Can anyone tell what the following things are for alchemy =@,
Steady
Immortal
Lucky Powder
Lucky as blue
Thanks,
William.D
Steady, Immortal and such
- William.D
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Steady, Immortal and such
Working on (JaveQ)
- Infect
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Re: Steady, Immortal and such
William.D wrote:Can anyone tell what the following things are for alchemy =@,
Steady - This means if you fail on an Item above +5, the Item will not get "Durability Reduce %" You can add this blue to a weapon by using a Steady Stone. These can be made from tablets which are dropped ingame.
Immortal - This means if you fail on an Item above +5, the Item will not be Destroyed. You can only add this Blue by buying an Immortal Stone from the Item Mall for around 50Silk. However if you are lucky, you may recieve an Item with this blue on it already as a drop.
Lucky Powder - You should always use this when doing Alchemy. It increases the chance of an Item succeeding. I am unsure by how much though.
Lucky as blue - This is only really used when trying +5 or higher. It increases the chances of an Item succeeding again. However they are very expensive. They can only be acquired by Disjointing Items, or as a reward from Events. You can only get Degree 6 or above Lucky Stones.
Astral - This can only be added to an Item which is +4 or more and already has Immortal on it. It prevents an Item from going back to +0 if you fail. Instead the item will go back to +4. However these can only be acquired from the item mall, and as Immortal cost around 50silk depending on the Degree. Unlike Immortal however, you cannot get Astral on a drop.
Thanks,
William.D
Decided to add Astral aswell.
Hope this helps
IGN: Captain Immune ♂
Build: Str Bow
Level: 95 FF
Guild: 6thSense * HugeGamer
Server: Poseidon
Build: Str Bow
Level: 95 FF
Guild: 6thSense * HugeGamer
Server: Poseidon
- William.D
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Re: Steady, Immortal and such
Hohoho
If you fail, you can lose your item? I thought it was only going back to nothing.
If you fail, you can lose your item? I thought it was only going back to nothing.
Working on (JaveQ)
- Infect
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Re: Steady, Immortal and such
Yes, correct.
If you attempt +6 or higher, have no Immortal on your Item, and fail.
You may lose your Item.. Its the sad truth of alchemy.
If you attempt +6 or higher, have no Immortal on your Item, and fail.
You may lose your Item.. Its the sad truth of alchemy.
IGN: Captain Immune ♂
Build: Str Bow
Level: 95 FF
Guild: 6thSense * HugeGamer
Server: Poseidon
Build: Str Bow
Level: 95 FF
Guild: 6thSense * HugeGamer
Server: Poseidon
- sparta_sword
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Re: Steady, Immortal and such
But not always when you fail +6 will your item destroy, or get granted with reduce durability%.
Steady and immortal are just to make sure if worst comes to worst you still have your item, and maintain it's durability.
In my opinion, if you have a really good item, and want to +6 or +7 it you should always put immortal or steady on it, not worth the risk of losing it
Steady and immortal are just to make sure if worst comes to worst you still have your item, and maintain it's durability.
In my opinion, if you have a really good item, and want to +6 or +7 it you should always put immortal or steady on it, not worth the risk of losing it
Making the impossible look routine.
Immortal: You failed +9 8 times are you farking crazy!!?
Me: yeah.. but i made +8 8 times so booyah!
Immortal: stupid
Immortal: You failed +9 8 times are you farking crazy!!?
Me: yeah.. but i made +8 8 times so booyah!
Immortal: stupid