Bards at lvl 99 party.
- Blindfire
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Re: Bards at lvl 99 party.
He isn't calling Obama the next Hitler. His avatar is true, he is pointing out that just because Obama is a skilled orator does not mean he will be a good president.
OT: Nice video.
OT: Nice video.
- RedBlueGreen
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Re: Bards at lvl 99 party.
Blindfire wrote:He isn't calling Obama the next Hitler. His avatar is true, he is pointing out that just because Obama is a skilled orator does not mean he will be a good president.
OT: Nice video.
does not matter if its true or not.. it still might offend some ppl.
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- Doppleganger
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Re: Bards at lvl 99 party.
Nantosh wrote:RedBlueGreen wrote:Barotix your avatar might offend some people.
He's been avoiding that topic fervently w/ me, really don't know why administration hasn't said anything.
Who's wetting there diaper over that ava?



Re: Bards at lvl 99 party.
Luls, if y'all have a problem with Baro's avatar pm him or SG. Don't spam this topic again.
Ontopic: You've reminded me once again *Your guide on SRF inspired me to copy you ; )* why I love bard. Thanks Guardia ♥
Ontopic: You've reminded me once again *Your guide on SRF inspired me to copy you ; )* why I love bard. Thanks Guardia ♥
- Nantosh
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Re: Bards at lvl 99 party.
Barotix wrote:Nantosh wrote:RedBlueGreen wrote:Barotix your avatar might offend some people.
He's been avoiding that topic fervently w/ me, really don't know why administration hasn't said anything.
I loled; you brought it up once, and it was clarified in another topic. "fervently avoiding." lulz.
You avoided it twice. I don't pretend to be dedicated to what other threads you might post in.
I still say to remove it. Such allegations and allusions are not something a person of high connexions should be making. At least be considerate of those who may be offended.

Re: Bards at lvl 99 party.
This thread, for whatever reason, seems to be destined to fail.
If it bothers you sooooo much:
If it bothers you sooooo much:
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- Nantosh
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Re: Bards at lvl 99 party.
EvGa wrote:This thread, for whatever reason, seems to be destined to fail.
If it bothers you sooooo much:
But I like avatars... ;<
Haha, OT, bards actually make me want to come back to this game... *le_sigh*

Re: Bards at lvl 99 party.
why dont you just block his avatar?
woot guardia ... im about to farm at chasers ... i have no attack skills yet lol
woot guardia ... im about to farm at chasers ... i have no attack skills yet lol

Re: Bards at lvl 99 party.
Good video Guardia. I like what I see. Maybe one day if I hit a higher level ... 
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- Guardia
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Re: Bards at lvl 99 party.
Thank you so much Barotix. +1 to you.
Pt setup : 2 tanks, 1 cleric, 2 bards and 3 wizards (or 2 wiz 1 lock).
Advantages of having 2 bards.
- Both tambours (Guard and Mana tambours)
It's really important to have both especially with the new cap and lvl 99 mobs who'll do both phy and magical dmg.
- Since we have 2 bards, those 2 bards dont need warrior's buffs (fence / quota). This will result in stronger defense for other ints (3 wizards or 2 wiz 1 warlock).
- Dance of wizardry. Bards lvl 90 and up will have Dance of Wizardry lvl 2 which give +38% more magical attack power.
- Battle Bards support damage. If you have 1 active Battle Bard and 1 support MP bards it would be good enough. But looking back on the video u'll see we have 2 lvl 90+ both Battle Barding since both have Mana Orbit skill. This will greatly increase party effectiveness in terms of overall dmg and the kill rate. The higher ur kill rate, tanks can lure constantly and u'll get more exp.
Pt setup : 2 tanks, 1 cleric, 1 bard, 4 wizards (or 3 wiz 1 lock).
Disadvantages of having only 1 bard.
- 1 tambour only. Either Str or Int build will suffer more.
- Tanks will need to split buffs or 1 Int will not have buffs. This will result in a weak int in the pt or overall weak ints in terms of defense.
- No dance, meaning no extra dmg.
- No battle barding or occasional battle barding since the bard will be busy giving mp. But if that bard is lvl 90 it could be easier but it will result in 1 problem. The only tambour will go down so many times since that bard will constantly getting hit. Giving protect will help a bit but it still wont resolve the probability of having that tambour down when getting hit.
Hope that will clear things out.
Big room on either side of B4. East, West, North or south. The thing is we're still testing out which spot is the best, either the lake or the grass spot. One more thing, spawns and respawn rate looks kinda different between all 4 rooms.EvGa wrote:I haven't run around B4 much, which room was that in..just curious. =]
Pure int, never go hybrid.SweetNess wrote:should bard be full int or 1:2 hybrid?
We dont do 3 bards party. Only 2. Let me explain the differences between having 2 bards and 1 bard.Xearo wrote:I thought that wizards were the best damage dealers.
But you say you got 3 bards in the party ( or am i wrong?:s)
So , wouldnt it be better to take away 2 bards and replace 2 wizards?
Hope you can answer me because i'm really interested in Bards
Greetings,
Pt setup : 2 tanks, 1 cleric, 2 bards and 3 wizards (or 2 wiz 1 lock).
Advantages of having 2 bards.
- Both tambours (Guard and Mana tambours)
It's really important to have both especially with the new cap and lvl 99 mobs who'll do both phy and magical dmg.
- Since we have 2 bards, those 2 bards dont need warrior's buffs (fence / quota). This will result in stronger defense for other ints (3 wizards or 2 wiz 1 warlock).
- Dance of wizardry. Bards lvl 90 and up will have Dance of Wizardry lvl 2 which give +38% more magical attack power.
- Battle Bards support damage. If you have 1 active Battle Bard and 1 support MP bards it would be good enough. But looking back on the video u'll see we have 2 lvl 90+ both Battle Barding since both have Mana Orbit skill. This will greatly increase party effectiveness in terms of overall dmg and the kill rate. The higher ur kill rate, tanks can lure constantly and u'll get more exp.
Pt setup : 2 tanks, 1 cleric, 1 bard, 4 wizards (or 3 wiz 1 lock).
Disadvantages of having only 1 bard.
- 1 tambour only. Either Str or Int build will suffer more.
- Tanks will need to split buffs or 1 Int will not have buffs. This will result in a weak int in the pt or overall weak ints in terms of defense.
- No dance, meaning no extra dmg.
- No battle barding or occasional battle barding since the bard will be busy giving mp. But if that bard is lvl 90 it could be easier but it will result in 1 problem. The only tambour will go down so many times since that bard will constantly getting hit. Giving protect will help a bit but it still wont resolve the probability of having that tambour down when getting hit.
Hope that will clear things out.

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- Montolio
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Re: Bards at lvl 99 party.
Great vid, Guardia. Glad all the garbage got cleaned up and the thread restored. I can't wait to start adding my bard skills!
Also, thanks Barotix for the cleanup on aisle 5.
Also, thanks Barotix for the cleanup on aisle 5.

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Theseus - 3x
- foudre
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Re: Bards at lvl 99 party.
RedBlueGreen wrote:Blindfire wrote:He isn't calling Obama the next Hitler. His avatar is true, he is pointing out that just because Obama is a skilled orator does not mean he will be a good president.
OT: Nice video.
does not matter if its true or not.. it still might offend some ppl.
so, its not porno graphic or lude, or cussing. Obama next hitler, i wouldn't say that, but a total tool yes.
edit on topic
you know with recent parties i'm starting have trouble deciding if i like 3 wiz better or 2 wiz and a lock. I always said i liked a lock better but with 3 wizards and a barrier cycle we're able to pull off super massive lures non stop in turn better xp per minute then many gens parties i've had with a lock in it. Of course when we had ivan in our party an 83 lock helping out his zerk production was damn nice every 3rd lure i was able zerk, but other locks on level or still d8 havn't been able to produce that kinda of bezerk for me. Its a tough call now. Maybe after we move chasers my opinion will change because of magic/melee mobs the super massive lures won't be possible from barriers and warlocks getting more aoe moves. Makes me wish there was a barrier with magic protection.
By super massive we've actually had 40+ mobs at once

A man once said, "Fear is contagious". So then the same must hold true for courage.
The Roar of a Crowd begins with one man.
Re: Bards at lvl 99 party.
Guardia wrote:Thank you so much Barotix. +1 to you.Big room on either side of B4. East, West, North or south. The thing is we're still testing out which spot is the best, either the lake or the grass spot. One more thing, spawns and respawn rate looks kinda different between all 4 rooms.EvGa wrote:I haven't run around B4 much, which room was that in..just curious. =]
Thanks. I went and checked it out after you made this thread.. figured out which rooms they were in. Could have just looked at a map but wanted to explore.
2 bards in party is

- Niani
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Re: Bards at lvl 99 party.
where's the love for the Rogues!? >_<
OT: I think it would be nice if everyone attacked the mobs, even clerics, not just wiz and warriors, every little bit helps ^_^
OT: I think it would be nice if everyone attacked the mobs, even clerics, not just wiz and warriors, every little bit helps ^_^
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94 Rogue
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- foudre
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Re: Bards at lvl 99 party.
Niani wrote:where's the love for the Rogues!? >_<
OT: I think it would be nice if everyone attacked the mobs, even clerics, not just wiz and warriors, every little bit helps ^_^
clerics attacking is dangerous but you are right, only attack if you know how to cleric and only if the tanks are handling the area well. This is really not recommended cause you can screw it up easily, though during bless and healing cycling the tanks you can get in a few nukes edge wise. Problem is most clerics are clerics only as a sub class and don't have their attacks up to date (or at all). Though justice cross is awesome, hc1 hc2 heal justice heal, maybe an over heal if things are going fine.
Offering is cool too but make sure you're super careful about it, cause that could kill the whole party if you get hit right as / right after you use it.
Again if you as the cleric aren't comfortable with the situation don't bother attacking and just focus on healing, a little bit less dmg is better then every dying and loosing 30 minutes of grinding already done and another 15 for every one to get back to the spot.
edit:
when i was still cleric, i would also take agro off the wizards with my nukes, which i could handle tanking and making it easier on the party as a whole. I used to hate aggro as a cleric but once you learn to work with it rather then fight it, its ok for the cleric to have a few mobs, they can tank almost as well the warriors if they are buffed.
more edit:
On the topic of helping the party to your best, don't forget you have a sub class, if you do, expessially sub clerics, if all the sudden you find yourself getting aggro of more then you know you can tank, throw on that cleric rod/sheild and healing cylce yourself, to tank thru it, and if you happen to have cleric nukes you can fight back while tanking it, still remember need those warrior buffs to act like a real tank. But its a good way to compensate a bad party as long as you're not dying you're still gaining xp. And you live to res, best situtation you saved your self which means the cleric kepted healing un interrupted plus you should do some party heals when you do that, which may also help save the party as well as yourself.
Sub clerics need to remember you don't really got hold off on bless if you get enough in your party, keep a non stop bless or a most of the time bless going, its not just about spamming nukes.
Others bitch about charged wind, i've saved the tank, the cleric, wiz , warlock, just about every build in the party mutiple times with it. Spamming it is annoying, but with protect on you can charged wind a mob teleport away and watch as the mob goes to the tank (works most of the time, some times it still stays on who it was attacking/ you) . Also for saving the tank you gota be carefull you don't want him to loose agro for you doing this but if you have protect on, shouldn't be a problem. Saving the tank is a rare need, if you notice the tank almost dead like 10% or less hp and the cleric has no mana, use it then you'll save them long enough for cleric to pot.
If you notice the the tank at 10% or less and the cleric already used healing recovery (forgot the name of the super powerful group heal, that has a long cool down, think i got the name, but i think i got it right). This means the tank is about to die cause the cleric can't heal enough for that lure, throw in a charged wind, this could save the tank again and by proxy the whole party.

A man once said, "Fear is contagious". So then the same must hold true for courage.
The Roar of a Crowd begins with one man.
- xKingpinx
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Re: Bards at lvl 99 party.
Ive never really liked bards because they have just not really been my type of build but.. they look very interesting and cool to play.

- Guardia
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Re: Bards at lvl 99 party.
Try it out guys. Especially at this cap. Bards with noise skill running around freely in the new tombs is secks! :p

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(Retired) - Guardia - Avalon - Venus - 9X - Battle Bard / Wizz
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