I just made a archer on Ecsro just for testing. I was just wondering if force really is worth it on Ecsro? I know they made some updates and now have the Vital spot skills but do they have the same effect as on isro ?
Thomas42 wrote:Don't choose force. Not now. I put it off till the update, after that I'll see if it's worth to switch.
Is the way the character uses the skill the same as on isro? I know Castle shield is used on a very different way here in ecsro so i was just wondering if the force skill "Vital spot" is the same as on isro. NOT the effect but they way he uses the skill.
Thomas42 wrote:It's most likely the same. I can't really imagine any variation with a simple insta-cast debuff.
Okay, then i think i am still gonna go for force as reducing the enemy by 77 in attack rating is pretty much considering that a 9D weapon only has 124 in attack rating
It would be better if you simply didn't level force until the update, and no tree instead of it. This way you can avoid raging if they forget the debuffs and can level another mastery if they do.
Thomas42 wrote:It would be better if you simply didn't level force until the update, and no tree instead of it. This way you can avoid raging if they forget the debuffs and can level another mastery if they do.
That's true but lets say it takes 2 month before the update comes. If i take force now i will also be able to enjoy the extra mana + the debuffs and then when the update comes, i will just have even more advantages.
Thomas42 wrote:It would be better if you simply didn't level force until the update, and no tree instead of it. This way you can avoid raging if they forget the debuffs and can level another mastery if they do.
That's true but lets say it takes 2 month before the update comes. If i take force now i will also be able to enjoy the extra mana + the debuffs and then when the update comes, i will just have even more advantages.
Thanks for your help - I am gonna take force
Make that build on ngfusion, I heard they'll have force updated