
**On a serious note anyone have any idea why these bots have been standing there for 2 days and havent movied? lol




They went blind. From the grasswalk.sting13 wrote:**On a serious note anyone have any idea why these bots have been standing there for 2 days and havent movied? lol






Jstar1 wrote:why do bots have such messed up names? dont botters want a capped character with a real name rather than "kjgdge"?
ranger4life wrote:@Topic Maker
your sig made me giggle.
And it's prolly a obstacle glitch that joymax made for bots. Therefore they wont have to do bot hunts
to find bots. They can just go to the glitched spot.
but that's just my theory, it could be true tho
PR0METHEUS wrote:ranger4life wrote:@Topic Maker
your sig made me giggle.
And it's prolly a obstacle glitch that joymax made for bots. Therefore they wont have to do bot hunts
to find bots. They can just go to the glitched spot.
but that's just my theory, it could be true tho
That's not a bad idea. Bots generally follow the exact same path as each other out of town. Throw up an invisible boulder or tree and let the bots pile up humping the air. Very easy to spot them then.
They wouldn't need an invisible obstacle though, just monitor the database for characters that consistently run over the same grid coordinates.
pr0klobster wrote:Shhh, that sounds like logic in them thar hills...or at least better than monitoring packets to see if someone is using a bot!
PR0METHEUS wrote:pr0klobster wrote:Shhh, that sounds like logic in them thar hills...or at least better than monitoring packets to see if someone is using a bot!
haha yeah I've suggested that solution many times before. Server side checks for various "suspicious" behavior. If a player does something "strange" like pass over the exact same location as the past 20 characters did (just as an example), flag him "suspicious". Get enough flags, BANHAMMER.
PR0METHEUS wrote:pr0klobster wrote:Shhh, that sounds like logic in them thar hills...or at least better than monitoring packets to see if someone is using a bot!
haha yeah I've suggested that solution many times before. Server side checks for various "suspicious" behavior. If a player does something "strange" like pass over the exact same location as the past 20 characters did (just as an example), flag him "suspicious". Get enough flags, BANHAMMER.
chesticles wrote:When u say this ur talking about players flagging players? Or ? Also GM is understaffed right now so they dont have time to investigate all the "flaggings" in a timely manner at least. Maybe in the future. For now im happy as long as they ban the goldbots
FaintSmile wrote:A: Tracing bots is an easy and lazy way to get to your grinding spot.
B: If it did come to this, it wouldn't take much for bots to start randomizing their movements a bit.
PR0METHEUS wrote:A: If you trace a bot, it's your own fault for appearing "suspicious".
FaintSmile wrote:PR0METHEUS wrote:A: If you trace a bot, it's your own fault for appearing "suspicious".
Doesn't matter, if your system has a chance of banning a legit it isn't fool proof and thus has no place in the game.
PR0METHEUS wrote:FaintSmile wrote:PR0METHEUS wrote:A: If you trace a bot, it's your own fault for appearing "suspicious".
Doesn't matter, if your system has a chance of banning a legit it isn't fool proof and thus has no place in the game.
Well any system that is put in place will have a chance of banning a legit. I wouldn't mind having an occasional ban on my own iSRO account as long as I have the ability to (fairly easily) dispute the ban with Joymax to get my account back in good standing.
Yes, the term "suspicious" is a bit broad, but it's just an identifier for a character that is acting like a bot. You and I can sit in Hotan, or out in the fields with the bunwangs and identify characters that we "suspect" of botting based on the actions the perform. We might mistakenly identify a legit. A server-sided script can do the same thing, and can mistakenly identify a legit.
That's why I suggested multiple "flaggings" so the character isn't banned on the first "suspicious" activity, and allow the "flaggings" counter to be reset after a time period to help avoid legits being banned because they might occasionally accidentally act "suspicious".
The server might see me accidentally hump the side of the bridge to Hotan guild storage because I tried to use a skill on someone on the ground. I'd get flagged, but since I don't continue to do that over and over through time, the flags go away.
Maybe add another layer. Get too many flags, temp-ban of 3 days or something. Get temp-banned too many times, perma-ban... of course with the ability to dispute the ban with Joymax.
chesticles wrote:There is one gigantic hole in all of your plan: JM lack of customer service, a sad but true storyAlthough it seems like they are trying to fix that
tedtwilliger wrote:Jstar1 wrote:why do bots have such messed up names? dont botters want a capped character with a real name rather than "kjgdge"?
2800 posts and you dont know what a goldbot is...

VcentG wrote:Or you could just put a random password generator to leave town and after 3 incorrect tries, disconnected.
Sure it would be a little annoying, and sure the people who attack people outside of town then run back in would be flustered.
But tell me how bots would get through that? Oh yeah they wouldn't.