation.

What..? Are you blind or something?


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Re: dx11 Tessellation

Post by *BlackFox »

Okay, I see what you're saying @Squirt
well, It definitely looks better with tessellation.. lulz

ROFL @peex
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Re: dx11 Tessellation

Post by Azilius »

LuxonEmpress wrote:
Azilius wrote:Meh the pictures are just like the dx9 vs dx10 pictures...


I don't comprehend what you are trying to get at...


When dx10 came out it was almost like a marketing scam to get you to buy a dx10 card. The pictures were so much better looking than d9 when in reality it wasn't that much of an improvement..Seems the same with these pictures (especially the dragon one).
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Re: dx11 Tessellation

Post by Midori »

poehalcho wrote:seriously, PC graphics are always designed horribly. a Xbox360/ps3's graphic card isn't anything special, so why should we need the newest shit to play the same stuff on PC??


why not?
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Re: dx11 Tessellation

Post by Thomas42 »

poehalcho wrote:seriously, PC graphics are always designed horribly. a Xbox360/ps3's graphic card isn't anything special, so why should we need the newest shit to play the same stuff on PC??

1. Money
2. Money
3. More money
4. Did I mention money?
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Re: dx11 Tessellation

Post by poehalcho »

X-Lax wrote:
poehalcho wrote:seriously, PC graphics are always designed horribly. a Xbox360/ps3's graphic card isn't anything special, so why should we need the newest shit to play the same stuff on PC??


why not?


cause they just need to program shit right -.-
if they were to put some more effort into it I could probably play prototype or assassins creed on my computer without all too much trouble...
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Re: dx11 Tessellation

Post by Locketart »

I wonder when the 5870 will go down to $150. Hoping Half Life 3 will utilize this tessellation.
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Re: dx11 Tessellation

Post by Achilles990 »

Thats actuly pretty cool.
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Re: dx11 Tessellation

Post by BlackFox898 »

Locketart wrote:I wonder when the 5870 will go down to $150. Hoping Half Life 3 will utilize this tessellation.


half life 2 ep3* :love:
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Re: dx11 Tessellation

Post by CrimsonNuker »

DX10 without tessellation = decals/models with really good shading (ex. the rock paths kinda look like they're 3d from far because of the good shading)
DX11 with tessellation = everything is actually really 3D

tl;dr

This is the real shit.
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Re: dx11 Tessellation

Post by /Pi »

lol. I'd hate to walk on those cobblestones. They're way to bumpy.

As for the technology, I'm really impressed. Creating polygons on the fly is just insane.

Comparison video:

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Re: dx11 Tessellation

Post by Reise »

It's like a pop-up book.

They really need to work on the textures that stretch on the edges of some of the geometry.
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Re: dx11 Tessellation

Post by Love »

this tech in 2-3 years will do some good.
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