Would SRO be better w/ less servers?

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
Post Reply

Would Silkroad Online be in a better state with less servers?

Yes
39
54%
No
33
46%
 
Total votes: 72

User avatar
oOYunaOo
Common Member
Posts: 148
Joined: Fri May 30, 2008 5:33 am
Quick Reply: Yes
Location: Oasis

Would SRO be better w/ less servers?

Post by oOYunaOo »

I don't like the idea that SRO now has 36 servers, and joymax continues to add more. Why don't they just increase capacity on each server and create sub-servers (to prevent overcrowding in grind areas)
Image

/Pi
Senior Member
Posts: 4590
Joined: Fri May 18, 2007 3:49 am
Quick Reply: Yes
Location: Off Topic

Re: Would SRO be better w/ less servers?

Post by /Pi »

Servers are always crowded, so they figured to just add more servers - just like any other MMOs (WoW has over 50 I think). Increasing the server capacity would not be a good idea since the world map will be the same. More people = same space = more ksing.

Channels would be a good idea though.

User avatar
The Furious Ninja
Valued Member
Posts: 353
Joined: Tue Nov 25, 2008 6:25 am
Quick Reply: Yes
Location: Phoenix

Re: Would SRO be better w/ less servers?

Post by The Furious Ninja »

Prophet Izaach wrote:Servers are always crowded, so they figured to just add more servers - just like any other MMOs (WoW has over 50 I think). Increasing the server capacity would not be a good idea since the world map will be the same. More people = same space = more ksing.

Channels would be a good idea though.

but adding a channel feature would require some recoding rather then new machine install , start
Joymax puts the F U back in fun
42 Warrior /Warlock- FuriousNinja
I can't really call it grinding, more like tanking for gold bots.
Raamroc "So many people to kill so little time"
Xao "But you're immortal"
Raamroc "So much time"

/Pi
Senior Member
Posts: 4590
Joined: Fri May 18, 2007 3:49 am
Quick Reply: Yes
Location: Off Topic

Re: Would SRO be better w/ less servers?

Post by /Pi »

The end result would still be beneficial. Whether JM is willing to do it, no one knows.

But we do know they won't. T_____T

User avatar
Fury
Loyal Member
Posts: 1596
Joined: Sun Jan 13, 2008 11:53 am
Quick Reply: Yes
Location: GuildWars2

Re: Would SRO be better w/ less servers?

Post by Fury »

Channels would be a good idea..but you would need a main channel for the unique monsters to appear or something otherwise they would be everywhere and meaningless (even more so than now).
Image

User avatar
EastWind
Regular Member
Posts: 201
Joined: Mon Apr 07, 2008 9:13 pm
Quick Reply: Yes
Location: Tibet

Re: Would SRO be better w/ less servers?

Post by EastWind »

With the amount of legits online at every certain moment in all servers together, I doubt we'd fill even a 2,500 men server. The only thing the amount of servers we got now does is spread us thin and let JM sell more tickets to those who want to fresh-start (and to bot companies who does the same.)
I am back to playing iSRO. cSRO is just not quite IT.
92 pure int s/s. [Inactive]
Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive]
Tsro:
Purebuff 64 cleric/bard [Active]

User avatar
Doppleganger
Addicted Member
Posts: 2706
Joined: Thu Jan 04, 2007 8:58 am
Location: Resistance Headquarters

Re: Would SRO be better w/ less servers?

Post by Doppleganger »

An offline stall network should be added before anything. Would clear up hundreds of spaces on the server, and decrease the town lag by 1.21 gigawatts.


**Scenario**

ok in this SCENARIO joymax wants to decrease the amount of servers they have for isro..


Turks get there own sro.
Because if they were to mix servers now the amount of people would just be to crazy and we'd end up dividing by 0 and ...yea it'd be ugly.
Most server populations are decreased by 50%-ish maybe more.
joymax starts combining servers 2-3 at a time depending on activity.
That along with the offline network.
I think that could bring us back to how it was back in the day.
idk something along those lines. ea
ImageImage
Image

User avatar
StacE
Active Member
Posts: 502
Joined: Wed Aug 29, 2007 7:08 am
Quick Reply: Yes
Location: Athens

Re: Would SRO be better w/ less servers?

Post by StacE »

The maps don't allow for servers to merge. The lvl40-90's are all congregated into the one city and train in small close areas. Meanwhile jangan/donwhang maps go relatively deserted in comparison.

WoW has much more than 50 servers... try 225. They have that many because they need them for the huge player base. Their maps are also WAYYYYY Farking better than SRO. There are multiple map areas/zones to do quests fora particluar level. EG @ lvl20 i had 3 different zones i could choose from that i know of to level up doing quests. Their maps are alot bigger also... They have 4 different continents... each with like 20~ areas the size of karakoram.

yes it would be better, but you need better made maps to spread the population out.
Crusher - 78 Hybrid Int S/S.
Anurin - 80 Pure Int Cleric/Bard.

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: Would SRO be better w/ less servers?

Post by NuclearSilo »

less server = more lag and server still crowded (number of GB is unlimited)
Playing Age of Wushu, dota IMBA

User avatar
Glavie's Girl
Frequent Member
Posts: 1464
Joined: Wed Jun 20, 2007 4:33 pm
Quick Reply: Yes
Location: Aege

Re: Would SRO be better w/ less servers?

Post by Glavie's Girl »

So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?
My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.

User avatar
EastWind
Regular Member
Posts: 201
Joined: Mon Apr 07, 2008 9:13 pm
Quick Reply: Yes
Location: Tibet

Re: Would SRO be better w/ less servers?

Post by EastWind »

Glavie's Girl wrote:So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

It's some lame idea of certain games operators, like GW, to invest money into their game to profit even more. Joymax, and other Korean-based MMORPGs, find that tactic retarded at least. Their business module is about max profit with min (or zero) investments.
I am back to playing iSRO. cSRO is just not quite IT.
92 pure int s/s. [Inactive]
Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive]
Tsro:
Purebuff 64 cleric/bard [Active]

User avatar
lopasas
Active Member
Posts: 733
Joined: Sat Nov 29, 2008 8:51 am
Quick Reply: Yes
Location: Troy

Re: Would SRO be better w/ less servers?

Post by lopasas »

just think of it
how many players there can damn be, im sure after about 300 servers opened, the newest one wont be crowded.....




for 2 days at least lmfao
<< banned for proof of botting. -cin >>

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: Would SRO be better w/ less servers?

Post by NuclearSilo »

Glavie's Girl wrote:So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

no gold bot... :)
there are maybe bots but not gold and has no multi 40 clients with one pc
Playing Age of Wushu, dota IMBA

User avatar
lopasas
Active Member
Posts: 733
Joined: Sat Nov 29, 2008 8:51 am
Quick Reply: Yes
Location: Troy

Re: Would SRO be better w/ less servers?

Post by lopasas »

NuclearSilo wrote:
Glavie's Girl wrote:So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

no gold bot... :)
there are maybe bots but not gold and has no multi 40 clients with one pc

30 clients per 1 IP
and joymax lets to do it...
no really, they said u can do it, someone posted theyre mail screen, they said bla bla were are trying to fix the issue, and the maximum clients per 1 ip is not 15 but 30
like why the hell to say this if its not allowed
its like: oh man, its not 15 clients per IP, dont be a kid, use 30...
<< banned for proof of botting. -cin >>

User avatar
Ash
Active Member
Posts: 585
Joined: Fri Jul 11, 2008 11:47 pm
Quick Reply: Yes
Location: Earth

Re: Would SRO be better w/ less servers?

Post by Ash »

would silkroad be a better game with less servers ?
definitely yes

why ?
cuz servers would be crowded with real players instead of gold bots (imagine every good friend (player) who left to join a new server)

will joymax give a F about us or the great ideas of the players ?
NO :banghead:

why do we keep bothering ?
cuz we like to think there's a hope :D

will i keep talking in question in my next posts ?
:P
Image

User avatar
[TS]=Hark=[TS]
Loyal Member
Posts: 1596
Joined: Thu Feb 01, 2007 9:16 pm
Quick Reply: Yes
Location: Black Desert Online

Re: Would SRO be better w/ less servers?

Post by [TS]=Hark=[TS] »

NuclearSilo wrote:
Glavie's Girl wrote:So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

no gold bot... :)
there are maybe bots but not gold and has no multi 40 clients with one pc


in other games (wow for instance sence its the best example) you can multiclient without any 3rd party software. two accounts, and making sure that your computer is fast enough to run two clients is all it takes.
Image
^^ mAd propps to Verfo for the sig:P thankx man!

User avatar
GreenTea
Common Member
Posts: 178
Joined: Tue Nov 25, 2008 12:56 am
Quick Reply: Yes
Location: Venus

Re: Would SRO be better w/ less servers?

Post by GreenTea »

80% of this game is AFK.

We could easily fit "players" into 3-5 servers.
<< banned for being a constant problem. -cin >>

User avatar
noobert mclagg
Frequent Member
Posts: 1165
Joined: Wed Oct 17, 2007 1:44 am
Quick Reply: Yes
Location: Kittyland

Re: Would SRO be better w/ less servers?

Post by noobert mclagg »

I have been a strong supporter of adding channels for a while. it works very well in Cabal. Channel 1 is like a trade channel, 2 is pvp, the rest r pretty much for grinding/partying/whatever.
Image

JustOnePlz
Regular Member
Posts: 262
Joined: Wed Feb 04, 2009 1:07 am
Quick Reply: Yes
Location: Uranus

Re: Would SRO be better w/ less servers?

Post by JustOnePlz »

less servers, probably not, bots will never be "gone". and theyll always follow the real players, so what ever server has to most ppl acually playing is bound to have the most bots. Unfortunatly the only time you can 100% log on is with premium or that ten minutes after server inspection XD

User avatar
ping_lo
Active Member
Posts: 911
Joined: Mon Oct 23, 2006 7:54 pm
Quick Reply: Yes
Location: xian

Re: Would SRO be better w/ less servers?

Post by ping_lo »

Less servers definitly. All the extra servers do is spread real players out and increase the total number of bots. If they closed registration for one server and cleaned it of bots thurroughly. Then merged it. Repeating this over and over they would need less than 10 servers to be sure. Less servers and less work to take care of. If they actually took any care.
Image
Image
Image

User avatar
EastWind
Regular Member
Posts: 201
Joined: Mon Apr 07, 2008 9:13 pm
Quick Reply: Yes
Location: Tibet

Re: Would SRO be better w/ less servers?

Post by EastWind »

You actually think we've got 10x 3,500 legits? I doubt there are even 3,500 at all that play more than 5 hours a week.
I am back to playing iSRO. cSRO is just not quite IT.
92 pure int s/s. [Inactive]
Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive]
Tsro:
Purebuff 64 cleric/bard [Active]

User avatar
never
Hi, I'm New Here
Posts: 7
Joined: Tue Mar 25, 2008 2:46 am
Quick Reply: Yes
Location: ecsro(frembria)

Re: Would SRO be better w/ less servers?

Post by never »

no way man. joymax is to lazy to get rid of bots so there is no point in it it will be even harder to log in :banghead:

User avatar
octavianrush
Hi, I'm New Here
Posts: 13
Joined: Fri Jan 23, 2009 3:26 am
Quick Reply: Yes
Location: Uranus

Re: Would SRO be better w/ less servers?

Post by octavianrush »

Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too.
Live To Love, Life is made to be lived. Octavian
To Live for. To die for. Ukraine

User avatar
Fermions
Common Member
Posts: 158
Joined: Sun Dec 21, 2008 10:53 pm
Quick Reply: Yes
Location: Eos

Re: Would SRO be better w/ less servers?

Post by Fermions »

octavianrush wrote:Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too.

i agree, this game is barely big enough for 3500 players. actually, it is big enough, but trying to play in a chinese area of the map is impossible because of GBs.
Image

User avatar
octavianrush
Hi, I'm New Here
Posts: 13
Joined: Fri Jan 23, 2009 3:26 am
Quick Reply: Yes
Location: Uranus

Re: Would SRO be better w/ less servers?

Post by octavianrush »

Fermions wrote:
octavianrush wrote:Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too.

i agree, this game is barely big enough for 3500 players. actually, it is big enough, but trying to play in a chinese area of the map is impossible because of GBs.


This is due to your server, in mine they have made it up to Roc Mountain and well its annoying because i can 2 hit kill a monster 3-5 lvls above me but i cannot do that when a GB kills my spawn before i get my second hit off.
Live To Love, Life is made to be lived. Octavian
To Live for. To die for. Ukraine

User avatar
Hideoki
Frequent Member
Posts: 1302
Joined: Fri Dec 14, 2007 4:50 pm
Quick Reply: Yes
Location: Azteca

Re: Would SRO be better w/ less servers?

Post by Hideoki »

I always thought they should take there thumb out there asses and put some form of anti bot system on 1 server, and then allowing a p2p style server, no item mall and with the working anti bot system it'd be home to legits! lol, not gonna happen but, sro isnt f2p anyway! its a disguised p2p...thats actually more expensive to play than most p2p games O.o
Server: Sparta - Inactive
IGN: Hideoki
Level: 9x
Build 120% Pure Int S/S + Pure Force and 100% sun whore lol

PServer: Salvation - Active
IGN: Hideoki / SuddenDeath - BigInJapan
Build: Full Int Light/Cold/Bich level 70

Post Reply

Return to “Silkroad General Discussion”