Best Party for PvE & Bossing
- tyteaz
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Best Party for PvE & Bossing
Just wondering, if you could make a party with any character you want (all maxed level, fully farmed, and good gears) what would it consist of and why? You can also intermingle the party races, Chinese and European. Take into consideration buffs and combination plays.
- tyteaz
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Re: Best Party for PvE & Bossing
Any reason in particular?
- pr0klobster
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Re: Best Party for PvE & Bossing
tyteaz wrote:Any reason in particular?
2 bards: one for a tambour to reduce damage taken, one for dance of magic to increase dmg from wizards, moving march for better speed, hit march to increase damage.
Both can still attack, one bard with the tambour just has to make sure it stays up. Fast casting nukes, with lower damage, still hardly ever get attacked, and if so, discord wave or an alert warrior to cover.
2 warriors: To maintain aggro, one can lure if need be, one tanks, physical/mag fence on dmg dealers. No buffs to bards required. Warrior buff to distribute damage throughout the party.
1 cleric to hold it all together. At low levels, healing cycle every 16 seconds, occasional group heals to fill it in. Past 40, recovery division constantly on, healing orbit if possible. Bless reserved for pt giants, bad pulls, etc, or with other cleric subs, constantly on.
3 wizards to deal massive damage while the warriors tank. No other class with great AOE attacks so party does not have to move much.
You asked for ideal, that's pretty darn close. Chinese in a party cannot hold aggro at all, makes it difficult for any Euro in same party to do their job.
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Re: Best Party for PvE & Bossing
Puma60 wrote:2 Battle Bards
2 Warriors
1 Cleric
2 Wizards
1 Warlock
Not bad either, warlock may use debuffs and spells like reflect and scream mask
- tyteaz
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Re: Best Party for PvE & Bossing
Very nice. Any other preferences? BTW I'm also asking this because a couple of my friends and I are starting to play SRO again and we want to party play a lot so yeah. Any party build and reason would be very nice and helpful. THANKS! 
- cezzy
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Re: Best Party for PvE & Bossing
imo more wizards are better then bards (don't flame
) so my pt should be like 1 cleric 2 warriors 5 wizards 
- _Equal_
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Re: Best Party for PvE & Bossing
Yeah, but who's going to keep the mp of the wizards and warriors up? Yup, a bard.
And provide damage reduction via tambours, damage increases via dance = faster killin'.
And provide damage reduction via tambours, damage increases via dance = faster killin'.

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Re: Best Party for PvE & Bossing
cezzy wrote:imo more wizards are better then bards (don't flame) so my pt should be like 1 cleric 2 warriors 5 wizards
Well depends if you mean normal bard or battle bard. Normal bard can be replaced for wizards, thought I wouldn't recommend it, but they still provide a nice dmg increase, and the amount of dmg. done to you decrease, and as person above pointed out, keep the mp of wizz and warriors, warriors really need the mp to keep agro. Now if its battle bards do not replace them! They can increase the dmg, you do, have guard tambour, hit rating, mp, and they attack!! They should definitely not be replaced by wiz.
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Re: Best Party for PvE & Bossing
TheKnight wrote:Puma60 wrote:2 Battle Bards
2 Warriors
1 Cleric
2 Wizards
1 Warlock
Not bad either, warlock may use debuffs and spells like reflect and scream mask
Yes this one might be the best, especially against bosses/uniques, warlock DoT spells are really handy, because your fighting an enemy with alot of hp.
Also, u might ask why only euro's in party ?
Euro is actually made for party and euro has the aggro system, while chinese has 'who deals the most damage' system.
And don't forget the bless cycle, euro can have 2 masteries, so if ur sub is cleric u can do bless spell, when yours is over someone else does it etc etc etc.
This way u will hardly ever die.
Re: Best Party for PvE & Bossing
pr0klobster wrote:tyteaz wrote:Any reason in particular?
2 bards: one for a tambour to reduce damage taken, one for dance of magic to increase dmg from wizards, moving march for better speed, hit march to increase damage.
Both can still attack, one bard with the tambour just has to make sure it stays up. Fast casting nukes, with lower damage, still hardly ever get attacked, and if so, discord wave or an alert warrior to cover.
2 warriors: To maintain aggro, one can lure if need be, one tanks, physical/mag fence on dmg dealers. No buffs to bards required. Warrior buff to distribute damage throughout the party.
1 cleric to hold it all together. At low levels, healing cycle every 16 seconds, occasional group heals to fill it in. Past 40, recovery division constantly on, healing orbit if possible. Bless reserved for pt giants, bad pulls, etc, or with other cleric subs, constantly on.
3 wizards to deal massive damage while the warriors tank. No other class with great AOE attacks so party does not have to move much.
You asked for ideal, that's pretty darn close. Chinese in a party cannot hold aggro at all, makes it difficult for any Euro in same party to do their job.
Just one thing, you said it with hit march kinda. The bard that does the dance can also put up another tambour (not the same as the first bard ofcourse)

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