I've continue working on the formula but I've noticed that I should level up before to see difference between different levels, so:
Phys = (base + skill_pow * mastery_incr - Phys def) * balance * skill_mult * buff&passive * multiplier
and
Mag=((base + imbue_pow )* mastery_incr - Mag def) * balance * skill_mult * buff&passive * multiplier
I will use this values of multiplier:
Phys Multiplier: 1,276772606
Mag Multipier: 1,287004542
First before lvl up (now with 85 pacheon, 85 fire, lvl11 fire imbue. same weapon skills):
Strong bow (lvl82)
Phys= (
3510,741 + 608*
1,85 - 7 ) * 0,86594 * 3,5 * 1,23 * 1,276772606 = 22030.2

With imbue:
Total dmg= 22030.2 + ((base + imbue_pow )* mastery_incr - Mag def) * balance * skill_mult * buff&passive * multiplier
Fire:
total dmg= 22030,2 + ((3030,644 +
971)*
1,85 - 10) * 0,79348 * 3,5 * 1,20 * 1,287004542 = 22030,2 + 31709,4 = 53739,6

I put on red the values that change due to the increase on mastery level and imbue. As you can see the formula still predict the dmg for my char even after using 3 diferent imbues (1 light and 2 fire lvl), changing weapon skills (strong bow and devil arrow) and changing mastery lvl.
Then (finally after 1 month at lvl 85 ^^) I finally level up (this is the reason because you didn't have news from me in last 10 days). So now these are the values that I got after leveling:
Changes lvl85 --> lvl 86:
Stats points
294 --> 296 str
292 --> 295 int
Balances
str balance= 86,594 --> 86,380
mag balance= 79,348 --> 79,301
Attacks
base phys attack= 3510,741 --> 3518,389
base mag attack= 3030,644 --> 3040,565
Aplying the formula again:
Strong bow (lvl82)
Phys= (
3518,389 + 608*1,85 - 7 ) *
0,86380 * 3,5 * 1,23 * 1,276772606 = 22012,1

Fire:
total dmg= 22012,2 + ((
3040,565 + 971)*1,85 - 10) *
0,79301 * 3,5 * 1,20 * 1,287004542 = 22012,1 + 31769,3 = 53781,4

So I'm 1 level higher but the formula continue predicting the results
without a change on the multipliers. I don't know if still work the formula because the changes are too small to notice them (I'm just 1 lvl higher) or because these multiplier values don't change with lvl (something that until today I was sure it was true). I need another chinesse char but with a higher diference of level between me and him to check the formula. I continue doing it wih mangyan because we are looking for a general formula that can be applied for any build (first I want to see chinesse chars and then look for correct multiplier for euor chars), and mangyans are the monsters that everyone at any level can kill without problem ^^. The chinesse char have to use weapon skills (not nukes) and post a screen of his weapon, and tell us the masteries lvl and skills he is using. Help will be apreciated

.
An interesting point is that formula predicts the decrease on phys dmg, because of the decrease on the phys balance is more important than the increase on base phys attack. In the case of mag balance the decrease is much lower so mag dmg go higher due to the extra int points when I level.
Now, look that you make me do to continue with the post =P:
