NuclearSilo wrote:First of all, if you believe that alchemy is a pure luck, there is a "back" button. There is no need to argue about it since no one can prove anything. This is just about belief.
Here are some tips and i'm sure it's gonna be useful to you.
#1: Alchemy is not about pure luck. If you start with this, you'll find for yourself a method to do alchemy and not just "put item, put elixir, put lucky powder, click fuse".
#2: For each alchemy, write down the evolution of the enchantment such as +?->+?, what kind of item, how lucky it is, what's the difference with the previous enchantment. Bit by bit, you'll acquire experience how to do a success alchemy.
#3: Time, delay are very important. Find a combination of delay between "put item" <-> "put elixir" <-> "put powder" <-> "click fuse", break time after each enchantment like break 20s before doing a +2, 30s +3, 50s +4, etc.. (this apply if you enchant the same item). Delays vary by type of items and degrees of items. I know this because i used to do 20 success times a row from +0->+3 when enchant my 6D gear. From that began the belief the existence of time. Also, do not share the combination to anyone coz it varies by character, and then they will call you liar.
yea sure
timing is in everything can you make a basket in basket ball when someone is guarding you? sure you can but not when there hands are in the way.
#4: Always keep the lag the same rate if you want to use the same method. The delay between "click fuse" and "the moment the item flashes" is the result of the lag. You can always press ESC to cancel the enchant process if you did any mistake. But keep in mind that this lag is a graphic lag, it's not about server lag.
then why does it matter?
because if you haven't noticed it never actually does the +ing till it finished so it will delay it from +ing so your timing is the same
#5: Do not enchant high + item after you login, as the first item of the day, coz it's gonna fail, the chance of success is minimal. Not sure about teleporting but it's also a kind of changing channel, login.
utterly retarded, lololol
this is probably not the most helpful BUT with what i said in my other posts its better to check to see how your luck is at the time your doing alc
#6: always close the alchemy windows each time after you finish to enchant one item. Don't try to fuse them in a row.
makes no difference
its about timing sure it might not be helpful when your pressing fuse at the wrong time
#7: "more success, more fail", "more fail, more success". Why is it? It's like the luck in sro is like a circle, when the runner pass by a luck partition, it's a success, if it doesn't, it's a fail. But you don't know when it begins or when it arrives. The only thing you know is that if the current enchant is fail, the next enchant has more success change (ie the runner is closer to the partition) and vice versa. Low + item goes fast and high + goes slow. Try to enchant items at the same speed to keep track of the runner.
lololol, yea i guess you gotta fail +8 on purpose so you'll +9
yes actually because if you do the same thing twice you will more likely be in the right timing to not fail as +1 +2 +3 and so on are on different timing zones
#8: have the definition of "bait". Don't just enchant your precious items all the time, if you know the next has a high chance to be a fail, use a D1 as bait instead.
how the fck do you know your next item has a high chance of succeeding, idiot
gut feeling i can always figure out when my item is going to fail like the time i had a +7 shield tried +8 i knew i shouldn't of done it but it failed
#9: no matter the situation, always use lucky powder
lololol, atleast you listed one that wouldn't make you seem like a complete moron
*facepalm*
For poor players, using the method involves tip #3, with this method +4 or +5 is max coz after that it's gonna hard to keep track of the evolution of the luck.
For rich players, use the following "inevitable luck" method:
to +1: easy
to +2: small chance it will fail but still easy
to +3: the chance is 50%, have two +2 items, one of them will have the chance to go to +3, but make sure you enchant at the same speed and close the alchemy window everytime.
If you want to minimize the fail +0->+3, use the tip #3
to +4: have 5 items: +3 +3 +3 +3 +3 in the following order. The first 3 are baits, there is a small chance that the success falls to 4th item, but generally 5th and i'm sure you can't have more than 4 times fail +3 in a row.
to +5: similar to +4 but you need 5 items +4 this time. It's not hard to make a bait +4 with D1 NPC items since its luck is quite high.
And so on, to make a higher +, you need baits of this level minus 1 or any level but keep in mind that high+ runner goes slow, low+ runner goes fast. And don't expect one of 3 first baits will be a success. It's called "inevitable" because it's not possible to have X times fail in a row (where X is a number>0). It's probable, but not possible.
w/e u do client sided and think it'll effect your luck on the server side, you get the same title. here's a challenge for you, +9 a complete 1D armor set+s/s+accessories