Unique drops
Unique drops
Unique drops come with 400% durability but repair invalid.
Some say its useless cause u cant repair it,
some say after using up all the 400% durability(0 durability), only then
can u repait it but only to 100%(original durability without 400% increase)
So which is correct???
Some say its useless cause u cant repair it,
some say after using up all the 400% durability(0 durability), only then
can u repait it but only to 100%(original durability without 400% increase)
So which is correct???
FFGIRL wrote:It is repair invalid, which means it cannot be repaired however i believe some people have got round this with the new alchemy update by using the stone that changes durability to make it have normal durability and be repairable......(please correct me if im wrong anyone)
thanks
FFGIRL
i think youre right!
i dont really know
but seems totally possible
There is a tablet for reseting the durability % (ruby) and another one for adding durability (jade)
I don't really know what would happen if you reset the durability %.
Edit: oops I think there is no ruby one.
I don't really know what would happen if you reset the durability %.
Edit: oops I think there is no ruby one.
Last edited by FireStorm on Mon Aug 14, 2006 9:15 am, edited 1 time in total.
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hellsharpt
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- PO_Live
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what I've always wondered is:
why would uniques drop such terrible weapons and items? In the world of SRO where there are sos and soms running rampant, wouldn't it make more sense if the item drops from uniques actually counted for something? I mean, killing one is an accomplishment, and that should at least be adequately rewarded.
why would uniques drop such terrible weapons and items? In the world of SRO where there are sos and soms running rampant, wouldn't it make more sense if the item drops from uniques actually counted for something? I mean, killing one is an accomplishment, and that should at least be adequately rewarded.
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damastergen326
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PO_Live wrote:what I've always wondered is:
why would uniques drop such terrible weapons and items? In the world of SRO where there are sos and soms running rampant, wouldn't it make more sense if the item drops from uniques actually counted for something? I mean, killing one is an accomplishment, and that should at least be adequately rewarded.
the drops are usually very strong (plussed up), minus the fact that they can't be repaired that's all... and sometimes they do drop sox's but like always those are very rare
Hiatus thanks to college yay
Level: 4X
Build: Hybrid Int Fire/Lightning Sword/Shield nuker

Level: 4X
Build: Hybrid Int Fire/Lightning Sword/Shield nuker

