i see no one who answered my post understood what i wrote.
Oryx wrote:Rogues do damage on 1 mob at a time, wiz can hit up to 8 at a time. That's why wiz is preferred in Euro party. Rogues aren't useless in party, it's that just other builds have more of an important role.
I said "useless" as an exageration.
To me being lurer hardly constitutes a party-role for a whole class... and it only applies to xbow rogues. AND warriors are lurers too, arguably better than rogues.
aishsharma wrote:imo xbow is still better for luring
no kidding !?
aishsharma wrote:and i prefer dagger rogue to guard the cleric since daggers take aggro and their dps is pretty high with a good cleric even DD wont get you killed
Guarding the cleric is fun but the warrior should do it and does it better.
Also, I can do that with DD on because I'm full sox with some suns and soms but normal rogues can't because they can't tank party-mobs with DD on. And without DD on you're short on aggro to guard the cleric because if the cleric is good he pulls much aggro.
warfire6395 wrote:i feel honoured.
Why?
warfire6395 wrote:as a rogue youll never be taken in a party above a wizard, UNLESS ur completely sunned up and can hit higher then a wiz.
If you have DD on you should do more damage than a wiz on single targets (this warrants some testing) to keep things consistent with the definition of a daggers-rogue (short ranged backstabbing damage dealer)
If your warrior is 2H with vital increase on he will keep the aggro from you.
Problem solved, party-rogue's role found.
warfire6395 wrote:a xbow is very good for luring. but youll hardly ever find a party that works that way, i might be trippin balls but my server is CLERIC/WARRIOR/WIZ for 90+ parties.
I dont know, ask the dude who came up with the super xbow-rogue lurer story. Sounded convincing. Maybe you server is full of botters and has hardly ever seen a real good euro party.
I have been in parties that would make the sro-players population drool and wet themselves if they saw them merely on video. The game is very different depending on the competence of the people you play with. I'm on Venus so I've been in such parties, but only when we were in a legit union. I dont think i'll ever see such parties again, also because the guy who made it all happen isnt playing anymore.
If your server has few legit players it sort of cant have good euro parties.
Truie wrote:imagine, you kill half of a pt mob alone by yourself, and suddenly it runs to your warrior just because the warrior is hitting another mob nearby !
that's aggro...
warfire6395 wrote:thats aggro increase, all warrior skills have it EVERYTIME a warrior hits somethign their aggro increases. and what u said about a rogue skill doing it, well it doesnt, unless the warrior isnt holding the aggro.
No... what i meant by "that's aggro..." is "that's super strong aggro", not "that's the definition of what aggro is".
I know about the aggro and the taunt attributes of warrior skills, it just happens that i have never ever seen a warrior pulling aggro from a party mob that's been halfway killed by another dude, WITHOUT TOUCHING THE MOB.
My whole point is that if a warrior can do that, grabbing the aggro from a mob i have, alone, killed halway through, THEN he can keep aggro on whatever he is hitting. Take into account that i do high damage for a rogue my lvl. (sun daggers and +27 str).
So if he can do it to me, he can do it to pretty much any rogue.
That's why i called this evidence conclusive.
The warrior can keep the aggro from the rogue who is on full damage mode, provided the warrior is 2H with vital increase on.
Now are you guys gonna try to read what you're replying to, before replying?
I repeated everything in this post here, but i'll end up giving up if you remain unwilling to at least understand what i'm talking about.
I'll reiterate, it just doesnt seem logical to me that whoever designed these very good SRO euro game mechanics would have screwed up the rogues-class by limiting it to being a xbow lurer in parties.
Each class has its role in parties, some thing it does that no other class can do as well. ...except the rogue? Give me a break.
If the game designers were incompetent maybe, but they've shown in every other point that they are very good at what they do.
So that's why I was suspecting that it's the players who havent found out what the party-rogue's role is. And vital increase solved it.
Try it...
I can stay contented with the xbow-rogue being a lurer, why not. But the daggers-rogue HAD TO be able to use DD while not taking the aggro from the warrior.
It works. Just have a 2H warrior with vital increase on and voilà;-)
Now we just need to run or find some testing of rogue-damage versus wizard-damage to seal the deal and convince everyone that daggers-rogues are an asset in parties.
And of course the 2H warrior needs a good enough cleric to keep him alive.