C/C++ coder, GFXer

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

C/C++ coder, GFXer

Post by NuclearSilo »

Who should I contact? A friend is developing sroemu, he needs ppl to help him.
Playing Age of Wushu, dota IMBA

User avatar
Amarisa
Senior Member
Posts: 4049
Joined: Sun Feb 03, 2008 12:40 am
Location: Magic

Re: C/C++ coder, GFXer

Post by Amarisa »

i know some c++ but not enough to help lolz
Image

User avatar
Hennessey
Valued Member
Posts: 459
Joined: Thu Feb 14, 2008 8:30 pm
Quick Reply: Yes
Location: Tibet

Re: C/C++ coder, GFXer

Post by Hennessey »

im majoring in graphic design if thats what you mean by GFXer. you can PM me =]
Lvl 100 | Glavie | Active | Full Farmed
Lvl 99 | Wizard Bard | Active
Lvl 95 | Force Blader | Active | Full Farmed
Lvl 100 | S/S Nuker | Active
Lvl 98 | Bard Warlock | Active | Full Farmed
Lvl 93 | Bower | Active
Lvl 89 | 7:1 Spear | Active
Lvl 100 | Force Glavie | Active
Lvl 92 | Warrior Cleric | Active | Full Farmed
LEGIT 4 LIFE

User avatar
lopasas
Active Member
Posts: 733
Joined: Sat Nov 29, 2008 8:51 am
Quick Reply: Yes
Location: Troy

Re: C/C++ coder, GFXer

Post by lopasas »

Just in time, lyzerk almost finished his silkroad pserver project
<< banned for proof of botting. -cin >>

User avatar
Kori0129
Valued Member
Posts: 362
Joined: Sun Mar 11, 2007 2:44 pm
Quick Reply: Yes
Location: Hungary

Re: C/C++ coder, GFXer

Post by Kori0129 »

its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts
Jesus Christ doesn't care how bad person you are, he loves you .

Maker of the SilkroadOnline Skill Parody 1 and 2

User avatar
loveisintheair
Valued Member
Posts: 352
Joined: Wed Dec 12, 2007 5:04 pm
Quick Reply: Yes
Location: Gaia

Re: C/C++ coder, GFXer

Post by loveisintheair »

Kori0129 wrote:its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


I LOL'ed.
Image

User avatar
Jaapii
Loyal Member
Posts: 1542
Joined: Thu Jan 03, 2008 1:45 pm
Quick Reply: Yes
Location: Belgium

Re: C/C++ coder, GFXer

Post by Jaapii »

From what i've heard, lyzerk's project is as shitty as his english, he only did the things u can see in his video's.

User avatar
lopasas
Active Member
Posts: 733
Joined: Sat Nov 29, 2008 8:51 am
Quick Reply: Yes
Location: Troy

Re: C/C++ coder, GFXer

Post by lopasas »

Jaapii wrote:From what i've heard, lyzerk's project is as shitty as his english, he only did the things u can see in his video's.

Are u an idiot or just acting like one?
Exactly what he shows in the videos is that server is almost completed, not like SHITTY esro which dont have any shit done, or at least has 0 proofs about it
Please, dont talk shit if you dont know anything, and believe me, i do
<< banned for proof of botting. -cin >>

User avatar
El_Mio
Hi, I'm New Here
Posts: 18
Joined: Thu Jul 10, 2008 12:38 pm
Quick Reply: Yes
Location: Venus

Re: C/C++ coder, GFXer

Post by El_Mio »

Lol lyzer private server sux he doesnt have the half part of esro, and there are shit load of prove of whats the progress of the esro but if you to lazy to search dont tell things you arent so sure :banghead:
Image

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: C/C++ coder, GFXer

Post by NuclearSilo »

is him as good as Drew_Benton?
Playing Age of Wushu, dota IMBA

User avatar
Kori0129
Valued Member
Posts: 362
Joined: Sun Mar 11, 2007 2:44 pm
Quick Reply: Yes
Location: Hungary

Re: C/C++ coder, GFXer

Post by Kori0129 »

lopasas wrote:
Jaapii wrote:From what i've heard, lyzerk's project is as shitty as his english, he only did the things u can see in his video's.

Are u an idiot or just acting like one?
Exactly what he shows in the videos is that server is almost completed, not like SHITTY esro which dont have any shit done, or at least has 0 proofs about it
Please, dont talk shit if you dont know anything, and believe me, i do


do you think that those nice looking pvp videos mean that lyzerk is almost done? Even sremu could do that.
The nice look is added into the pk2 files. alll you have to do is to sniff the packets sending the skill number. this is 0.1% of the whole work.

Yes.. we also saw walking penons.
Random rnd = new Random()
for (int x = 1 ; x<=penonnumber ; x++)
{

penonarray[x].newxcoordinate = rnd.Next(0,15);
penonarray[x].newycoordinate = rnd.Next(0,15);
SendWalkPacket(penonarray[x].type, x , penonspeed,penonarray[x].oldxcoordinate,penonarray[x].oldycoordinate,penonarray[x].newxcoordinate,penonarray[x].newycoordinate);

}

its something like this. I also started writing the SendWalkPacket procedure , but for that I would need the exact sniffed packet, to see how it is built up.

so overall... what we saw on the video of lyzerk is nothing. What esro showed is a LOT more . You just don't how how much exceptions can be thrown for a sipmle thing like ... jointoguild()


edit : Oh.. sorry nukesilo to spam your topic. I'm done now. :oops:
Jesus Christ doesn't care how bad person you are, he loves you .

Maker of the SilkroadOnline Skill Parody 1 and 2

User avatar
Bleed4Me
Valued Member
Posts: 428
Joined: Fri Oct 24, 2008 3:40 pm
Quick Reply: Yes
Location: Antwerp

Re: C/C++ coder, GFXer

Post by Bleed4Me »

Image

User avatar
lopasas
Active Member
Posts: 733
Joined: Sat Nov 29, 2008 8:51 am
Quick Reply: Yes
Location: Troy

Re: C/C++ coder, GFXer

Post by lopasas »

wait a minute
am i missing something here?
might wanna show me a VIDEO from esro project, not some screenshots
<< banned for proof of botting. -cin >>

User avatar
Amarisa
Senior Member
Posts: 4049
Joined: Sun Feb 03, 2008 12:40 am
Location: Magic

Re: C/C++ coder, GFXer

Post by Amarisa »

Kori0129 wrote:its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


how is c# slower then c/c++? c# is from the c family and from my programming experience c# is no slower in performance then c++.
Image

User avatar
Jaapii
Loyal Member
Posts: 1542
Joined: Thu Jan 03, 2008 1:45 pm
Quick Reply: Yes
Location: Belgium

Re: C/C++ coder, GFXer

Post by Jaapii »

lopasas wrote:wait a minute
am i missing something here?
might wanna show me a VIDEO from esro project, not some screenshots

http://npcdoom.blogspot.com/ this is the progress that one guy from that team did, only one guy. There's a video of his progress at the bottom
& lyzerk is alone, there are 3 guys coding for esro
& I still think 3 coders can do more than one.
Lol and if u have a video that doesn't mean ur progress is further >.<
And becuz he's doing some skills in the video u think it's great? SREmu was even that far lol

User avatar
Kori0129
Valued Member
Posts: 362
Joined: Sun Mar 11, 2007 2:44 pm
Quick Reply: Yes
Location: Hungary

Re: C/C++ coder, GFXer

Post by Kori0129 »

Lady_Shadows wrote:
Kori0129 wrote:its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


how is c# slower then c/c++? c# is from the c family and from my programming experience c# is no slower in performance then c++.


C# is a much less complicated programming language. Actually.. I would recommend it as a start to anyone who want to start learning programming.
C and C++ are much more complicated. Especially the memory handling. (pointers , yuck :banghead: ) In C# a lot of things are premade for you, but this slows down the whole, because the premade things are ready for every case, even if you would need a few.
Let me tell you an example.
You want to add a RollDice() procedure for the basics of C#.
Everyone knows that the dice will roll from 1 to 6.
But maybe someone want a dice with max 5/4/3/2/1 point types on it too.
Because you have to be ready for every cause , then you make a procedure which asks for the amount of points, then with a switch(){case 1;case2 ;case3...} you make the random number given by a rnd.Next(1,maxpoints+1); .
Now your procedure is ready for everything maybe, and you add it to the C#.

Even though 99% of the people will use the six point dice only. The rest is a waste and slowing the entire process in 99% cases.

That's why C# is slower, while C/C++ are not. Things are just not simplifed for you.
Jesus Christ doesn't care how bad person you are, he loves you .

Maker of the SilkroadOnline Skill Parody 1 and 2

User avatar
selenne
Frequent Member
Posts: 1176
Joined: Fri Jul 04, 2008 7:51 pm
Quick Reply: Yes
Location: Olympus

Re: C/C++ coder, GFXer

Post by selenne »

i dont hav a clue what are u guys talkin about lol
Looking for the perfect MMORPG.




While i don't find:
VINDICTUS - Kalkin - lvl 30 Lann - West Server

User avatar
Kori0129
Valued Member
Posts: 362
Joined: Sun Mar 11, 2007 2:44 pm
Quick Reply: Yes
Location: Hungary

Re: C/C++ coder, GFXer

Post by Kori0129 »

we are just going off-topic and messing up nukesilo's topic :roll:
Jesus Christ doesn't care how bad person you are, he loves you .

Maker of the SilkroadOnline Skill Parody 1 and 2

User avatar
selenne
Frequent Member
Posts: 1176
Joined: Fri Jul 04, 2008 7:51 pm
Quick Reply: Yes
Location: Olympus

Re: C/C++ coder, GFXer

Post by selenne »

Image


Hmm... Go ahead.
Looking for the perfect MMORPG.




While i don't find:
VINDICTUS - Kalkin - lvl 30 Lann - West Server

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: C/C++ coder, GFXer

Post by NuclearSilo »

-.-

I asked this for D2A aka THC in SRA. I found Drew_Benton's contact. He is now back to SRO world.
Playing Age of Wushu, dota IMBA

User avatar
selenne
Frequent Member
Posts: 1176
Joined: Fri Jul 04, 2008 7:51 pm
Quick Reply: Yes
Location: Olympus

Re: C/C++ coder, GFXer

Post by selenne »

NuclearSilo wrote:-.-

I asked this for D2A aka THC in SRA. I found Drew_Benton's contact. He is now back to SRO world.


the rev6 guy?

Edit: Yeah, google is my friend.


Edit2: Whats the plan? Develop a new private sro server? If yes, count me as 1st costumer. iSro is pissin me off.
Last edited by selenne on Sat Jun 20, 2009 2:41 pm, edited 2 times in total.
Looking for the perfect MMORPG.




While i don't find:
VINDICTUS - Kalkin - lvl 30 Lann - West Server

User avatar
Hennessey
Valued Member
Posts: 459
Joined: Thu Feb 14, 2008 8:30 pm
Quick Reply: Yes
Location: Tibet

Re: C/C++ coder, GFXer

Post by Hennessey »

....im still here for gfx :?
Lvl 100 | Glavie | Active | Full Farmed
Lvl 99 | Wizard Bard | Active
Lvl 95 | Force Blader | Active | Full Farmed
Lvl 100 | S/S Nuker | Active
Lvl 98 | Bard Warlock | Active | Full Farmed
Lvl 93 | Bower | Active
Lvl 89 | 7:1 Spear | Active
Lvl 100 | Force Glavie | Active
Lvl 92 | Warrior Cleric | Active | Full Farmed
LEGIT 4 LIFE

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: C/C++ coder, GFXer

Post by NuclearSilo »

If you believe you have some skill in anything mentioned above, try to contact him.
Image
If he cooperate with Drew_Benton, they'll make the best emulator ever exist.
Drew_Benton left his trace as pushedx (scientist), whenever you are in a programming forum or game forum, 99.99% pushedx refers to Drew
Playing Age of Wushu, dota IMBA

User avatar
endymion
Common Member
Posts: 102
Joined: Tue Apr 15, 2008 7:01 pm
Quick Reply: Yes
Location: Internet

Re: C/C++ coder, GFXer

Post by endymion »

Jaapii wrote:
lopasas wrote:wait a minute
am i missing something here?
might wanna show me a VIDEO from esro project, not some screenshots

http://npcdoom.blogspot.com/ this is the progress that one guy from that team did, only one guy. There's a video of his progress at the bottom
& lyzerk is alone, there are 3 guys coding for esro
& I still think 3 coders can do more than one.
Lol and if u have a video that doesn't mean ur progress is further >.<
And becuz he's doing some skills in the video u think it's great? SREmu was even that far lol


Well on esro we only had 2 coders me and dracek, me working on the game server and dracek reversing the map files, the other guy named there just did some pk2 edits. The progress on my blog is kinda outdated and the video even more. Now we got 3 more coders and we hope to finish this soon. Still making a sro emulator is pretty hard task for any1 to do it alone.

About the THC question, wow he must be really good ^ ^...and i wanted to ask him about the damage formula but i guess he wont give it to me if he start working on server =,(.
Venus
Achillea - 92 - Warrior/Warlock - Born2Lure RETIRED
Playm8 - 2x - Warlock/Cleric - Born2Zerk RETIRED
Saturn
Endymion - 83 - Wizard/Cleric - Born2Own RETIRED
I MISS U MALECKA, VESPER, DRIZZ, AND ALL

User avatar
Bleed4Me
Valued Member
Posts: 428
Joined: Fri Oct 24, 2008 3:40 pm
Quick Reply: Yes
Location: Antwerp

Re: C/C++ coder, GFXer

Post by Bleed4Me »

NuclearSilo i tink you he should just join esro the got some good stuff already ;)
Image

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: C/C++ coder, GFXer

Post by NuclearSilo »

He said that he wants it to be coded in asm so that it could hold more ppl and for fast computing. ESRO is coded in C#, a heavy language.
Playing Age of Wushu, dota IMBA

User avatar
Bleed4Me
Valued Member
Posts: 428
Joined: Fri Oct 24, 2008 3:40 pm
Quick Reply: Yes
Location: Antwerp

Re: C/C++ coder, GFXer

Post by Bleed4Me »

they should just freaking all work at 1 ;S
Image

User avatar
Amarisa
Senior Member
Posts: 4049
Joined: Sun Feb 03, 2008 12:40 am
Location: Magic

Re: C/C++ coder, GFXer

Post by Amarisa »

Kori0129 wrote:
Lady_Shadows wrote:
Kori0129 wrote:its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


how is c# slower then c/c++? c# is from the c family and from my programming experience c# is no slower in performance then c++.


C# is a much less complicated programming language. Actually.. I would recommend it as a start to anyone who want to start learning programming.
C and C++ are much more complicated. Especially the memory handling. (pointers , yuck :banghead: ) In C# a lot of things are premade for you, but this slows down the whole, because the premade things are ready for every case, even if you would need a few.
Let me tell you an example.
You want to add a RollDice() procedure for the basics of C#.
Everyone knows that the dice will roll from 1 to 6.
But maybe someone want a dice with max 5/4/3/2/1 point types on it too.
Because you have to be ready for every cause , then you make a procedure which asks for the amount of points, then with a switch(){case 1;case2 ;case3...} you make the random number given by a rnd.Next(1,maxpoints+1); .
Now your procedure is ready for everything maybe, and you add it to the C#.

Even though 99% of the people will use the six point dice only. The rest is a waste and slowing the entire process in 99% cases.

That's why C# is slower, while C/C++ are not. Things are just not simplifed for you.


i guess this is true but even with what i have done with it i saw no difference in performance. could just be me because i use different ways to program something from what other people have done.
Image

User avatar
Kazaxat
Common Member
Posts: 124
Joined: Sun Nov 25, 2007 12:30 am
Quick Reply: Yes
Location: Sparta

Re: C/C++ coder, GFXer

Post by Kazaxat »

endymion wrote:About the THC question, wow he must be really good ^ ^...and i wanted to ask him about the damage formula but i guess he wont give it to me if he start working on server =,(.


yeah the THC guy does sound like he knows what hes doin.

my opinion:
the reason the other sro emulator projects fail is because there teams are n00bs.

srEMU used Visual Basic, which is like one of the slowest language on the planet. thats why they failed.

eSRO using C# is slow also, its a JIT language so it compiles on runtime, so it's slow too and wont hold more than a few hundred people if it succeedd.


why cant people program it in assembly or C/C++? the correct way to do an emulator.

NS, you said THC aka D2A = Death2All? that name sounds familar. What are his accomplishments/portfolio in the game/outside the game?
Image

User avatar
Taelys
Active Member
Posts: 846
Joined: Mon Aug 18, 2008 8:55 am
Quick Reply: Yes
Location: Eos

Re: C/C++ coder, GFXer

Post by Taelys »

Ask on IGL, they have a couple of programmers working on that.

Post Reply

Return to “Silkroad General Discussion”