kSRO.
- PocketSunshine
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Re: kSRO.
Can't people just look at the ones in iSRO? Or is there something different with kSRO?
- raphaell666
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Re: kSRO.
PocketSunshine wrote:Can't people just look at the ones in iSRO? Or is there something different with kSRO?
It's because theres a rumor that in kSRO the holy word/spell effectiveness has been reduced to 50%, while in iSRO it's still 100%. I say it's bullshit (though I base it on nothing, as I have no idea).
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- ImmortalKiller
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Re: kSRO.
Ragnorak wrote:just what we need, warlocks to be "godlike"
No, we need Islam.
I'll go start a thread full of repeated images, arguments over the use of the name "Islam", and misconceptions.
Your turn.
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- Shadowfox542
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Re: kSRO.
Holy word would be worthless then....Normal immunity is totally lame. Chinese get it with a much much longer buff D=
Re: kSRO.
Yes, both effects are reduced to 50% in ksro..

I don't have a better picture with skill's icon because i'm farming ^^.. anyways hope it helps; if you watch carefully you see it got the same writing of Holy spell, just in korean.

I don't have a better picture with skill's icon because i'm farming ^^.. anyways hope it helps; if you watch carefully you see it got the same writing of Holy spell, just in korean.
Walkin' round some places.
- Shadowfox542
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Re: kSRO.
Barotix wrote:Shadowfox542 wrote:Holy word would be worthless then....Normal immunity is totally lame. Chinese get it with a much much longer buff D=
DA Warrior/Cleric FTW?
I think it would be much better to keep it at 100%, but maybe make it so it goes away in a weapon switch.
Also, I have yet to see a capped just axes warrior win anything on olympus....
Re: kSRO.
Shadowfox542 wrote:Barotix wrote:Shadowfox542 wrote:Holy word would be worthless then....Normal immunity is totally lame. Chinese get it with a much much longer buff D=
DA Warrior/Cleric FTW?
I think it would be much better to keep it at 100%, but maybe make it so it goes away in a weapon switch.
Also, I have yet to see a capped just axes warrior win anything on olympus....
Its not nessery to make it go away after switch. Clerics have pasive that increase resistance also if they wear robe. So if they change to 50% its better than making it dissapear after switching. Also kSRO have stones that can add resistance so some statuses to accesory. Like desease, impotent, sleep, fear. If im not mistaking.
Playing GunZ and vSRO.
- Advancechao
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Re: kSRO.
Wow, this is some great news for those status-reliant builds out there if the change is ever made in ISRO. Debuffs can finally do something.
Debuff Lv 9: 80% chance succeed, and Holy Spell Lv 2(fixed): 50% chance resist Lv 9 stats. If you calculate the probabilities-
40%: Debuff works
40%: Debuff fails (due to Holy Spell)
20%: Debuff fails on its own
If you think about that, the debuff has a 60% chance of failing and a 40% chance of working. That's still a pretty favorable resistance rate with Holy Spell on, and it's fair for both sides without being really cheap. It allows a buffed person to be hit with debuffs but it return it will take a lot of effort to do so. All in all, it's a good tradeoff. Clerics already have the instant cast, short cooldown Integrity skill that hits the whole party and lots of players have begun using pills (or force cures) regularly, so it's not like the statuses are incurable by any means.
Locks are put at a big disadvantage and are not really "godlike" at all against holy spelled parties because all the typical debuff skills are nullified instantly with no chance of success, so they are reduced to simply being another attacker. Force users are pretty limited as well. This evens the odds just slightly, and gives the healers something else to do besides orbiting/ressing all the time.
If Joymax fixed the Holy Spell bug that allows Bleed and Panic to go through, then I'd still be happy as long as this change will be made sometime in the future of ISRO.
Debuff Lv 9: 80% chance succeed, and Holy Spell Lv 2(fixed): 50% chance resist Lv 9 stats. If you calculate the probabilities-
40%: Debuff works
40%: Debuff fails (due to Holy Spell)
20%: Debuff fails on its own
If you think about that, the debuff has a 60% chance of failing and a 40% chance of working. That's still a pretty favorable resistance rate with Holy Spell on, and it's fair for both sides without being really cheap. It allows a buffed person to be hit with debuffs but it return it will take a lot of effort to do so. All in all, it's a good tradeoff. Clerics already have the instant cast, short cooldown Integrity skill that hits the whole party and lots of players have begun using pills (or force cures) regularly, so it's not like the statuses are incurable by any means.
Ragnorak wrote:just what we need, warlocks to be "godlike"
Locks are put at a big disadvantage and are not really "godlike" at all against holy spelled parties because all the typical debuff skills are nullified instantly with no chance of success, so they are reduced to simply being another attacker. Force users are pretty limited as well. This evens the odds just slightly, and gives the healers something else to do besides orbiting/ressing all the time.
If Joymax fixed the Holy Spell bug that allows Bleed and Panic to go through, then I'd still be happy as long as this change will be made sometime in the future of ISRO.
Adv4nc3chao: Level 89 Hybrid Warlock/Cleric
Quit since Jan. 2009
Quit since Jan. 2009


