Trying to make a +7

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
User avatar
NO_SILK_4_ME
Frequent Member
Posts: 1016
Joined: Tue Jan 15, 2008 1:14 am
Quick Reply: Yes
Location: Venus

Re: Trying to make a +7

Post by NO_SILK_4_ME »

ShiningBow wrote:hey turky :D

Why are you lying , You know you are the alchemy god... uve +7ed so many other things


This is ecSRO with shitty lag and where weapon elixirs cost a million each :banghead:

Why are you in sapphire and not SuddenDeath? o_O
eCSRO:
ilshootli- 81
Fembria:
iContagious - 81

ZSZC:
iPewPewUQQ - 63 Bower

Iris :
Star_L1ght - 59 Rogue/Warrior

Venus:
TR_ousers 57 Rogue/Bard

User avatar
Shadowfox542
Active Member
Posts: 914
Joined: Sun Jul 13, 2008 6:16 am
Quick Reply: Yes
Location: Olympus

Re: Trying to make a +7

Post by Shadowfox542 »

Azilius wrote:Stand up and press fuse then run away from pc. Works like a charm.


In all seriousness using this technique the two times I went for +7 I got it both times. Failed +6, but then when from +4->+7.

But its luck.

User avatar
wootpops
Loyal Member
Posts: 1579
Joined: Wed Nov 07, 2007 1:51 am
Quick Reply: Yes
Location: Vancouver

Re: Trying to make a +7

Post by wootpops »

Shadowfox542 wrote:
Azilius wrote:Stand up and press fuse then run away from pc. Works like a charm.


In all seriousness using this technique the two times I went for +7 I got it both times. Failed +6, but then when from +4->+7.

But its luck.


same its like if you don't watch it succeeds.
I die every Monday at 7am and reborn Friday at 4pm
---
Glaive 4EVA
Image

User avatar
ryUm
Common Member
Posts: 170
Joined: Sat Apr 19, 2008 2:59 am
Quick Reply: Yes
Location: Iris

Re: Trying to make a +7

Post by ryUm »

Azilius wrote:Stand up and press fuse then run away from pc. Works like a charm.


thats exactly what i did when i made my sword +10
i just sat down in front of the jewel guy in hotan, put my stuff in the alchemy window, and pressed fuse
then i went down and took a shower while thinking about, how stupid i must be trying a +9 sword to +10
well it succeded :P
i prefer this method because it is frustrating if you see your items fail and fail again...
Image

Thanks to Paranoia for the awesome sig :)

User avatar
Insanity
Active Member
Posts: 547
Joined: Wed Jul 16, 2008 3:48 am
Quick Reply: Yes
Location: Olympus

Re: Trying to make a +7

Post by Insanity »

pump elixirs into that baby till it gets done


^ sounds so dirty
“We sleep safe in our beds because rough men stand ready in the night to visit violence on those who would do us harm.”
George Orwell

User avatar
IceCrash
Forum Legend
Posts: 6816
Joined: Thu Nov 09, 2006 4:49 pm
Quick Reply: Yes
Location: Anything goes

Re: Trying to make a +7

Post by IceCrash »

i just put the hand in front of my eyes lol
Image

User avatar
egyptology2
Casual Member
Posts: 62
Joined: Tue Jul 29, 2008 2:05 am
Quick Reply: Yes
Location: Oasis

Re: Trying to make a +7

Post by egyptology2 »

NO_SILK_4_ME wrote:I've heard about a technique where you take two items, the one you want to +, and one that also has a + of 5 or 6, whatever the item you want to + is as well. Then, you try to fail the one that is not the item you're +'ing. After it fails, the item you're trying to + has a higher chance to + it to 7 or 6 or whatever.



I graduated as a statistics/math major from my undergrad. That specific situation is called the gambler's paradox.

Let's say a gambler sees only blacks being spun on in Roulette (three colors, 49% black, 49% red, 2% green (approximately) of the wheel). If the gambler sees 100 times that it landed on black, he'd gamble that it should land on red the next turn. Seems logical?

On par with that, if a mother has 5 kids that are all girls, statistically, should the next child be a boy?

For the gambler, the statistic to land on the black space is still 49/100, to land on red is STILL 49/100...
For the child, the statistic to be male or female (barring extraneous hormonal circumstances, oh I was a a biology major too, and am in medical school now), is essentially going to be a 50/50.

So, that trick...just wasted a +5/+6 item...nothing more.

So, simply stated, there are no real tricks for + an item...except for keep cramming elixirs and I guess use astral so you don't fail all the way back to 0, as well as immortal so it doesn't get destroyed.

Ooo...pro-tip...use a lucky stone + lucky powders + premium (the super botter's premium I mean...the 5 hour one with 10% lucky addition). Those should help =)

edited: spelling of one word ><
Complete tools: Lempi willieb3

User avatar
ImmortalKiller
Active Member
Posts: 675
Joined: Thu Aug 28, 2008 2:13 am
Quick Reply: Yes
Location: VA/CA

Re: Trying to make a +7

Post by ImmortalKiller »

egyptology2 wrote:
NO_SILK_4_ME wrote:I've heard about a technique where you take two items, the one you want to +, and one that also has a + of 5 or 6, whatever the item you want to + is as well. Then, you try to fail the one that is not the item you're +'ing. After it fails, the item you're trying to + has a higher chance to + it to 7 or 6 or whatever.



I graduated as a statistics/math major from my undergrad. That specific situation is called the gambler's paradox.

Let's say a gambler sees only blacks being spun on in Roulette (three colors, 49% black, 49% red, 2% green (approximately) of the wheel). If the gambler sees 100 times that it landed on black, he'd gamble that it should land on red the next turn. Seems logical?

On par with that, if a mother has 5 kids that are all girls, statistically, should the next child be a boy?

For the gambler, the statistic to land on the black space is still 49/100, to land on red is STILL 49/100...
For the child, the statistic to be male or female (barring extraneous hormonal circumstances, oh I was a a biology major too, and am in medical school now), is essentially going to be a 50/50.

So, that trick...just wasted a +5/+6 item...nothing more.

So, simply stated, there are no real tricks for + an item...except for keep cramming elixirs and I guess use astral so you don't fail all the way back to 0, as well as immortal so it doesn't get destroyed.

Ooo...pro-tip...use a lucky stone + lucky powders + premium (the super botter's premium I mean...the 5 hour one with 10% lucky addition). Those should help =)

edited: spelling of one word ><


Never heard of the term "Gambler's paradox".. but yeah. P(success) = constant.
Counter Strike... | Source
CAL...................................................................... | Main
Silkroad Online | Aege
...................................................................................................Image

User avatar
Ichimaru420
Addicted Member
Posts: 2778
Joined: Tue Mar 27, 2007 3:47 pm
Quick Reply: Yes
Location: quit

Re: Trying to make a +7

Post by Ichimaru420 »

I turn my speakers off and close my eyes lolz.
<<Banned on request. - Ru>>

User avatar
sama98b
Frequent Member
Posts: 1428
Joined: Thu Feb 22, 2007 2:32 am
Quick Reply: Yes
Location: Aege

Re: Trying to make a +7

Post by sama98b »

Yep everybody had different theories about sro alchemy.
Ppl got the server files now no clue why it's not extracted how tings calculated.
"+" should be 1 or 0 / fail or success , so no clue how the luck powder/stone/premium comes in to calculation.
Maybe RND 1to100 if over 50 then success, if less then 50 then fail ...
+1 1to100 , +2 1to200 ....

I would go with the wave theory and that the luck comes in waves.
Had 2 item +3, they went +4 in 1 elixirs, try the first again went +5, the other failed nd back to 0
After that even failed +1 a lot of times ... sht load of elixir and got it back to +4.
Be straight be proud of it, don't end up like them:
Image

User avatar
Ricooo
Regular Member
Posts: 253
Joined: Mon Jul 23, 2007 10:56 am
Quick Reply: Yes
Location: Iris

Re: Trying to make a +7

Post by Ricooo »

Nobody noticed the mad reinforce?
Madrigal
Battle bard\Cleric
Level 27 ATM.

User avatar
omgu8mypie
Hi, I'm New Here
Posts: 7
Joined: Mon Nov 03, 2008 8:44 pm
Quick Reply: Yes
Location: Alps

Re: Trying to make a +7

Post by omgu8mypie »

Alchemy is entirely random.

I recently bought a sun 32 glaive, and it went to +7, failed on 8, +5, failed on 6 and got a redline, and +8 which failed on +9 all within about 70 elixirs. :banghead:

The way I figure, its either going to work, or it isnt. Waiting any amount of time is just superstition, and silly.

Just make sure you have the most amount of luck possible, IE, make sure you have lucky on the weapon if possible, and premium as well. If they say you get luck 5% increase from a prem, it must be an attribute in the game, so more of it should make it more likely to succeed.

Post Reply

Return to “Silkroad General Discussion”