aishsharma wrote:how are the magic classes in the game in particular shamans and battlemagicians, is it hard to grind them, can they stand in pvp like nukers in SRO? d/l this game if i get time to play

Shamans and Battle Magicians are easy to grind in this game and (by default) have an advantage against most Melee classes because of range. Before season 2 Battle Magicians were considered the OP end-all-be-all PvP class but, atm, several classes can easily hold the title of "OP." The biggest contenders atm are rogue secondary classes, zerkers, and avengers.
I would say Battle Magician ~> Elementalist are still very powerful. They lost some defense and the ability to dash but they still pack a punch, their ranged stuns were not touched & they have a movement speed debuff & attack speed debuff.
Battle Magician ~> Druid. They got more defense, stuns, and dashes but their nukes aren't as powerful as elementalist. They are shape-shifters.
Shaman ~> Mystic. Support Healer/Buffer, DPS, and AoE class. great addition to any AoE party and good at gaining contribution in BGs by dropping AoEs everywhere.
Shaman ~> Forsaker. Single target DPS. This class is good at killing and got all the PvP related moves, imo it really shines in Ion Mine because it can set a wall to hold off an incoming team.
Know this:
BM ~> Elementalist: High Single target DPS with good CC skills.
BM ~> Druid: Shape shifter, excels at PvE but can be built with PvP (Ion Mine) in mind. The hardest class to master & build.
Shaman ~> Mystic: AoE class with support Heals. Good at gaining contribution in FoC PvP.
Shaman ~> Forsaker: High single target DPS with good CC skills, shines in Ion Mine.