Runes of Magic - Open beta

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The Mobius
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Re: Runes of Magic - Open beta

Post by The Mobius »

Ugh I wish I could play this :(

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Re: Runes of Magic - Open beta

Post by 0l3n »

Flinch1 wrote:Im with Bizzle and a friend of me on the EU pvp server.

My IGN: Sektor
Bizzle's IGN: Bizzle
(duh xD)
Friend's IGN: Znozki

Atm im on, so people can pm me.
I also feel kinda lonely when bizz and znoz arent on. :p

Bizz is also thinking about making SuddenDeath there, so people that want to join?^^


Great more people!

IGN is PinkPenguin.

Though i think it might be a better idea if you joined a big guild untill you get high enough so you dont get pk'd all the time. Well I just got pk'd for the first time. Someone killed him and he dropped his shit. Dont think he'll be doing that again anytime soon.
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Kirkaldi
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Re: Runes of Magic - Open beta

Post by Kirkaldi »

IGN: Kirkaldi
Server: Krynn PvP

Really loving this game. But sucks that I can't play it on my computer. Gotta go to my sister's computer and play.
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Velocity
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Re: Runes of Magic - Open beta

Post by Velocity »

Velocity wrote:
Kirkaldi wrote:
Velocity wrote:how come when after i start the game everything in login screen is full of boxes and is blank?

Computer is phail like mind that's why I use my sister's computer. :D

so there is no solution?

bump..please somone answer
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Kirkaldi
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Re: Runes of Magic - Open beta

Post by Kirkaldi »

Get a better computer is the only solution.
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Velocity
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Re: Runes of Magic - Open beta

Post by Velocity »

fack, shat, this sucks :banghead: :cry: :banghead:
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Re: Runes of Magic - Open beta

Post by Flinch1 »

0l3n wrote:
Flinch1 wrote:Im with Bizzle and a friend of me on the EU pvp server.

My IGN: Sektor
Bizzle's IGN: Bizzle
(duh xD)
Friend's IGN: Znozki

Atm im on, so people can pm me.
I also feel kinda lonely when bizz and znoz arent on. :p

Bizz is also thinking about making SuddenDeath there, so people that want to join?^^


Great more people!

IGN is PinkPenguin.

Though i think it might be a better idea if you joined a big guild untill you get high enough so you dont get pk'd all the time. Well I just got pk'd for the first time. Someone killed him and he dropped his shit. Dont think he'll be doing that again anytime soon.


Ok, i will add you when i get on.
But it seems they have an inspection now, till noon.
So i guess we just have to wait.

EDIT: http://forum.runesofmagic.com/showthread.php?t=24874

These guys do more than Silkroad does in a whole year.
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dom
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Re: Runes of Magic - Open beta

Post by dom »

Got to 26/22 on my main. Couldn't play that much yesterday, I have a final today at 4pm and had to study =[

Other then that, i'm testing a rogue/scout build I hope will work. I'm planning to try to get as much -rep as possible for the damage boost, and use my cloak to sneak past the guards into the city for repairs, or get my main to just mail the things I need.
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Re: Runes of Magic - Open beta

Post by Flinch1 »

Dom, youre main is a priest/mage right?

If so, help me with stuff.
For priest i take a normal skills like the healing ones (instant heal and regenerate for now, heal and group heal at later lvls), i lvled rising tide only up to lvl8, cause i dont use it that much anymore. Then you have bone chill, and soon stream of light, which will be my main priest attacks. My sub is mage, and i thought to only get normal mage skills. (Fire/Wisdom) And not get the specific, but i added flame, and i liked it.
But if you were me, keep adding flame or not, and add lightning to have a second fast casting nuke?

EDIT: I think the servers are back up. Im updating atm.
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Re: Runes of Magic - Open beta

Post by pipigrande »

dom wrote:Got to 26/22 on my main. Couldn't play that much yesterday, I have a final today at 4pm and had to study =[

Other then that, i'm testing a rogue/scout build I hope will work. I'm planning to try to get as much -rep as possible for the damage boost, and use my cloak to sneak past the guards into the city for repairs, or get my main to just mail the things I need.


It will work out. Build been tested already. Just make sure to lvl up your 1H sword or/and dagger up. Cloth of leather doesn't matter, it's really your choice. Recommend blacksmithing mastering.
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Re: Runes of Magic - Open beta

Post by FireVortex »

Is it possible 2 change 2 US server w/o reinstalling :\.

EDIT: woot got into the us servers!!!
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Re: Runes of Magic - Open beta

Post by Sharp324 »

Does anyone know what you do with the runes, idk its not the ones that goes into the slots in gear. You cant do anything with them directly... they are called production runes, like link and disenchant. I have no idea if i should keep these or sell them.
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Re: Runes of Magic - Open beta

Post by dom »

Flinch1 wrote:Dom, youre main is a priest/mage right?

If so, help me with stuff.
For priest i take a normal skills like the healing ones (instant heal and regenerate for now, heal and group heal at later lvls), i lvled rising tide only up to lvl8, cause i dont use it that much anymore. Then you have bone chill, and soon stream of light, which will be my main priest attacks. My sub is mage, and i thought to only get normal mage skills. (Fire/Wisdom) And not get the specific, but i added flame, and i liked it.
But if you were me, keep adding flame or not, and add lightning to have a second fast casting nuke?

EDIT: I think the servers are back up. Im updating atm.


For priest get regenerate, bonechill, wave armor, and grace of light. Regenerate is by far your best heal, anyone who says otherwise hasn't tried healing a raid party with the other skills. On mage, get flame, fireball, and wisdom. Save the rest of your TP and use it up later. I have lv15 lightning because I had a lot of extra TP and lv15 is a prereq for a skill further down in the mage tree. The stun is nice, especially since you can use it as a mage sub, but it's far from a nuke.



pipigrande wrote:
dom wrote:Got to 26/22 on my main. Couldn't play that much yesterday, I have a final today at 4pm and had to study =[

Other then that, i'm testing a rogue/scout build I hope will work. I'm planning to try to get as much -rep as possible for the damage boost, and use my cloak to sneak past the guards into the city for repairs, or get my main to just mail the things I need.


It will work out. Build been tested already. Just make sure to lvl up your 1H sword or/and dagger up. Cloth of leather doesn't matter, it's really your choice. Recommend blacksmithing mastering.


I know the combination has been tested. I've played the game literally since the first hour it came out in OB. The actual build, the skillset, is something new that I want to try.



Sharp324 wrote:Does anyone know what you do with the runes, idk its not the ones that goes into the slots in gear. You cant do anything with them directly... they are called production runes, like link and disenchant. I have no idea if i should keep these or sell them.


Production runes are used in crafting, while the other ones are for upgrading. You can keep a stack of production runes incase you ever need them and sell the rest, but you will never have enough storage to keep all of them. As for the upgrading runes, keep only the ones you intend to use (the good ones, like magical damage if your a mage). Or even, i've thrown out every tier 1 rune that i've found. You change armors so often, and the bonuses are so small, that it's not even really worth keeping.
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Re: Runes of Magic - Open beta

Post by FireVortex »

If anyone needs am a rogue named furius on the pvp server.
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Re: Runes of Magic - Open beta

Post by /Pi »

There are two more classes. I bet the other one's going to be a warlock.

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Re: Runes of Magic - Open beta

Post by _Lana_ »

Prophet Izaach wrote:There are two more classes. I bet the other one's going to be a warlock.


Druid and some dancer thing.

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Re: Runes of Magic - Open beta

Post by /Pi »

Oh. I was thinking of druid too, but the scout class sounds like a druid.

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Re: Runes of Magic - Open beta

Post by dom »

FireVortex wrote:If anyone needs am a rogue named furius on the pvp server.


lol
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Re: Runes of Magic - Open beta

Post by /Pi »

This game feels a lot like WoW.

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Re: Runes of Magic - Open beta

Post by Kirkaldi »

Prophet Izaach wrote:This game feels a lot like WoW.

Yep, your right. Where everything is positioned and buttons are all the same.
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Re: Runes of Magic - Open beta

Post by _Lana_ »

Prophet Izaach wrote:Oh. I was thinking of druid too, but the scout class sounds like a druid.


erem ?
They only info they had on the forum was that the two new classes will be "Druid" and some rune dancer something.
How can an archer sound same as a druid ? Totally different things ._.

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Re: Runes of Magic - Open beta

Post by FireVortex »

dom wrote:
FireVortex wrote:If anyone needs am a rogue named furius on the pvp server.


lol


Whats so funny o_O?
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Re: Runes of Magic - Open beta

Post by /Pi »

Kirkaldi wrote:
Prophet Izaach wrote:This game feels a lot like WoW.

Yep, your right. Where everything is positioned and buttons are all the same.


Seriously. L as the quest log, P for skills I think, X for sitting/standing, etc. The interface also looks like WoW. And it doesn't stop there. The game mechanics is also similar.

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Re: Runes of Magic - Open beta

Post by pipigrande »

Sharp324 wrote:Does anyone know what you do with the runes, idk its not the ones that goes into the slots in gear. You cant do anything with them directly... they are called production runes, like link and disenchant. I have no idea if i should keep these or sell them.


dom wrote: Production runes are used in crafting, while the other ones are for upgrading. You can keep a stack of production runes incase you ever need them and sell the rest, but you will never have enough storage to keep all of them. As for the upgrading runes, keep only the ones you intend to use (the good ones, like magical damage if your a mage). Or even, i've thrown out every tier 1 rune that i've found. You change armors so often, and the bonuses are so small, that it's not even really worth keeping.


I suggest to keep ALL the runes if you are planning to play this game for a while or even pass lvl30. Runes in tier 1 can be combined to create another type of rune. For example, you can fuse vitality 1 and resistance 1 to get power 1 (will give you 3+ strength), or fuse quicknesss 1 and power 1 to obtain resistance (will give you 3+ stamina). There are a LOT of combinations, I have obtained at least 50 so far.

Furthermore, you could combine runes of tier 1 to obtain tier 2 (5 from tier 1 to obtain 1 from tier 2).

BTW, you do all this by transmuting the runes.

I'd suggest hardcore players that are lvl20+ to get Mana Stones by buying power stones in Varana and combining them with gears or weapon. Then use mana stone to add it to your main weapon and ultimately you will have a veru nice weapon with 6 green stats and if you have luck a couple of stars.This is also done using trasmutation. This will cost you around 4k, to upgrade the weapon, but it is welll worth it.

Any questions, feel free to ask.

Happy Crafting!
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Re: Runes of Magic - Open beta

Post by SoAyame »

i will try it
MsCleric Pure Cleric 5X
Guild:Blackhand

TyrantKing Rogue/Warrior 2X
Guild:Fable

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Re: Runes of Magic - Open beta

Post by dom »

pipigrande wrote:
Sharp324 wrote:Does anyone know what you do with the runes, idk its not the ones that goes into the slots in gear. You cant do anything with them directly... they are called production runes, like link and disenchant. I have no idea if i should keep these or sell them.


dom wrote: Production runes are used in crafting, while the other ones are for upgrading. You can keep a stack of production runes incase you ever need them and sell the rest, but you will never have enough storage to keep all of them. As for the upgrading runes, keep only the ones you intend to use (the good ones, like magical damage if your a mage). Or even, i've thrown out every tier 1 rune that i've found. You change armors so often, and the bonuses are so small, that it's not even really worth keeping.


I suggest to keep ALL the runes if you are planning to play this game for a while or even pass lvl30. Runes in tier 1 can be combined to create another type of rune. For example, you can fuse vitality 1 and resistance 1 to get power 1 (will give you 3+ strength), or fuse quicknesss 1 and power 1 to obtain resistance (will give you 3+ stamina). There are a LOT of combinations, I have obtained at least 50 so far.

Furthermore, you could combine runes of tier 1 to obtain tier 2 (5 from tier 1 to obtain 1 from tier 2).

BTW, you do all this by transmuting the runes.

I'd suggest hardcore players that are lvl20+ to get Mana Stones by buying power stones in Varana and combining them with gears or weapon. Then use mana stone to add it to your main weapon and ultimately you will have a veru nice weapon with 6 green stats and if you have luck a couple of stars.This is also done using trasmutation. This will cost you around 4k, to upgrade the weapon, but it is welll worth it.

Any questions, feel free to ask.

Happy Crafting!


Let's not forget the rune drop rate does not change, and you get the right tiered runes when you level.
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Re: Runes of Magic - Open beta

Post by SoAyame »

I d/led the game cant play cuz they bout to close down the servers for a hr. Whats ppl IGN?
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Re: Runes of Magic - Open beta

Post by Kirkaldi »

I hate you dom. :( You should have told me that earlier. >_< I sell my runes all the time, now I gotta save them.
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Re: Runes of Magic - Open beta

Post by dom »

Krynn US PvP

dom - Divinus
Kirkardi - Kirkaldi
CimsonNuker - Crim
Sn4ke_ - Shizuru
Bakman - Deadnought
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Re: Runes of Magic - Open beta

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dom wrote:Krynn US PvP

Kirkardi - Kirkaldi


Fixed, you spelled my name wrong. :banghead:
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