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A bit similar, but better imo. The colors are a bit dull.. And when choosing a render, try to choose some that has some natural flow, and/or depth, easier to work with, and it looks nicer.
Melez wrote:A bit similar, but better imo. The colors are a bit dull.. And when choosing a render, try to choose some that has some natural flow, and/or depth, easier to work with, and it looks nicer.
My original plan was to make it black and white which is why the colors came out so dull, but I changed my idea mid-way. Added V2 b&w. And the render, well changing that would change the whole tag would it not? :/
Melez wrote:A bit similar, but better imo. The colors are a bit dull.. And when choosing a render, try to choose some that has some natural flow, and/or depth, easier to work with, and it looks nicer.
Your building a tag AROUND the render. Whether or not it flows naturally, or has super built in depth doesn't matter. It's why we have this thing called creativity, YOU are defining surroundings.
Now for the sig. You have a centered focal which is a big no-no, not only because I say so, it's just a rule of fine arts. Use the rule of thirds when you're trying to choose a focal--don know what that is? Google it. Should be easy enough to find. Now it's great you're using complimentary colours however just basing your whole sig on two colours and expect it will give your piece life is naive. Just like everything else even complimentary colours need supportive colours so learn to mix things up using your own artistic eye rather then trying to stay "matchy matchy" and make everything as if it were equal. Some parts deserve more attention then others thus get more colours, shapes, thought put into it then other areas; although this isn't an excuse to lack in the rest of the piece its just to create better focals and flow it needs to be done.
Melez wrote:A bit similar, but better imo. The colors are a bit dull.. And when choosing a render, try to choose some that has some natural flow, and/or depth, easier to work with, and it looks nicer.
Your building a tag AROUND the render. Whether or not it flows naturally, or has super built in depth doesn't matter. It's why we have this thing called creativity, YOU are defining surroundings.
That is so quotable in my opinion. I just love it.
OT: something I do to make my focal blend in the background perfectly is filter>blur>Gaussian blur then set it to screen and lower opacity. Plus it gives your tag a nice little sparkly shine, gives it a bit of depth, and makes it easier to locate the lighting source.
And do what hostage said. Just because they SEEM to match doesn't make em look good. Use colors that are included in the focal as well as colors that compliment those primary colors. Otherwise it's dull.
Hostage wrote:Amazing how quick people soil themselves. lol.
Now for the sig. You have a centered focal which is a big no-no, not only because I say so, it's just a rule of fine arts. Use the rule of thirds when you're trying to choose a focal--don know what that is? Google it. Should be easy enough to find. Now it's great you're using complimentary colours however just basing your whole sig on two colours and expect it will give your piece life is naive. Just like everything else even complimentary colours need supportive colours so learn to mix things up using your own artistic eye rather then trying to stay "matchy matchy" and make everything as if it were equal. Some parts deserve more attention then others thus get more colours, shapes, thought put into it then other areas; although this isn't an excuse to lack in the rest of the piece its just to create better focals and flow it needs to be done.
Great advice here so take it to heart. Thing that bothers me the most is that its so bland and theres hardly anything going on to make it more alive if you know what I mean.
From personal experience, it's best to start over and make a new tag. Take what you've hopefully learned from this one, and move on. I suggest you go haunt the tutorial sticky on the site (if you're not going to go out and find ones by yourself) and keep plugging along. You need to work on render blending GL