Alchemy luck

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Caistrus
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Alchemy luck

Post by Caistrus »

I found a way to not fail in makeing + on items, i know that sound nuts let just ignore that part, is there a trick or a way not to fail every Farking time to make good Blues? Not steady and lucky stones but a trick to it that anyone knows?
Last edited by Caistrus on Mon May 11, 2009 9:08 pm, edited 1 time in total.
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Kolossal
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Re: Alchemy luck

Post by Kolossal »

dumb topic, all the same thing
alchemy its pure luck
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Caistrus
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Re: Alchemy luck

Post by Caistrus »

luck dosent exist! There's a way for everything!
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XMoshe
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Re: Alchemy luck

Post by XMoshe »

Some people think you can set it to your hand, but I believe it's all luck.
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somaro
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Re: Alchemy luck

Post by somaro »

Caistrus wrote:luck dosent exist! There's a way for everything!


offffff..

theres like 20 more diffrent users who asked the same questen..
Its pure luck.. If you fail hard one day dont try more.. waite til another day u feel lucky..

Dont make a fool off yourself..
Everyone here will say its just pure luck and theres no trick to lure alcemy
>

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pequenoleao
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Re: Alchemy luck

Post by pequenoleao »

ok... it´s a computer program... it´s not real life lucky!

It´s a random chance between the % of your stone!

So... it´s random... the computer can generate a number that allow alchemy to work... or not.

If your brain can understand "random" instead "lucky" ... so... go now... run and try as many times you can to alchemy some itens.

Maybe the computer generates a random lucky chance to you ! :P
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NuclearSilo
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Re: Alchemy luck

Post by NuclearSilo »

GJ! You are one among ppl who could realize that alchemy is not pure luck. 8)
Just ignore other ppl's blah blah .. :)
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cin

Re: Alchemy luck

Post by cin »

i don't post in GD that often, but if you've found
the fail proof way to + items, then how come i've
never seen any +99 item topics

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Lowis
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Re: Alchemy luck

Post by Lowis »

It's all luck if your not asian.
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NuclearSilo
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Re: Alchemy luck

Post by NuclearSilo »

Lowis wrote:It's all luck if your not asian.

lol
your definition of luck has reached a new level :wink:
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sunstaff
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Re: Alchemy luck

Post by sunstaff »

I dont think its pure luck, for me it help if I make for example:

Day 1 +4
Day 2 +5
Day 3 +6
etc.

Sure it could fail , but its more succesive for me , and I never do it on LAGGY places.

but on topic , i think adding blues is pure luck !!
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NuclearSilo
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Re: Alchemy luck

Post by NuclearSilo »

no no, blue is also not pure luck. I used to make stones +5/5 Int/Str with 10% stone in one try
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_MvP_
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Re: Alchemy luck

Post by _MvP_ »

If you are not planing to explain how you do it and show us some proof then cut the crap and mobs lock this dumb topic, if you prove that you found a way to do alchemy withou failining, I apologize and hands down sir.
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.curve
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Re: Alchemy luck

Post by .curve »

pequenoleao wrote:It´s a random chance between the % of your stone!

So... it´s random... the computer can generate a number that allow alchemy to work... or not.


um....random chance = luck...

Alchemy has been, and always will be pure luck. The only control you have over the outcome is if you use Lucky Powder or Luck Stones to improve that chance of being lucky.
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evilpeta
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Re: Alchemy luck

Post by evilpeta »

depends on the way you see it
since it's a "computer program" then some people see it the mathematical way, as a distribution of probability
if you look at it in a more informal way, then you can just mention luck and total randomness.
they're not the same thing.

if it was just PURE LUCK then +1 would be just as hard as +50. since +1 is really easy and +50 would be rather IMPROBABLE, not impossible, then it IS just a distribution of probability.
wat

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.curve
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Re: Alchemy luck

Post by .curve »

evilpeta wrote:depends on the way you see it
since it's a "computer program" then some people see it the mathematical way, as a distribution of probability
if you look at it in a more informal way, then you can just mention luck and total randomness.
they're not the same thing.

if it was just PURE LUCK then +1 would be just as hard as +50. since +1 is really easy and +50 would be rather IMPROBABLE, not impossible, then it IS just a distribution of probability.


There is a numerical value assigned to each +, yes, but it's whether or not you hit that necessary number which is the luck portion.
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evilpeta
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Re: Alchemy luck

Post by evilpeta »

that would be were probability takes place, assigning the values as to whether the items fails or succeds.
since noone can really analize it further to show that the alchemy has some kind of pattern, or at least show which values are assigned, talking about "there's always a way" is not the smartest thing to do.
let's just wait til some kind of math genius figures out how the alchemy game actually works.
until then, it's inconclusive, no point in arguing.
Last edited by evilpeta on Mon May 11, 2009 10:35 pm, edited 1 time in total.
wat

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.curve
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Re: Alchemy luck

Post by .curve »

evilpeta wrote:that would be were probability takes place, assigning the values as to whether the items fails or succeds.
since noone can really analize it further to show that the alchemy has some kind of pattern, or at least show which values are assigned, talking about "there's always a way" is not the smartest thing to do.
let's just wait til some kind of math genius figures out how the alchemy game actually works.


lawl until then, calling it luck helps me sleep better at night.
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Re: Alchemy luck

Post by NuclearSilo »

+69 to evilpeta
That's my idea but i don't know how to explain to ppl :D
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Re: Alchemy luck

Post by Diaty »

evilpeta wrote:that would be were probability takes place, assigning the values as to whether the items fails or succeds.
since noone can really analize it further to show that the alchemy has some kind of pattern, or at least show which values are assigned, talking about "there's always a way" is not the smartest thing to do.
let's just wait til some kind of math genius figures out how the alchemy game actually works.
until then, it's inconclusive, no point in arguing.


It is still luck then... No matter what way you look at it... All probability is luck, seeing that you could flip a coin a billion times and a get a billion heads in a row, probability merely says that there is x% that it occurs.
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evilpeta
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Re: Alchemy luck

Post by evilpeta »

what mathematicians did is find some way to calculate the probability of you getting that number of heads in 1billion coin tosses. there IS a value, although i would have to look into my past studies of probability and i'm way too tired to keep arguing about it.
my point is, if you mention pure LUCK, that means there are NO values assigned, it happens because God wants it to happen. BUT mathematics says otherwise, there ARE values to explain that. whether or not you DON'T hit that value is due to probability. you have a low probability to succeed once the item raises in +. you have a higher probability to succed if the items is on lower +. it's all probability, there ARE values, it isn't luck, God doesn't decide if your next item will be +50, mathematics and the silkroad server calculates that for Him.
i believe in God by the way.
this is my last post on the subject. if you sleep better thinking it's pure luck, good for you. some people are complicated, me for instance :P
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Re: Alchemy luck

Post by selenne »

the thing that helps me to do alchemy is to believe the alchemy system has a "memory". :)
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NuclearSilo
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Re: Alchemy luck

Post by NuclearSilo »

It also has a brain ^^
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Zgap
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Re: Alchemy luck

Post by Zgap »

My two cents...

Iv used 200 elixirs in one sitting and got no further than +4.

on another day iv used 20 elixirs and made two +5 items and two +4 items in one sitting.

Make of it what you will but somthing in the program changes and its not luck....

So whats your trick to +6 without fail ??? =)

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Re: Alchemy luck

Post by Botlessbear »

The only way To increase your chances at lets say +7 something, is to have 2 items both +6 if the first one fails there is a better chance the item you really want to +7 will succeed. Thats how ive made +7 6 times on 10d items so far this cap. Its not 100% chance of success but it definatly increases your chances.
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Re: Alchemy luck

Post by xKingpinx »

alchemy is random...you could make 2-3 +7's one day and feel like a lucky mother fucker and then the next day BOOM you cant even +4 a bow...yea happened to me :x :banghead:
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Re: Alchemy luck

Post by NuclearSilo »

xKingpinx wrote:alchemy is random...you could make 2-3 +7's one day and feel like a lucky mother fucker and then the next day BOOM you cant even +4 a bow...yea happened to me :x :banghead:

So why i never fail in making a +0 to +1 with lucky powder? I'm thus lucky?
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Re: Alchemy luck

Post by xKingpinx »

NuclearSilo wrote:
xKingpinx wrote:alchemy is random...you could make 2-3 +7's one day and feel like a lucky mother fucker and then the next day BOOM you cant even +4 a bow...yea happened to me :x :banghead:

So why i never fail in making a +0 to +1 with lucky powder? I'm thus lucky?



Im not even gonna comment on that..stop being a moron silo.. Im just saying that theres no fullproof way to + stuff without failing...he could have just been lucky all these times
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Re: Alchemy luck

Post by Razorhead »

NuclearSilo wrote:
xKingpinx wrote:alchemy is random...you could make 2-3 +7's one day and feel like a lucky mother fucker and then the next day BOOM you cant even +4 a bow...yea happened to me :x :banghead:

So why i never FAILED in making a +0 to +1 with lucky powder? I'm thus lucky?

Means u never had a super crappy item...
And u don't play sro anymore; so why say "so why i never FAIL in making"...

in 2.5years of sro I have failed 2x +1 with lucky powder
I remember those things cuz they were one of those 'WTF, this is bullshit' moments

And the +'ing and the successrate of it has been discussed so many times.
* fixed % for each +
* get lucky at timing (the moment u press 'fuse')
* luck-factor from each item
(*luck-factor from the char/acc)

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Pan_Raider(`_´)
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Re: Alchemy luck

Post by Pan_Raider(`_´) »

failed to +1 an item 3 times with lucky powder -.-
then got another one to +4 in one go, +1 and +2 without lucky

completely random
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