-NPC traders and hunters. This is so people will stop complaining; player thieves can go after NPC traders, and when a thief summons a transport hunters spawn instead of thieves (this causes the 1*pops against traders to stop).
- More jobs and job subclasses.
*So say thief has the subclasses Ninja (wrong country, I know), Pirate (as someone with that awesome water ferry post mentioned), and Thief. Ninjas focus more on fighting, pirates on stealing in the water, thieves focus more on stealing on the land.
*Hunters can be Samurai (I know, I KNOW), Captains, and Hunters. Samurai focus on PvP fighting, Captians on fighting Pirates, Hunters act more as escorts for traders.
*Don't really have any good ideas for a trader :\
- CAC (Create-a-Character) options should include: Nationality, eye shape, eye color, skin color, hair style, hair color, facial hair, facial hair color, height, weight, build, tattoos, accessories.
- Either get rid of the headband stuff sold in stores and replace them with helms or actually let us see the headband stuff when we equip it.
-GET RID OF STALLS. A new system should be implemented. It shall be like a combonation of storage and party matching. What you do is you go up to some NPC who will allow you to sell your stuff to other players. A screen pops up and you put in the items you want to sell in it, mark your price, give it a title, and then leave. By pressing a button players will be able to access the list of things on sale on the fly, from whereever and buy it. A lil message will appear telling you your stuff has been sold or if you are not on at the time (yes it should be on even when you are off) you can just press that shortkey to bring up the window and see if your stuff is still there.
- There should be mid-way towns between the major towns (a town inbetween Donwhang and Jangan, for ex.). After each mid-way town, in order to get to the next town, you have to go through some jungle, cave, dungeon, whatever, at a certain level. I say this as a way to seperate the high powered players from the low level players, more specifically when they are doing jobs. Mid way towns will act as spots where traders can sell their goods, the caves or whatever will act as buffers, allowing traders, hunters and thieves to not have to worry as much about bumping into higher level job players out to get them.
- I want a tiger pet
- Traders and hunters should get outfits too, not just dinky lil flags and fans.
- Better quests. I don't want to kill X amount of mobs or kill mobs to get X amount of items from them. It gets boring, fast. Implement races (actual races like running or horse races, hell even camel races), some kind of gladitorial fights where you're in an arena and you fight different kinds of mobs for prizes and such, find the whatever (look around the landscape), etc. There should also be job quests like steal x amount of items, intercept the transport, intercept the thief transport, find whatever and sell to whoever, kill X amount of hunters, kill X amount of thieves, etc.
- Minigames