@ OP sorry to hijack
CloudStrider wrote:I'ma say this before everyone else does.
Better Anti-Bot measures.

If they can't stop the botters may'be looking at the root cause of botting in any form and then try to counter them.
1) Botting for level and or SXP - Freeze EXP/SXP or reverse it (lol the botters de-levels).
2) Botting for gold - its a hard one to act-on.
a: Remove the gold from each gold bot (player or company) would take to long unless a system would detect and stop the gold drops to a botter.
b: Gold sellers @ some point need to transfer gold from char to char ready to sell, then taking the gold from them.
c: A better option in my view, would be to take the gold directly from the gold buyer. This hopefully would make gold buyers think about buying as it could be removed. The charge back(s) would be funny, gold sellers would be losing really money and joymax would start banning accounts.
3)Botting for items to sell - remove the items from the buyers account or reduced drop rate of suns making it hard for players to have full sun sets.
4)Botting for plvl - unless the char(s) in a party are with-in 5 levels of each other (level 1-5 / 6-10 / 91-95 / 96-100 etc) and 5 levels of the mob. The party wouldn't gain any EXP, unless the mob was a unique. Allowing lowers levels to see them getting killed and an added bonus of extra EXP/SXP.
CloudStrider wrote:
Personally, I have always wondered what would ahppen in SRO was P2P.
Humm = (I hope)
GM active and visible in game. As p2p would also mean service with customer support and active action on feed back.
Higher rates of EXP/SXP so you could cap to level 100 and be farmed for 1.5 skill tree's in 240 hours (120 days @ 2 hours aday) of grind vs the same level mob, cap to 150 in 480 hours. Party play (with in 5 levels of mobs and party) would = x1.5 EXP/SXP rate. Allowing players to try other builds with out spending years on 1 build.
To promote jobbing (as the game is silk road) only chars with in the same DEG could attack each other ie DEG 4 vs 4 / DEG 9 vs 9 etc. So starting off, the lower part of the DEG its hard but as you progress with-in the DEG it gets easier to battle with other players.
Jobbing successfully = char points that can be converted to:
a: Alchemy points that could be used to produce non - negative effect stones. ie if a stone is successful it would not effect any other stat and not lower the stat its for.
b: Pet points that allow the player to spawn a pick up pet for 15 days and then upgrade it to a maximum of 5 pages.
c: SXP points to help with farming. ie 2 sucessful jobs (trade/hunter/thief) every 10 days would provide a 100% SXP ticket for the next 10 days.