MorningDew keeps mentioning an update..

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
User avatar
foudre
Veteran Member
Posts: 3604
Joined: Sun Jul 29, 2007 12:52 am
Quick Reply: Yes
Location: Venus

Re: MorningDew keeps mentioning an update..

Post by foudre »

oh ya i also remember petrifaction tabs, since that unique in chin tomb casts it on you

but you people are complaining about immunity, isn't there a limit to how many blues you can stick on one item? it means they'll have to pick and choose their immunities or give up int/str
Image
A man once said, "Fear is contagious". So then the same must hold true for courage.
The Roar of a Crowd begins with one man.

User avatar
DeathBeforeDishonor
Active Member
Posts: 990
Joined: Sun Jun 10, 2007 1:05 am
Quick Reply: Yes
Location: Sitting at my computer?

Re: MorningDew keeps mentioning an update..

Post by DeathBeforeDishonor »

History says no but JM are unpredictable, they have had a few
big updates recently.. But before those few they are rare happening.

User avatar
Ragnorak
Frequent Member
Posts: 1147
Joined: Thu Apr 12, 2007 6:28 pm
Quick Reply: Yes
Location: Troy

Re: MorningDew keeps mentioning an update..

Post by Ragnorak »

I would take Immunity to stun/kb/kd over >>>>>Seal of Sun
<< banned for proof of botting. -cin >>

User avatar
OTG
Frequent Member
Posts: 1060
Joined: Tue Oct 21, 2008 6:15 am
Quick Reply: Yes
Location: Off Topic

Re: MorningDew keeps mentioning an update..

Post by OTG »

Ragnorak wrote:I would take Immunity to stun/kb/kd over >>>>>Seal of Sun


yeah because now you can do damage back to back without interruptions, hence in the end doing MORE damage than sun. :)

User avatar
freeskill
New Member
Posts: 31
Joined: Sat Feb 09, 2008 7:34 pm
Quick Reply: Yes
Location: Venice

Re: MorningDew keeps mentioning an update..

Post by freeskill »

some kind of update could come, but im pretty sure its not cap 100... have some patience

remember cap 80 lasted almost a year and half (january 2007 to may 2008) and i belive cap 70 was pretty much the same(wasnt playing sro to comfirm), so i doubt they will release new cap after only 6 or 7 months... im thinking that will probably summer or christmas 2009.

.

User avatar
You_Dead_Yet
Valued Member
Posts: 380
Joined: Sun Mar 25, 2007 10:17 pm
Quick Reply: Yes
Location: here

Re: MorningDew keeps mentioning an update..

Post by You_Dead_Yet »

freeskill wrote:some kind of update could come, but im pretty sure its not cap 100... have some patience

remember cap 80 lasted almost a year and half (january 2007 to may 2008) and i belive cap 70 was pretty much the same(wasnt playing sro to comfirm), so i doubt they will release new cap after only 6 or 7 months... im thinking that will probably summer or christmas 2009.

.


Now its different than on cap 80 because there was a big update during cap 80, which is euros. Probably why they waited that long before increasing cap.

Might be shorter this time.

User avatar
Crowley
Global Moderator
Global Moderator
Posts: 4926
Joined: Sun Jan 27, 2008 10:30 pm
Location: Auckland, New Zealand

Re: MorningDew keeps mentioning an update..

Post by Crowley »

If there's gonna be the Den fort, does that mean we have to download it again?

Image


User avatar
xxbrentonxx
Regular Member
Posts: 257
Joined: Mon Sep 29, 2008 11:35 am
Quick Reply: Yes
Location: Persia

Re: MorningDew keeps mentioning an update..

Post by xxbrentonxx »

Tsume wrote:If there's gonna be the Den fort, does that mean we have to download it again?

Yes it would be a new legend.
CeLL wrote: don't know how to bargain, <---second of all, this isnt some bazaar where I can haggle for an ability pet with a dead chicken and some herbs.

User avatar
Bg_DrEaM
Frequent Member
Posts: 1354
Joined: Mon Nov 26, 2007 9:52 am
Quick Reply: Yes
Location: Eldorado

Re: MorningDew keeps mentioning an update..

Post by Bg_DrEaM »

You_Dead_Yet wrote:
freeskill wrote:some kind of update could come, but im pretty sure its not cap 100... have some patience

remember cap 80 lasted almost a year and half (january 2007 to may 2008) and i belive cap 70 was pretty much the same(wasnt playing sro to comfirm), so i doubt they will release new cap after only 6 or 7 months... im thinking that will probably summer or christmas 2009.

.


Now its different than on cap 80 because there was a big update during cap 80, which is euros. Probably why they waited that long before increasing cap.

Might be shorter this time.


Even with that, i give the cap min 1 year. They make 2 updates every year, 6 months is too short so it will be 1 year or more.
Image

Image

User avatar
Nixie
Frequent Member
Posts: 1108
Joined: Fri Aug 03, 2007 7:58 am
Quick Reply: Yes
Location: Off Topic
Contact:

Re: MorningDew keeps mentioning an update..

Post by Nixie »

Hope we get the Bandit Den fort! :D

Strong guilds would still try to get the Jangan Fort because it gives more profit, from the Bandit one you get money just from the ferries if I remember well.

So I might eventually have the chance to have my guild owning a fort! :D
<< banned for proof of botting. -cin >>

User avatar
_Creep_
Frequent Member
Posts: 1031
Joined: Tue Jul 01, 2008 11:47 am
Quick Reply: Yes
Location: Far away from humans..............................further the better.

Re: MorningDew keeps mentioning an update..

Post by _Creep_ »

OTG wrote:
EngravedDemon wrote:Funny how some people mention about those new resist alchemies and how it's gonna screw warlocks... Hmm, unless you get stun immune and panic immune... Good Luck :P


I meant since Im a chinese blader. I hate pvping warlocks. You know 1v1 pvp? Not 1vgroup pvp. I hate nubs who pvp me with Holy Word on.

I really hope you meant on chinese with holy word, cuz if you meant on euro with holy word then noob you are my friend, thats part of our build.
Characters:
90 lvl rogue xbow/dagger/cleric
72 lvl bower pacheon/fire/light
79 lvl spear hybrid
ImageImage
Missing TG with this character lol

User avatar
Nixie
Frequent Member
Posts: 1108
Joined: Fri Aug 03, 2007 7:58 am
Quick Reply: Yes
Location: Off Topic
Contact:

Re: MorningDew keeps mentioning an update..

Post by Nixie »

_Creep_ wrote:
OTG wrote:
EngravedDemon wrote:Funny how some people mention about those new resist alchemies and how it's gonna screw warlocks... Hmm, unless you get stun immune and panic immune... Good Luck :P


I meant since Im a chinese blader. I hate pvping warlocks. You know 1v1 pvp? Not 1vgroup pvp. I hate nubs who pvp me with Holy Word on.

I really hope you meant on chinese with holy word, cuz if you meant on euro with holy word then noob you are my friend, thats part of our build.

He did mean us (European race players).
<< banned for proof of botting. -cin >>

User avatar
agentcool5
Casual Member
Posts: 76
Joined: Tue Apr 08, 2008 12:52 pm
Quick Reply: Yes
Location: egypt

Re: MorningDew keeps mentioning an update..

Post by agentcool5 »

lol cap 100 and iam still unfarmed
i will quit
too lazy to grind 300k+800k sp points for both 90 and 100
_______________________-
SORRY FOR MY BAD ENGLISH
_______________________-
zaraki kenpachi rulez
Image
_______________________-
lv 100 s/s - lv 100 bow/force
lv 96 warrior - lv 86 wizzy
redsea
no IGN

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: MorningDew keeps mentioning an update..

Post by NuclearSilo »

Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?
Playing Age of Wushu, dota IMBA

User avatar
TOloseGT
Forum Legend
Posts: 7129
Joined: Fri Sep 01, 2006 4:03 am
Quick Reply: Yes
Location: Venus
Contact:

Re: MorningDew keeps mentioning an update..

Post by TOloseGT »

iomgomgomgomgomgomgomgomgomg
ImageImage

User avatar
BloodyBlade
Elite Member
Posts: 5219
Joined: Wed Nov 14, 2007 8:32 pm
Quick Reply: Yes
Location: Attending your mothers sexual needs :)

Re: MorningDew keeps mentioning an update..

Post by BloodyBlade »

agentcool5 wrote:lol cap 100 and iam still unfarmed
i will quit
too lazy to grind 300k+800k sp points for both 90 and 100

Why dont you powerfarm yourself a new char then.
My sig died

GoogleVsYahoo
Casual Member
Posts: 59
Joined: Mon Nov 03, 2008 1:59 pm
Quick Reply: Yes
Location: Earth

Re: MorningDew keeps mentioning an update..

Post by GoogleVsYahoo »

NuclearSilo wrote:Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?

bows with KB lol
<<banned from SRF for remaking a banned account. -SG>>

User avatar
Amalie
Valued Member
Posts: 390
Joined: Wed Feb 06, 2008 7:08 pm
Quick Reply: Yes
Location: Babel

Re: MorningDew keeps mentioning an update..

Post by Amalie »

Alchemy update will be a very clever $£$£$£$£$ move by joymax those bastards lol. Especialy as most have pimped there 90 cap set already with hardly any space available for more blues. Dont feel like making another 90 cap set.

Dont really care for a fort update never done the jangan one and never will with all the Farking sun kuwait noobs that own it.
<< banned for proof of botting. -cin >>

User avatar
IreMoon
Common Member
Posts: 185
Joined: Thu Jun 21, 2007 6:01 pm
Quick Reply: Yes
Location: Xian

Re: MorningDew keeps mentioning an update..

Post by IreMoon »

wont be 100 cap they always do caps a yar or longer apart. Took 90 cap a year and a half cause of the euro update in june so the postponed 90 cap to june or we would of had 90 cap last dec instead we got the jagan fortress so my bet be another fortress.

User avatar
banana
Common Member
Posts: 168
Joined: Fri Oct 03, 2008 3:02 pm
Quick Reply: Yes
Location: im here

Re: MorningDew keeps mentioning an update..

Post by banana »

NuclearSilo wrote:Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?

i guess that its archers... no more kb :shock:

jk :D

i think that is the ROC unique. bcoz i heard that un ksro they put the ROC mob when the plyers reach lv 90



now with bot the ppl can have a lv 90 char in 3 months or less
1month pwfarming at ongs and then 2 months pwlving maybe less if they are 24/7 :roll:
Yay! <3 brent,caras & kraq 4 da sig :love:
Image

User avatar
Blindfire
Site Contributor
Posts: 3843
Joined: Sat Feb 09, 2008 9:36 pm
Quick Reply: Yes
Location: ...

Re: MorningDew keeps mentioning an update..

Post by Blindfire »

The only immunity I would put on my gear is Sleep, I hate getting bloody trap then sleep and being unable to do anything.

User avatar
Alterran
Loyal Member
Posts: 1618
Joined: Tue Jun 05, 2007 4:13 pm
Quick Reply: Yes
Location: Calabasas
Contact:

Re: MorningDew keeps mentioning an update..

Post by Alterran »

well for my 1000th post i was gona bring up a topic on page 513 but its so boring and outdated i decided to post here ^^ to all the good ppl of srf ^^ keep doing a great job

User avatar
I_R_Powerpuff
Frequent Member
Posts: 1158
Joined: Tue Jul 01, 2008 8:49 pm
Quick Reply: Yes
Location: IRL

Re: MorningDew keeps mentioning an update..

Post by I_R_Powerpuff »

IreMoon wrote:wont be 100 cap they always do caps a yar or longer apart. Took 90 cap a year and a half cause of the euro update in june so the postponed 90 cap to june or we would of had 90 cap last dec instead we got the jagan fortress so my bet be another fortress.

It took less than a year from 60 -> 70 and then less than a year from 70 -> 80.
The 80 cap took so long because:
1. There weren't any skills after level 70, so JM was making skills. (kSRO went to 90 with lvl 70 skills)
2. The new European Race update.

90 cap will last less than 1½ year.
Probably, during the summer update, we will get 100-cap.

--
And the stones for the new immunities are extremely rare, drops from Roc (which is a level 107 100-cap unique) and have a high failrate. ONE stone, regardless of failrate, will probably sell for several hundred millions...
In the end, i think, only people like SimplySimple and other people who bought their suns with IRL money, will get the "full" 80%-immunity.

User avatar
Toshiharu
Senior Member
Posts: 4222
Joined: Fri Feb 15, 2008 1:55 am
Quick Reply: Yes
Location: Nowhere

Re: MorningDew keeps mentioning an update..

Post by Toshiharu »

NuclearSilo wrote:Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?


Its resistance. Only person that could be 'immune' by having resistance would be axes(Excluding clerics, because they resist 100% of the time on most debuffs).

Again people.. its resistance not a reduce. It'll still be a 20 second lasting on you unless you pill or resist.
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: MorningDew keeps mentioning an update..

Post by NuclearSilo »

Toshiharu wrote:
NuclearSilo wrote:Nice work JM for balancing this game.
cap 80: ice immune => ice useless
cap 100: status immune => blader, warlock useless, glaiver a bit

Wonder at later cap what is the next victim?


Its resistance. Only person that could be 'immune' by having resistance would be axes(Excluding clerics, because they resist 100% of the time on most debuffs).

Again people.. its resistance not a reduce. It'll still be a 20 second lasting on you unless you pill or resist.

It's reduce. If you look again at fireshield skill. U'll notice ".... XXX effect reduce"
The case of fireshield is a % time reduce.
While the resistance of Axe or Cleric is a probability reduce (the probability to catch the effect).

Maybe in stone or blue write " XX% ice resistance", but in fact, it's a time reduce.
Playing Age of Wushu, dota IMBA

User avatar
Toshiharu
Senior Member
Posts: 4222
Joined: Fri Feb 15, 2008 1:55 am
Quick Reply: Yes
Location: Nowhere

Re: MorningDew keeps mentioning an update..

Post by Toshiharu »

I'm talking about the stun, bleed, etc stones. It adds resistance not reduce.

Axes have reduce on effect(but for only posion, fire, ice, light, zombie) while it has 50% resistance for everything else. Cleric has it 100%. Don't believe me on this resistance? Get a level 90 axe user that has the passive max and a warlock with 100% bomb. It can resist while everyone else without holy word will get it 100% of the time. Why can he do that? Axes have 50% resistance probability.

The time will stay on bleed, division, etc etc. It doesnt change as long as your the same level as the other person.
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?

User avatar
ln
Valued Member
Posts: 374
Joined: Sun May 13, 2007 4:32 pm
Quick Reply: Yes
Location: Poseidon

Re: MorningDew keeps mentioning an update..

Post by ln »

NuclearSilo wrote:It's reduce. If you look again at fireshield skill. U'll notice ".... XXX effect reduce"
The case of fireshield is a % time reduce.
While the resistance of Axe or Cleric is a probability reduce (the probability to catch the effect).

Maybe in stone or blue write " XX% ice resistance", but in fact, it's a time reduce.


yeah ... fireshield messed up cold mastery/imbue ...
Casual Lvl 57 Light-Spear - STOPPED
CareFree Lvl 67 Light-Glaive - STOPPED
BaggyPants Lvl 68 Ice-Ice-Baby - Training
Confused Lvl 13 xbow - STOPPED


Image
Premium Gold Ticket for instant login to hell?

Post Reply

Return to “Silkroad General Discussion”