UnbeatableDevil wrote:ofy1993 wrote:UnbeatableDevil wrote:I agree with Bananaman's idea...+ another plus thing would be that after people are done with their grinding time, they can do other stuff like trade and pvp, so job activities would somewhat increase..
how would jobbing increase if you don't get xp/drops from the thieves -.-?
Yes trades give xp, but for hunters, killing the thieves are half their xp source.
Alright, if eSro opens on Summer, don't implant it. After summer, do =p
I thought he meant the exp restriction thing was only while grinding. After your 4 hours of grinding is over, you can pvp or job and still get job exp. The idea is, more people would job or pvp because there wouldn't be any point in grinding, so the players would do other things to waste time.
And anyways, i doubt it would be implanted at all.
Sorry for not clearing that up, I forgot to add that point in, yes the exp restriction thing is only while grinding.
Some things to address, yes many people in vsro "quit" mostly becuase they reduced the time of play from 5 to 3 hours.
in a game with rates like vsro that is suicide.
but esro will have 12-15x rates.
there will be no NEED to play 14+ hours a day
also it will always be a lot more than the time I suggested since the time works like the prem tickets do, when you're in battle. NOT when you're just sitting around town doing nothing or getting positions or whatever.
Also. . .I HIGHLY doubt that many people will "not play" because of that, the same people who may not like the idea will STILL play the game. if they are addicted to sro enough to play 14+ hours a day, with 12-15x rates they will STILL be willing to play 4-6 hours a day on a weekday and 7-8 hours on weekends,
also to the person that said "fail" as their first word. . .
I did remember saying in the post to also provide possible SOLUTIONS to your disagreements so that we can tweak the idea to make it better and clarify it for the devs to implement. I'd like this to be an INTELLIGENT discussion.
besides, just because you CAN play 1321342354235 hours a day. . .doesn't mean you WILL play 343252 hours a day.
now judging form your play style Im guessing you're going to be a Chinese character, as its going to be a bit difficult to solo for 14 hours as a euro char unless you're a rogue or wizard, now a solution you COULD have said would have been:
have the exp play limit increase for the Chinese characters by an hour or two so that it balances the high exp gain by euros in parties and makes Chinese just as attractive leveling wise as euros, that way there would be no need for crying about euro discrimination and the leveling system being in favor of euros because it would be somewhat balanced. . .
besides it is VERY difficult for MOST players to want to party for more than 5 hours straight even on 1x rates, even in guides that have somewhat of an organization to it, the difficulty is high, and seriously if a guild is going to have organization and set up times to grind together then they probably all have jobs + other shit to do as well so playing 4-5 hours would be enough anyway.