I'm just going to to the new Tech trees the rest are in the link provided above.
Video: http://www.wegame.com/watch/Starcraft_2 ... e_6_29_09/

woutR wrote:Squirt, you're a genius when it comes to raping women.



woutR wrote:Squirt, you're a genius when it comes to raping women.


woutR wrote:Squirt, you're a genius when it comes to raping women.
MrJoey wrote:lol@nolansupport
Recently, the television station G4TV and Joystiq held interviews with two seperate Blizzard employees. G4TV interviewed Dustin Browder, the lead designer of StarCraft II, where he reveals the current state of the game. The following is a summary of the interview:
- While the AI has been significantly improved (for example, it will no longer charge headlong into a
superior number of units), it currently does not handle Siege Tanks on cliffs very well
- Mirror matchups are progressing well so far and have a lot of diversity. The Terran vs. Terran matchup in particular has become a lot more mobile thanks to units such as Vikings, Banshees, Reapers and Thors.
- Map control plays less of a roll as it did in the original. Blizzard has yet to decide whether they want to go with that direction.
- In spite of unfavourable changes, Siege Tanks and Lurkers are (suprisingly) effective. The improved pathing, which causes units to clump up more, improves the potential of splash damage.
- The community will ultimately judge the balanced between macromanagement and micromanagement
- Blizzard would like to make Nukes viable in regular gameplay. Browder indicated they could serve as an additional source of firepower for a Terran biological build.
- Medivacs and Warp-In are seeing a lot of use, but Nydus Worms much less so.
- Blizzard has plans for a Casual League, which would have games run at Normal speed and a mappool that discourages rushing.
- StarCraft II will include Challenge Modes, which would teach the player various aspects of multiplayer play
- Blizzard has intentions of including custom/Proleague maps in the mappool
- Videos, such as the Battle Reports, are ment to promote StarCraft II as a spectator e-Sport (particularly outside Korea)
-Browder estimated that the StarCraft II beta will last 4-6 months
Source: G4TV
The videogaming website Joystiq, on the other hand, interviewed StarCraft II`s lead producer Chris Sigaty. While the interview was less informative, it still included some new pieces of information. Here is a summary:
- Mapmakers/modders will have the ability to create their own score screen which works specifically for their map
- Blizzard brough back the original voice actors of Jim Raynor (Robert Clotworthy) and Arcturus Mengsk (James Hayes?)
- Unit portraits move their lips (assuming they have them) phonetically with what they are saying, a
considerable change from previous games

woutR wrote:Squirt, you're a genius when it comes to raping women.
Squirt wrote:lol@nolaninbegginingbecausetheydon'twantwebsitestohaveitasadownloadablefreeclient.badforbusiness.


woutR wrote:Squirt, you're a genius when it comes to raping women.
Squirt wrote:ICCUP.
It doesn't run on lan but this is still one type of thing that Blizzard doesn't like. Private servers.

woutR wrote:Squirt, you're a genius when it comes to raping women.
