Recently I have been looking for a some more detailed map than the one provided in Silkroad. Well, as I did not really find one I decided to write it on my own, and this is the result so far. It may be useful for some of you, so I share it here.
Features
- detailed map of the whole Silkroad world
- zoom from about 50% of the ingame world map scale down to city map scale at every place
- all NPCs included with exact positions
- teleporters and ferries
- custom location markers can be added
- create and share custom paths
- monsters
- regions
Screenshots
Controls
move the map like in Silkroad, zoom with mouse wheel
shift-click to add a waypoint to the selected path
ctrl-click to force-add a waypoint to a path (unreachable position error will be ignored)
known bugs
- Sometimes zooming the map will scroll the locations list, looks a little weird. fixed in 1.3
- Moving the map may not be fluent. - Notice that this is no actual bug. The program just loads the necessary textures to show the part of the map where you moved to.
- Clicking a location will not jump to it immediately. - Same like before, the program is loading textures.
- when starting or terminating Silkroad the map wont be displayed anymore - nasty, I try to fix it. Starting the map tool after SRO Client is loaded will cause no problems.
- an "Invalid pointer operation" error may occur when terminating the program. Please let me know if this happens. If this happens, the mapper process must be killed via task manager.
- The path data is not 100% correct, thus some reachable places in SRO are unreachable in the program and vice versa. You can help me to improve the data base by using the screenshot function and marking the borders (i.e. in red color) with a graphics program.
Version History
1.0
- First version
1.2
- Added unique spawn points
- Added option to copy coordinates to clipboard
1.3
- create and edit paths
- finding short routes to certain locations
- text format of paths for easy exchange
- fixed unique spawns, they should be correct now
2.0
- Multi-layer map display with all objects being correctly placed now (in 1.x I cheated with the caves)
- Areas: The region a point is in will be shown, locations and npcs are sorted by area
- Monsters: spawn points and a scalable mob database
- Improved screenshot function, a legend will be created and added to the picture
System requirements and installation
I tested it on Win Vista and XP.
RAM required is about 60 MB.
Please make sure that D3DX8ab.dll, unique_symbol.dds and all data files (commands.txt, locations.txt, adjacency.txt, paths.txt, mobs.txt) are in the same folder as mapper.exe. All minimap files (68x94.dds and so on) must be stored in a subfolder called minimap.
Your mapper folder should look similar to this:

Download Latest Version (2.0.1 - 2009-03-18)
To obtain the latest version please download the following two files
- application & data (2009-03-18) http://files.filefront.com/mapper+2+0+1rar/;13865976;/fileinfo.html
Extract this archive to any location you like. (e.g. C:\Program Files\Silkroad\mapper) - map files (2009-03-11) http://files.filefront.com/minimaprar/;13866177;/fileinfo.html
Extract this archive to a subfolder called minimap of the folder you extracted the above file to (e.g. C:\Program Files\Silkroad\mapper\minimap)
Virus scan
Version 1.0
http://www.virustotal.com/de/analisis/41b1a0c1cfbe019b292a516e4710e657
MD5 hash: efdc13515b4cced9bfd2165e45528cc3
Version 1.2
http://www.virustotal.com/de/analisis/d1d35ee66a1592ce25816e7bf5c3b9e1
MD5 hash: f55d7336614b1b0e501532dd487f744a
Version 1.3
http://www.virustotal.com/de/analisis/be82b774f09004fdf0d6fac65c8dd4eb
MD5 hash: 5ce57ec35482bf8da8e64321a9e57e0f
Version 2.0
http://www.virustotal.com/de/analisis/8d6653c317f411746b17d8f1772566c1
MD5 hash: 045bb339e4a020b0f45d70d882532e93
Unfortunately, F-Secure found a "virus"
Feel free to post your opinions or proposals on this tool.





